make chunk lightmap optional
This commit is contained in:
parent
64f7c19766
commit
5250c748be
@ -16,18 +16,23 @@ LightSolver::LightSolver(const ContentIndices& contentIds, Chunks& chunks, int c
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}
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void LightSolver::add(int x, int y, int z, int emission) {
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if (emission <= 1)
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if (emission <= 1) {
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return;
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}
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Chunk* chunk = chunks.getChunkByVoxel(x, y, z);
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if (chunk == nullptr)
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if (chunk == nullptr) {
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return;
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ubyte light = chunk->lightmap.get(x-chunk->x*CHUNK_W, y, z-chunk->z*CHUNK_D, channel);
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}
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assert(chunk->lightmap != nullptr);
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auto& lightmap = *chunk->lightmap;
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ubyte light = lightmap.get(x-chunk->x*CHUNK_W, y, z-chunk->z*CHUNK_D, channel);
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if (emission < light) return;
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addqueue.push(lightentry {x, y, z, ubyte(emission)});
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chunk->flags.modified = true;
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chunk->lightmap.set(x-chunk->x*CHUNK_W, y, z-chunk->z*CHUNK_D, channel, emission);
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lightmap.set(x-chunk->x*CHUNK_W, y, z-chunk->z*CHUNK_D, channel, emission);
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}
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void LightSolver::add(int x, int y, int z) {
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@ -36,15 +41,18 @@ void LightSolver::add(int x, int y, int z) {
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void LightSolver::remove(int x, int y, int z) {
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Chunk* chunk = chunks.getChunkByVoxel(x, y, z);
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if (chunk == nullptr)
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if (chunk == nullptr) {
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return;
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}
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assert(chunk->lightmap != nullptr);
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auto& lightmap = *chunk->lightmap;
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ubyte light = chunk->lightmap.get(x-chunk->x*CHUNK_W, y, z-chunk->z*CHUNK_D, channel);
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if (light == 0){
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ubyte light = lightmap.get(x-chunk->x*CHUNK_W, y, z-chunk->z*CHUNK_D, channel);
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if (light == 0) {
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return;
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}
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remqueue.push(lightentry {x, y, z, light});
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chunk->lightmap.set(x-chunk->x*CHUNK_W, y, z-chunk->z*CHUNK_D, channel, 0);
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lightmap.set(x-chunk->x*CHUNK_W, y, z-chunk->z*CHUNK_D, channel, 0);
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}
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void LightSolver::solve(){
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@ -73,18 +81,21 @@ void LightSolver::solve(){
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int lz = z - chunk->z * CHUNK_D;
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chunk->flags.modified = true;
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ubyte light = chunk->lightmap.get(lx,y,lz, channel);
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assert(chunk->lightmap != nullptr);
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auto& lightmap = *chunk->lightmap;
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ubyte light = lightmap.get(lx,y,lz, channel);
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if (light != 0 && light == entry.light-1){
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voxel* vox = chunks.get(x, y, z);
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if (vox && vox->id != 0) {
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const Block* block = blockDefs[vox->id];
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if (uint8_t emission = block->emission[channel]) {
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addqueue.push(lightentry {x, y, z, emission});
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chunk->lightmap.set(lx, y, lz, channel, emission);
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lightmap.set(lx, y, lz, channel, emission);
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}
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else chunk->lightmap.set(lx, y, lz, channel, 0);
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else lightmap.set(lx, y, lz, channel, 0);
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}
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else chunk->lightmap.set(lx, y, lz, channel, 0);
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else lightmap.set(lx, y, lz, channel, 0);
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remqueue.push(lightentry {x, y, z, light});
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}
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else if (light >= entry.light){
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@ -105,21 +116,24 @@ void LightSolver::solve(){
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int z = entry.z+coords[imul3+2];
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Chunk* chunk = chunks.getChunkByVoxel(x,y,z);
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if (chunk) {
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int lx = x - chunk->x * CHUNK_W;
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int lz = z - chunk->z * CHUNK_D;
