even more docs
This commit is contained in:
parent
018f0affaa
commit
4e126e25cf
66
src/engine.h
66
src/engine.h
@ -44,27 +44,75 @@ class Engine {
|
||||
double delta = 0.0;
|
||||
|
||||
std::unique_ptr<gui::GUI> gui;
|
||||
|
||||
void updateTimers();
|
||||
void updateHotkeys();
|
||||
public:
|
||||
Engine(EngineSettings& settings, EnginePaths* paths);
|
||||
~Engine();
|
||||
|
||||
void updateTimers();
|
||||
void updateHotkeys();
|
||||
/**
|
||||
* Start main engine input/update/render loop
|
||||
* Automatically sets MenuScreen
|
||||
*/
|
||||
void mainloop();
|
||||
|
||||
Assets* getAssets();
|
||||
gui::GUI* getGUI();
|
||||
EngineSettings& getSettings();
|
||||
void setScreen(std::shared_ptr<Screen> screen);
|
||||
EnginePaths* getPaths();
|
||||
const Content* getContent() const;
|
||||
std::vector<ContentPack>& getContentPacks();
|
||||
/**
|
||||
* Set screen (scene).
|
||||
* nullptr may be used to delete previous screen before creating new one
|
||||
* example:
|
||||
*
|
||||
* engine->setScreen(nullptr);
|
||||
* engine->setScreen(std::make_shared<...>(...));
|
||||
*
|
||||
* not-null value must be set before next frame
|
||||
*/
|
||||
void setScreen(std::shared_ptr<Screen> screen);
|
||||
|
||||
/**
|
||||
* Change locale to specified
|
||||
* @param locale isolanguage_ISOCOUNTRY (example: en_US)
|
||||
*/
|
||||
void setLanguage(std::string locale);
|
||||
|
||||
/**
|
||||
* Load all selected content-packs and reload assets
|
||||
*/
|
||||
void loadContent();
|
||||
/**
|
||||
* Collect world content-packs and load content
|
||||
* @see loadContent
|
||||
* @param folder world folder
|
||||
*/
|
||||
void loadWorldContent(const fs::path& folder);
|
||||
|
||||
/**
|
||||
* Collect all available content-packs from res/content
|
||||
*/
|
||||
void loadAllPacks();
|
||||
|
||||
/** Get current frame delta-time */
|
||||
double getDelta() const;
|
||||
|
||||
/** Get active assets storage instance */
|
||||
Assets* getAssets();
|
||||
|
||||
/** Get main UI controller */
|
||||
gui::GUI* getGUI();
|
||||
|
||||
/** Get writeable engine settings structure instance */
|
||||
EngineSettings& getSettings();
|
||||
|
||||
/** Get engine filesystem paths source */
|
||||
EnginePaths* getPaths();
|
||||
|
||||
/** Get current Content instance */
|
||||
const Content* getContent() const;
|
||||
|
||||
/** Get selected content packs */
|
||||
std::vector<ContentPack>& getContentPacks();
|
||||
|
||||
/** Get current screen */
|
||||
std::shared_ptr<Screen> getScreen();
|
||||
};
|
||||
|
||||
|
||||
@ -33,14 +33,15 @@ class World : Serializable {
|
||||
const Content* const content;
|
||||
std::vector<ContentPack> packs;
|
||||
|
||||
uint nextInventoryId = 1;
|
||||
int64_t nextInventoryId = 1;
|
||||
public:
|
||||
WorldFiles* wfile;
|
||||
|
||||
/* Day/night loop timer in range 0..1
|
||||
0.0 - is midnight
|
||||
0.5 - is noon
|
||||
*/
|
||||
/**
|
||||
* Day/night loop timer in range 0..1
|
||||
* 0.0 - is midnight
|
||||
* 0.5 - is noon
|
||||
*/
|
||||
float daytime = timeutil::time_value(10, 00, 00);
|
||||
float daytimeSpeed = 1.0f/60.0f/24.0f;
|
||||
double totalTime = 0.0;
|
||||
@ -53,18 +54,53 @@ public:
|
||||
std::vector<ContentPack> packs);
|
||||
~World();
|
||||
|
||||
/**
|
||||
* Update world day-time and total time
|
||||
* @param delta delta-time
|
||||
