diff --git a/src/graphics/render/BlocksPreview.cpp b/src/graphics/render/BlocksPreview.cpp index bf6b2a10..619266bd 100644 --- a/src/graphics/render/BlocksPreview.cpp +++ b/src/graphics/render/BlocksPreview.cpp @@ -102,6 +102,7 @@ std::unique_ptr BlocksPreview::draw( } break; case BlockModel::xsprite: { + shader->uniformMatrix("u_apply", glm::translate(glm::mat4(1.0f), offset)); glm::vec3 right = glm::normalize(glm::vec3(1.f, 0.f, -1.f)); batch->sprite( right*float(size)*0.43f+glm::vec3(0, size*0.4f, 0),