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chunk->flags.modified = true;
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if (chunk == nullptr) {
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continue;
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}
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assert(chunk->lightmap != nullptr);
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auto& lightmap = *chunk->lightmap;
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int lx = x - chunk->x * CHUNK_W;
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int lz = z - chunk->z * CHUNK_D;
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chunk->flags.modified = true;
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ubyte light = chunk->lightmap.get(lx, y, lz, channel);
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voxel& v = chunk->voxels[vox_index(lx, y, lz)];
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const Block* block = blockDefs[v.id];
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if (block->lightPassing && light+2 <= entry.light){
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chunk->lightmap.set(
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x-chunk->x*CHUNK_W, y, z-chunk->z*CHUNK_D,
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channel,
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entry.light-1);
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addqueue.push(lightentry {x, y, z, ubyte(entry.light-1)});
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}
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ubyte light = lightmap.get(lx, y, lz, channel);
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voxel& v = chunk->voxels[vox_index(lx, y, lz)];
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const Block* block = blockDefs[v.id];
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if (block->lightPassing && light+2 <= entry.light){
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lightmap.set(
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x-chunk->x*CHUNK_W, y, z-chunk->z*CHUNK_D,
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channel,
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entry.light-1);
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addqueue.push(lightentry {x, y, z, ubyte(entry.light-1)});
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}
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}
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}
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@ -29,16 +29,21 @@ void Lighting::clear(){
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const auto& chunks = this->chunks.getChunks();
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for (size_t index = 0; index < chunks.size(); index++){
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auto chunk = chunks[index];
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if (chunk == nullptr)
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if (chunk == nullptr) {
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continue;
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Lightmap& lightmap = chunk->lightmap;
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for (int i = 0; i < CHUNK_VOL; i++){
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lightmap.map[i] = 0;
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}
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auto& lightmap = chunk->lightmap;
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if (lightmap == nullptr) {
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continue;
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}
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std::memset(lightmap->map, 0, sizeof(Lightmap::map));
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}
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}
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void Lighting::prebuildSkyLight(Chunk& chunk, const ContentIndices& indices){
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void Lighting::prebuildSkyLight(Chunk& chunk, const ContentIndices& indices) {
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assert(chunk.lightmap != nullptr);
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auto& lightmap = *chunk.lightmap;
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const auto* blockDefs = indices.blocks.getDefs();
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int highestPoint = 0;
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@ -49,17 +54,19 @@ void Lighting::prebuildSkyLight(Chunk& chunk, const ContentIndices& indices){
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voxel& vox = chunk.voxels[index];
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const Block* block = blockDefs[vox.id];
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if (!block->skyLightPassing) {
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if (highestPoint < y)
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if (highestPoint < y) {
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highestPoint = y;
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}
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break;
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}
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chunk.lightmap.setS(x,y,z, 15);
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lightmap.setS(x, y, z, 15);
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}
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}
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}
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if (highestPoint < CHUNK_H-1)
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if (highestPoint < CHUNK_H-1) {
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highestPoint++;
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chunk.lightmap.highestPoint = highestPoint;
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}
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lightmap.highestPoint = highestPoint;
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}
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void Lighting::buildSkyLight(int cx, int cz){
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@ -70,15 +77,18 @@ void Lighting::buildSkyLight(int cx, int cz){
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logger.error() << "attempted to build sky lights to chunk missing in local matrix";
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return;
