Update flake.nix
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flake.nix
69
flake.nix
@ -1,16 +1,69 @@
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{
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description = "VoxelCore – voxel game engine in C++";
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inputs = {
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nixpkgs.url = "github:NixOS/nixpkgs/nixpkgs-unstable";
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flake-utils.url = "github:numtide/flake-utils";
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};
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outputs = { self, nixpkgs, flake-utils }:
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flake-utils.lib.eachDefaultSystem (system: {
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devShells.default = with nixpkgs.legacyPackages.${system}; mkShell {
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nativeBuildInputs = [ cmake pkg-config ];
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buildInputs = [ glm glfw glew zlib libpng libvorbis openal luajit curl ]; # libglvnd
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packages = [ glfw mesa freeglut entt ];
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LD_LIBRARY_PATH = "${wayland}/lib:$LD_LIBRARY_PATH";
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outputs =
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{
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self,
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nixpkgs,
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flake-utils,
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}:
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flake-utils.lib.eachDefaultSystem (
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system:
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let
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pkgs = import nixpkgs { inherit system; };
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voxel-core = pkgs.stdenv.mkDerivation {
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name = "voxel-core";
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src = ./.;
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nativeBuildInputs = with pkgs; [
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cmake
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pkg-config
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];
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buildInputs = with pkgs; [
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glm
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glfw
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glew
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zlib
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libpng
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libvorbis
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openal
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luajit
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curl
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entt
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mesa
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freeglut
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]; # libglvnd
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packages = with pkgs; [
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glfw
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mesa
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freeglut
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entt
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];
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cmakeFlags = [
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"-DCMAKE_PREFIX_PATH=${pkgs.entt}"
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"-DCMAKE_INCLUDE_PATH=${pkgs.entt}/include"
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];
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installPhase = ''
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mkdir -p $out/bin
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cp VoxelEngine $out/bin/
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'';
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};
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});
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in
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{
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packages.default = voxel-core;
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apps.default = {
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type = "app";
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program = "${voxel-core}/bin/VoxelCore";
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};
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}
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);
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}
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