*/
|
||||
void updateTimers(float delta);
|
||||
|
||||
/**
|
||||
* Write all unsaved level data to the world directory
|
||||
*/
|
||||
void write(Level* level);
|
||||
|
||||
static ContentLUT* checkIndices(const fs::path& directory,
|
||||
const Content* content);
|
||||
/**
|
||||
* Check world indices and generate ContentLUT if convert required
|
||||
* @param directory world directory
|
||||
* @param content current Content instance
|
||||
* @return ContentLUT if world convert required else nullptr
|
||||
*/
|
||||
static ContentLUT* checkIndices(const fs::path& directory, const Content* content);
|
||||
|
||||
/**
|
||||
* Create new world
|
||||
* @param name internal world name
|
||||
* @param directory root world directory
|
||||
* @param seed world generation seed
|
||||
* @param settings current engine settings
|
||||
* @param content current engine Content instance
|
||||
* with all world content-packs applied
|
||||
* @param packs vector of all world content-packs
|
||||
* @return Level instance containing World instance
|
||||
*/
|
||||
static Level* create(std::string name,
|
||||
fs::path directory,
|
||||
uint64_t seed,
|
||||
EngineSettings& settings,
|
||||
const Content* content,
|
||||
const std::vector<ContentPack>& packs);
|
||||
|
||||
/**
|
||||
* Load an existing world
|
||||
* @param directory root world directory
|
||||
* @param settings current engine settings
|
||||
* @param content current engine Content instance
|
||||
* with all world content-packs applied
|
||||
* @param packs vector of all world content-packs
|
||||
* @return Level instance containing World instance
|
||||
* @throws world_load_error on world.json load error
|
||||
*/
|
||||
static Level* load(fs::path directory,
|
||||
EngineSettings& settings,
|
||||
const Content* content,
|
||||
@ -73,21 +109,43 @@ public:
|
||||
void setName(const std::string& name);
|
||||
void setSeed(uint64_t seed);
|
||||
|
||||
/**
|
||||
* Check if world has content-pack installed
|
||||
* @param id content-pack id
|
||||
*/
|
||||
bool hasPack(const std::string& id) const;
|
||||
std::string getName() const;
|
||||
uint64_t getSeed() const;
|
||||
const std::vector<ContentPack>& getPacks() const;
|
||||
|
||||
std::unique_ptr<dynamic::Map> serialize() const override;
|
||||
void deserialize(dynamic::Map *src) override;
|
||||
/**
|
||||
* Get internal world name (not the folder name)
|
||||
* @return name stored in world.json
|
||||
*/
|
||||
std::string getName() const;
|
||||
|
||||
/** Get world generation seed */
|
||||
uint64_t getSeed() const;
|
||||
|
||||
/**
|
||||
* Get vector of all content-packs installed in world
|
||||
*/
|
||||
const std::vector<ContentPack>& getPacks() const;
|
||||
|
||||
uint getNextInventoryId() {
|
||||
/**
|
||||
* Get next inventory id and increment it's counter
|
||||
* @return integer >= 1
|
||||
*/
|
||||
int64_t getNextInventoryId() {
|
||||
return nextInventoryId++;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get current world Content instance
|
||||
*/
|
||||
const Content* getContent() const {
|
||||
return content;
|
||||
}
|
||||
|
||||
std::unique_ptr<dynamic::Map> serialize() const override;
|
||||
void deserialize(dynamic::Map *src) override;
|
||||
};
|
||||
|
||||
#endif /* WORLD_WORLD_H_ */
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user