Language settings menu

This commit is contained in:
MihailRis 2023-12-13 04:04:23 +03:00
parent e97eb441d5
commit 4de8759ea2
10 changed files with 104 additions and 33 deletions

View File

@ -28,8 +28,9 @@ settings.Fog Curve=Кривая Тумана
settings.Backlight=Подсветка
settings.V-Sync=Вертикальная Синхронизация
FOV=Поле Зрения
settings.FOV=Поле Зрения
settings.Mouse Sensitivity=Чувствительность Мыши
settings.Language=Язык
# Управление
movement.forward=Вперёд

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@ -34,6 +34,7 @@
using std::unique_ptr;
using std::shared_ptr;
using std::string;
using std::vector;
using std::filesystem::path;
using glm::vec3;
using gui::GUI;
@ -60,15 +61,13 @@ Engine::Engine(EngineSettings& settings, EnginePaths* paths, Content* content)
Audio::initialize();
gui = new GUI();
std::vector<const ContentPack*> packs;
auto resdir = paths->getResources();
auto base = std::make_unique<ContentPack>("base", resdir/path("content/base"));
packs.push_back(base.get());
contentPacks.push_back(ContentPack("base", resdir/path("content/base")));
if (settings.ui.language == "auto") {
settings.ui.language = platform::detect_locale();
}
langs::setup(resdir, settings.ui.language, packs);
langs::setup(resdir, settings.ui.language, contentPacks);
std::cout << "-- initializing finished" << std::endl;
}
@ -148,6 +147,10 @@ const Content* Engine::getContent() const {
return content;
}
vector<ContentPack>& Engine::getContentPacks() {
return contentPacks;
}
EnginePaths* Engine::getPaths() {
return paths;
}

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@ -3,10 +3,13 @@
#include <string>
#include <memory>
#include <vector>
#include <stdexcept>
#include "typedefs.h"
#include "settings.h"
#include "content/ContentPack.h"
class Assets;
class Level;
class Screen;
@ -25,6 +28,7 @@ public:
class Engine {
Assets* assets;
std::shared_ptr<Screen> screen = nullptr;
std::vector<ContentPack> contentPacks;
EngineSettings& settings;
Content* content;
EnginePaths* paths;
@ -48,6 +52,7 @@ public:
void setScreen(std::shared_ptr<Screen> screen);
EnginePaths* getPaths();
const Content* getContent() const;
std::vector<ContentPack>& getContentPacks();
};
#endif // SRC_ENGINE_H_

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@ -87,6 +87,13 @@ wstring Button::text() const {
return L"";
}
Button* Button::textSupplier(wstringsupplier supplier) {
if (label) {
Label* label = (Label*)(this->label.get());
label->textSupplier(supplier);
}
return this;
}
void Button::drawBackground(Batch2D* batch, Assets* assets) {
vec2 coord = calcCoord();
batch->texture(nullptr);
@ -112,6 +119,14 @@ Button* Button::listenAction(onaction action) {
return this;
}
void Button::textAlign(Align align) {
if (label) {
Label* label = (Label*)(this->label.get());
label->align(align);
refresh();
}
}
// ================================ TextBox ===================================
TextBox::TextBox(wstring placeholder, vec4 padding)
: Panel(vec2(200,32), padding, 0, false),

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@ -57,8 +57,12 @@ namespace gui {
virtual void mouseRelease(GUI*, int x, int y) override;
virtual Button* listenAction(onaction action);
virtual void textAlign(Align align);
virtual void text(std::wstring text);
virtual std::wstring text() const;
virtual Button* textSupplier(wstringsupplier supplier);
};
class TextBox : public Panel {