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}
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assert(chunk->lightmap != nullptr);
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auto& lightmap = *chunk->lightmap;
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for (int z = 0; z < CHUNK_D; z++){
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for (int x = 0; x < CHUNK_W; x++){
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int gx = x + cx * CHUNK_W;
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int gz = z + cz * CHUNK_D;
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for (int y = chunk->lightmap.highestPoint; y >= 0; y--){
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for (int y = lightmap.highestPoint; y >= 0; y--){
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while (y > 0 && !blockDefs[chunk->voxels[vox_index(x, y, z)].id]->lightPassing) {
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y--;
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}
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if (chunk->lightmap.getS(x, y, z) != 15) {
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if (lightmap.getS(x, y, z) != 15) {
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solverS->add(gx,y+1,gz);
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for (; y >= 0; y--){
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solverS->add(gx+1,y,gz);
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@ -106,6 +116,9 @@ void Lighting::onChunkLoaded(int cx, int cz, bool expand) {
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logger.error() << "attempted to build lights to chunk missing in local matrix";
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return;
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}
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assert(chunk->lightmap != nullptr);
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auto& lightmap = *chunk->lightmap;
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for (uint y = 0; y < CHUNK_H; y++){
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for (uint z = 0; z < CHUNK_D; z++){
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for (uint x = 0; x < CHUNK_W; x++){
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@ -128,7 +141,7 @@ void Lighting::onChunkLoaded(int cx, int cz, bool expand) {
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for (int z = 0; z < CHUNK_D; z++) {
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int gx = x + cx * CHUNK_W;
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int gz = z + cz * CHUNK_D;
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int rgbs = chunk->lightmap.get(x, y, z);
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int rgbs = lightmap.get(x, y, z);
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if (rgbs){
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solverR.add(gx,y,gz, Lightmap::extract(rgbs, 0));
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solverG.add(gx,y,gz, Lightmap::extract(rgbs, 1));
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@ -143,7 +156,7 @@ void Lighting::onChunkLoaded(int cx, int cz, bool expand) {
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for (int x = 0; x < CHUNK_W; x++) {
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int gx = x + cx * CHUNK_W;
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int gz = z + cz * CHUNK_D;
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int rgbs = chunk->lightmap.get(x, y, z);
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int rgbs = lightmap.get(x, y, z);
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if (rgbs){
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solverR.add(gx,y,gz, Lightmap::extract(rgbs, 0));
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solverG.add(gx,y,gz, Lightmap::extract(rgbs, 1));
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@ -89,4 +89,6 @@ public:
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std::unique_ptr<ubyte[]> encode() const;
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static std::unique_ptr<light_t[]> decode(const ubyte* buffer);
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static inline light_t SUN_LIGHT_ONLY = combine(0U, 0U, 0U, 15U);
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};
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@ -150,7 +150,7 @@ bool ChunksController::buildLights(
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}
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}
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if (surrounding == MIN_SURROUNDING) {
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if (lighting) {
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if (lighting && chunk->lightmap) {
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bool lightsCache = chunk->flags.loadedLights;
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if (!lightsCache) {
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lighting->buildSkyLight(chunk->x, chunk->z);
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@ -170,7 +170,7 @@ void ChunksController::createChunk(const Player& player, int x, int z) const {
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}
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return;
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}
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auto chunk = level.chunks->create(x, z);
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auto chunk = level.chunks->create(x, z, lighting != nullptr);
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player.chunks->putChunk(chunk);
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auto& chunkFlags = chunk->flags;
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if (!chunkFlags.loaded) {
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@ -179,7 +179,7 @@ void ChunksController::createChunk(const Player& player, int x, int z) const {
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}
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chunk->updateHeights();
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level.events->trigger(LevelEventType::CHUNK_PRESENT, chunk.get());
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if (!chunkFlags.loadedLights) {
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if (!chunkFlags.loadedLights && chunk->lightmap) {
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Lighting::prebuildSkyLight(*chunk, *level.content.getIndices());
