fix bazalt_breaker with infinite items enabled
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@ -1,4 +1,6 @@
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function on_block_break_by(x, y, z, pid)
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function on_block_break_by(x, y, z, pid)
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block.set(x, y, z, 0, 0)
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block.set(x, y, z, 0, 0)
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if not player.is_infinite_items(pid) then
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inventory.use(player.get_inventory(pid))
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inventory.use(player.get_inventory(pid))
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end
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end
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end
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