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@ -17,7 +17,7 @@ using std::filesystem::path;
namespace fs = std::filesystem;
unique_ptr<langs::Lang> langs::current;
vector<langs::LocaleInfo> langs::locales_info;
unordered_map<string, langs::LocaleInfo> langs::locales_info;
langs::Lang::Lang(string locale) : locale(locale) {
}
@ -34,6 +34,10 @@ void langs::Lang::put(const wstring& key, const wstring& text) {
map[key] = text;
}
const string& langs::Lang::getId() const {
return locale;
}
/* Language key-value txt files parser */
class Reader : public BasicParser {
void skipWhitespace() override {
@ -84,14 +88,14 @@ void langs::loadLocalesInfo(const path& resdir, string& fallback) {
}
std::cout << "locale " << entry.first << " (" << name << ") added" << std::endl;
langs::locales_info.push_back(LocaleInfo {entry.first, name});
langs::locales_info[entry.first] = LocaleInfo {entry.first, name};
}
}
}
void langs::load(const path& resdir,
const string& locale,
vector<const ContentPack*>& packs,
const vector<ContentPack>& packs,
Lang& lang) {
path filename = path(TEXTS_FOLDER)/path(locale + LANG_FILE_EXT);
path core_file = resdir/filename;
@ -101,11 +105,11 @@ void langs::load(const path& resdir,
reader.read(lang, "");
}
for (auto pack : packs) {
path file = pack->getFolder()/filename;
path file = pack.getFolder()/filename;
if (fs::is_regular_file(file)) {
string text = files::read_string(file);
Reader reader(file.string(), text);
reader.read(lang, pack->getId()+":");
reader.read(lang, pack.getId()+":");
}
}
}
@ -113,7 +117,7 @@ void langs::load(const path& resdir,
void langs::load(const path& resdir,
const string& locale,
const string& fallback,
vector<const ContentPack*>& packs) {
const vector<ContentPack>& packs) {
unique_ptr<Lang> lang (new Lang(locale));
load(resdir, fallback, packs, *lang.get());
load(resdir, locale, packs, *lang.get());
@ -122,7 +126,7 @@ void langs::load(const path& resdir,
void langs::setup(const path& resdir,
const string& locale,
vector<const ContentPack*>& packs) {
const vector<ContentPack>& packs) {
string fallback = langs::FALLBACK_DEFAULT;
langs::loadLocalesInfo(resdir, fallback);
langs::load(resdir, locale, fallback, packs);

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@ -7,7 +7,7 @@
#include <filesystem>
#include <unordered_map>
class ContentPack;
#include "../../content/ContentPack.h"
namespace langs {
const char LANG_FILE_EXT[] = ".txt";
@ -32,6 +32,8 @@ namespace langs {
const std::wstring& get(const std::wstring& key) const;
void put(const std::wstring& key, const std::wstring& text);
const std::string& getId() const;
};
struct LocaleInfo {
@ -40,7 +42,7 @@ namespace langs {
};
extern std::unique_ptr<Lang> current;
extern std::vector<LocaleInfo> locales_info;
extern std::unordered_map<std::string, LocaleInfo> locales_info;
extern void loadLocalesInfo(
const std::filesystem::path& resdir,
@ -48,12 +50,12 @@ namespace langs {
extern void load(const std::filesystem::path& resdir,
const std::string& locale,
std::vector<const ContentPack*>& packs,
const std::vector<ContentPack>& packs,
Lang& lang);
extern void load(const std::filesystem::path& resdir,
const std::string& locale,
const std::string& fallback,
std::vector<const ContentPack*>& packs);
const std::vector<ContentPack>& packs);
extern const std::wstring& get(const std::wstring& key);
extern const std::wstring& get(const std::wstring& key,
@ -61,7 +63,7 @@ namespace langs {
extern void setup(const std::filesystem::path& resdir,
const std::string& locale,
std::vector<const ContentPack*>& packs);
const std::vector<ContentPack>& packs);
}
#endif // FRONTEND_LOCALE_LANGS_H