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}
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chunkFlags.loaded = true;
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@ -153,8 +153,10 @@ static void integrate_chunk_client(Chunk& chunk) {
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chunk.flags.loadedLights = false;
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chunk.flags.lighted = false;
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chunk.lightmap.clear();
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Lighting::prebuildSkyLight(chunk, *indices);
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if (chunk.lightmap) {
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chunk.lightmap->clear();
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Lighting::prebuildSkyLight(chunk, *indices);
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}
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for (int lz = -1; lz <= 1; lz++) {
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for (int lx = -1; lx <= 1; lx++) {
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@ -8,7 +8,8 @@
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#include "util/data_io.hpp"
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#include "voxel.hpp"
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Chunk::Chunk(int xpos, int zpos) : x(xpos), z(zpos) {
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Chunk::Chunk(int xpos, int zpos, std::shared_ptr<Lightmap> lightmap)
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: x(xpos), z(zpos), lightmap(std::move(lightmap)) {
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bottom = 0;
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top = CHUNK_H;
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}
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@ -56,15 +57,6 @@ std::shared_ptr<Inventory> Chunk::getBlockInventory(uint x, uint y, uint z)
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return found->second;
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}
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std::unique_ptr<Chunk> Chunk::clone() const {
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auto other = std::make_unique<Chunk>(x, z);
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for (uint i = 0; i < CHUNK_VOL; i++) {
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other->voxels[i] = voxels[i];
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}
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other->lightmap.set(&lightmap);
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return other;
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}
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/**
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Current chunk format:
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- byte-order: little-endian
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@ -27,7 +27,7 @@ public:
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int x, z;
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int bottom, top;
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voxel voxels[CHUNK_VOL] {};
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Lightmap lightmap;
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std::shared_ptr<Lightmap> lightmap;
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struct {
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bool modified : 1;
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bool ready : 1;
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@ -45,14 +45,11 @@ public:
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/// @brief Blocks metadata heap
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BlocksMetadata blocksMetadata;
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Chunk(int x, int z);
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Chunk(int x, int z, std::shared_ptr<Lightmap> lightmap=nullptr);
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/// @brief Refresh `bottom` and `top` values
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void updateHeights();
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// unused
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std::unique_ptr<Chunk> clone() const;
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/// @brief Creates new block inventory given size
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/// @return inventory id or 0 if block does not exists
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void addBlockInventory(
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@ -115,9 +115,10 @@ ubyte Chunks::getLight(int32_t x, int32_t y, int32_t z, int channel) const {
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if (chunk == nullptr) {
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return 0;
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}
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assert(chunk->lightmap != nullptr);
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int lx = x - cx * CHUNK_W;
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int lz = z - cz * CHUNK_D;
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return chunk->lightmap.get(lx, y, lz, channel);
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return chunk->lightmap->get(lx, y, lz, channel);
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}
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light_t Chunks::getLight(int32_t x, int32_t y, int32_t z) const {
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@ -135,9 +136,10 @@ light_t Chunks::getLight(int32_t x, int32_t y, int32_t z) const {
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if (chunk == nullptr) {
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return 0;
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}
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assert(chunk->lightmap != nullptr);
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int lx = x - cx * CHUNK_W;
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int lz = z - cz * CHUNK_D;
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return chunk->lightmap.get(lx, y, lz);
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return chunk->lightmap->get(lx, y, lz);
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}
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Chunk* Chunks::getChunkByVoxel(int32_t x, int32_t y, int32_t z) const {