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@ -21,6 +21,7 @@
#include "../settings.h"
#include "../content/Content.h"
#include "../content/ContentLUT.h"
#include "../content/ContentPack.h"
#include "gui/gui_util.h"
#include "locale/langs.h"
@ -37,6 +38,12 @@ using std::filesystem::u8path;
using std::filesystem::directory_iterator;
using namespace gui;
Panel* create_main_menu_panel(Engine* engine, PagesControl* menu);
Panel* create_new_world_panel(Engine* engine, PagesControl* menu);
Panel* create_controls_panel(Engine* engine, PagesControl* menu);
Panel* create_settings_panel(Engine* engine, PagesControl* menu);
Panel* create_pause_panel(Engine* engine, PagesControl* menu);
Panel* create_languages_panel(Engine* engine, PagesControl* menu);
void show_content_missing(GUI* gui, const Content* content, ContentLUT* lut) {
PagesControl* menu = gui->getMenu();
@ -91,6 +98,42 @@ void show_convert_request(GUI* gui, const Content* content, ContentLUT* lut,
}, L"", langs::get(L"Cancel"));
}
void create_menus(Engine* engine, PagesControl* menu) {
menu->add("new-world", create_new_world_panel(engine, menu));
menu->add("settings", create_settings_panel(engine, menu));
menu->add("controls", create_controls_panel(engine, menu));
menu->add("pause", create_pause_panel(engine, menu));
menu->add("languages", create_languages_panel(engine, menu));
menu->add("main", create_main_menu_panel(engine, menu));
}
Panel* create_languages_panel(Engine* engine, PagesControl* menu) {
Panel* panel = new Panel(vec2(400, 200), vec4(5.0f), 1.0f);
panel->scrollable(true);
std::vector<string> locales;
for (auto& entry : langs::locales_info) {
locales.push_back(entry.first);
}
std::sort(locales.begin(), locales.end());
for (string& name : locales) {
auto& locale = langs::locales_info.at(name);
string& fullName = locale.name;
Button* button = new Button(util::str2wstr_utf8(fullName), vec4(10.f));
button->listenAction([=](GUI*) {
auto resdir = engine->getPaths()->getResources();
langs::setup(resdir, name, engine->getContentPacks());
engine->getSettings().ui.language = name;
create_menus(engine, menu);
menu->back();
});
panel->add(button);
}
panel->add(guiutil::backButton(menu));
panel->refresh();
return panel;
}
Panel* create_main_menu_panel(Engine* engine, PagesControl* menu) {
EnginePaths* paths = engine->getPaths();
@ -384,6 +427,14 @@ Panel* create_settings_panel(Engine* engine, PagesControl* menu) {
panel->add(checkpanel);
}
{
string langName = langs::locales_info.at(langs::current->getId()).name;
panel->add(guiutil::gotoButton(
langs::get(L"Language", L"settings")+L": "+
util::str2wstr_utf8(langName),
"languages", menu));
}
panel->add(guiutil::gotoButton(langs::get(L"Controls", L"menu"), "controls", menu));
panel->add(guiutil::backButton(menu));
panel->refresh();

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@ -4,14 +4,9 @@
class Engine;
namespace gui {
class Panel;
class PagesControl;
}
gui::Panel* create_main_menu_panel(Engine* engine, gui::PagesControl* menu);
gui::Panel* create_new_world_panel(Engine* engine, gui::PagesControl* menu);
gui::Panel* create_controls_panel(Engine* engine, gui::PagesControl* menu);
gui::Panel* create_settings_panel(Engine* engine, gui::PagesControl* menu);
gui::Panel* create_pause_panel(Engine* engine, gui::PagesControl* menu);
void create_menus(Engine* engine, gui::PagesControl* menu);
#endif // FRONTEND_MENU_H_

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@ -45,16 +45,7 @@ MenuScreen::MenuScreen(Engine* engine_) : Screen(engine_) {
auto menu = engine->getGUI()->getMenu();
// Create pages if not created yet
if (!menu->has("new-world"))
menu->add("new-world", create_new_world_panel(engine, menu));
if (!menu->has("settings"))
menu->add("settings", create_settings_panel(engine, menu));
if (!menu->has("controls"))
menu->add("controls", create_controls_panel(engine, menu));
if (!menu->has("pause"))
menu->add("pause", create_pause_panel(engine, menu));
menu->add("main", create_main_menu_panel(engine, menu));
create_menus(engine, menu);
menu->reset();
menu->set("main");