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@ -373,7 +375,8 @@ void Chunks::getVoxels(VoxelsVolume& volume, bool backlight) const {
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}
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} else {
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const voxel* cvoxels = chunk->voxels;
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const light_t* clights = chunk->lightmap.getLights();
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const light_t* clights =
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chunk->lightmap ? chunk->lightmap->getLights() : nullptr;
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for (int ly = y; ly < y + h; ly++) {
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for (int lz = std::max(z, cz * CHUNK_D);
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lz < std::min(z + d, (cz + 1) * CHUNK_D);
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@ -390,7 +393,8 @@ void Chunks::getVoxels(VoxelsVolume& volume, bool backlight) const {
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CHUNK_D
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);
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voxels[vidx] = cvoxels[cidx];
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light_t light = clights[cidx];
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light_t light = clights ? clights[cidx]
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: Lightmap::SUN_LIGHT_ONLY;
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if (backlight) {
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const auto block =
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indices.blocks.get(voxels[vidx].id);
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@ -91,14 +91,16 @@ static inline auto load_inventories(
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}
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static util::ObjectsPool<Chunk> chunks_pool(1'024);
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static util::ObjectsPool<Lightmap> lightmaps_pool;
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std::shared_ptr<Chunk> GlobalChunks::create(int x, int z) {
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std::shared_ptr<Chunk> GlobalChunks::create(int x, int z, bool lighting) {
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const auto& found = chunksMap.find(keyfrom(x, z));
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if (found != chunksMap.end()) {
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return found->second;
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}
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auto chunk = chunks_pool.create(x, z);
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auto chunk =
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chunks_pool.create(x, z, lighting ? lightmaps_pool.create() : nullptr);
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chunksMap[keyfrom(x, z)] = chunk;
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World& world = *level.getWorld();
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@ -125,9 +127,11 @@ std::shared_ptr<Chunk> GlobalChunks::create(int x, int z) {
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level.inventories->store(entry.second);
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}
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}
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if (auto lights = regions.getLights(chunk->x, chunk->z)) {
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chunk->lightmap.set(lights.get());
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chunk->flags.loadedLights = true;
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if (chunk->lightmap) {
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if (auto lights = regions.getLights(chunk->x, chunk->z)) {
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chunk->lightmap->set(lights.get());
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chunk->flags.loadedLights = true;
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}
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}
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chunk->blocksMetadata = regions.getBlocksData(chunk->x, chunk->z);
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return chunk;
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@ -40,7 +40,7 @@ public:
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void setOnUnload(consumer<Chunk&> onUnload);
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std::shared_ptr<Chunk> fetch(int x, int z);
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std::shared_ptr<Chunk> create(int x, int z);
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std::shared_ptr<Chunk> create(int x, int z, bool lighting);
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void pinChunk(std::shared_ptr<Chunk> chunk);
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void unpinChunk(int x, int z);
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@ -434,7 +434,8 @@ inline void get_voxels_impl(
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}
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} else {
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const voxel* cvoxels = chunk->voxels;
|
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const light_t* clights = chunk->lightmap.getLights();
|
||||
const light_t* clights =
|
||||
chunk->lightmap ? chunk->lightmap->getLights() : nullptr;
|
||||
for (int ly = y; ly < y + h; ly++) {
|
||||
for (int lz = std::max(z, cz * CHUNK_D);
|
||||
lz < std::min(z + d, (cz + 1) * CHUNK_D);
|
||||
@ -451,7 +452,8 @@ inline void get_voxels_impl(
|
||||
CHUNK_D
|
||||
);
|
||||
voxels[vidx] = cvoxels[cidx];
|
||||
light_t light = clights[cidx];
|
||||
light_t light = clights ? clights[cidx]
|
||||
: Lightmap::SUN_LIGHT_ONLY;
|
||||
if (backlight) {
|
||||
const auto block = blocks.get(voxels[vidx].id);
|
||||
if (block && block->lightPassing) {
|
||||
|
||||
@ -175,11 +175,11 @@ void WorldRegions::put(Chunk* chunk, std::vector<ubyte> entitiesData) {
|
||||
CHUNK_DATA_LEN);
|
||||
|
||||
// Writing lights cache
|
||||
if (doWriteLights && chunk->flags.lighted) {
|
||||
if (doWriteLights && chunk->flags.lighted && chunk->lightmap) {
|
||||
put(chunk->x,
|
||||
chunk->z,
|
||||
REGION_LAYER_LIGHTS,
|
||||
chunk->lightmap.encode(),
|
||||
chunk->lightmap->encode(),
|
||||
LIGHTMAP_DATA_LEN);
|
||||
}
|
||||
// Writing block inventories
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user