Language settings menu
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e97eb441d5
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@ -28,8 +28,9 @@ settings.Fog Curve=Кривая Тумана
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settings.Backlight=Подсветка
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settings.V-Sync=Вертикальная Синхронизация
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FOV=Поле Зрения
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settings.FOV=Поле Зрения
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settings.Mouse Sensitivity=Чувствительность Мыши
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settings.Language=Язык
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# Управление
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movement.forward=Вперёд
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@ -34,6 +34,7 @@
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using std::unique_ptr;
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using std::shared_ptr;
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using std::string;
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using std::vector;
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using std::filesystem::path;
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using glm::vec3;
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using gui::GUI;
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@ -60,15 +61,13 @@ Engine::Engine(EngineSettings& settings, EnginePaths* paths, Content* content)
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Audio::initialize();
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gui = new GUI();
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std::vector<const ContentPack*> packs;
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auto resdir = paths->getResources();
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auto base = std::make_unique<ContentPack>("base", resdir/path("content/base"));
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packs.push_back(base.get());
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contentPacks.push_back(ContentPack("base", resdir/path("content/base")));
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if (settings.ui.language == "auto") {
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settings.ui.language = platform::detect_locale();
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}
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langs::setup(resdir, settings.ui.language, packs);
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langs::setup(resdir, settings.ui.language, contentPacks);
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std::cout << "-- initializing finished" << std::endl;
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}
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@ -148,6 +147,10 @@ const Content* Engine::getContent() const {
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return content;
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}
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vector<ContentPack>& Engine::getContentPacks() {
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return contentPacks;
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}
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EnginePaths* Engine::getPaths() {
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return paths;
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}
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@ -3,10 +3,13 @@
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#include <string>
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#include <memory>
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#include <vector>
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#include <stdexcept>
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#include "typedefs.h"
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#include "settings.h"
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#include "content/ContentPack.h"
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class Assets;
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class Level;
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class Screen;
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@ -25,6 +28,7 @@ public:
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class Engine {
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Assets* assets;
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std::shared_ptr<Screen> screen = nullptr;
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std::vector<ContentPack> contentPacks;
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EngineSettings& settings;
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Content* content;
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EnginePaths* paths;
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@ -48,6 +52,7 @@ public:
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void setScreen(std::shared_ptr<Screen> screen);
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EnginePaths* getPaths();
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const Content* getContent() const;
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std::vector<ContentPack>& getContentPacks();
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};
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#endif // SRC_ENGINE_H_
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@ -87,6 +87,13 @@ wstring Button::text() const {
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return L"";
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}
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Button* Button::textSupplier(wstringsupplier supplier) {
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if (label) {
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Label* label = (Label*)(this->label.get());
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label->textSupplier(supplier);
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}
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return this;
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}
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void Button::drawBackground(Batch2D* batch, Assets* assets) {
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vec2 coord = calcCoord();
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batch->texture(nullptr);
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@ -112,6 +119,14 @@ Button* Button::listenAction(onaction action) {
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return this;
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}
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void Button::textAlign(Align align) {
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if (label) {
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Label* label = (Label*)(this->label.get());
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label->align(align);
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refresh();
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}
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}
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// ================================ TextBox ===================================
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TextBox::TextBox(wstring placeholder, vec4 padding)
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: Panel(vec2(200,32), padding, 0, false),
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@ -57,8 +57,12 @@ namespace gui {
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virtual void mouseRelease(GUI*, int x, int y) override;
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virtual Button* listenAction(onaction action);
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virtual void textAlign(Align align);
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virtual void text(std::wstring text);
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virtual std::wstring text() const;
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virtual Button* textSupplier(wstringsupplier supplier);
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};
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class TextBox : public Panel {
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@ -17,7 +17,7 @@ using std::filesystem::path;
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namespace fs = std::filesystem;
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unique_ptr<langs::Lang> langs::current;
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vector<langs::LocaleInfo> langs::locales_info;
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unordered_map<string, langs::LocaleInfo> langs::locales_info;
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langs::Lang::Lang(string locale) : locale(locale) {
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}
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@ -34,6 +34,10 @@ void langs::Lang::put(const wstring& key, const wstring& text) {
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map[key] = text;
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}
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const string& langs::Lang::getId() const {
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return locale;
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}
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/* Language key-value txt files parser */
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class Reader : public BasicParser {
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void skipWhitespace() override {
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@ -84,14 +88,14 @@ void langs::loadLocalesInfo(const path& resdir, string& fallback) {
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}
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std::cout << "locale " << entry.first << " (" << name << ") added" << std::endl;
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langs::locales_info.push_back(LocaleInfo {entry.first, name});
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langs::locales_info[entry.first] = LocaleInfo {entry.first, name};
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}
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}
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}
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void langs::load(const path& resdir,
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const string& locale,
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vector<const ContentPack*>& packs,
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const vector<ContentPack>& packs,
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Lang& lang) {
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path filename = path(TEXTS_FOLDER)/path(locale + LANG_FILE_EXT);
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path core_file = resdir/filename;
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@ -101,11 +105,11 @@ void langs::load(const path& resdir,
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reader.read(lang, "");
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}
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for (auto pack : packs) {
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path file = pack->getFolder()/filename;
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path file = pack.getFolder()/filename;
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if (fs::is_regular_file(file)) {
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string text = files::read_string(file);
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Reader reader(file.string(), text);
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reader.read(lang, pack->getId()+":");
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reader.read(lang, pack.getId()+":");
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}
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}
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}
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@ -113,7 +117,7 @@ void langs::load(const path& resdir,
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void langs::load(const path& resdir,
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const string& locale,
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const string& fallback,
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vector<const ContentPack*>& packs) {
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const vector<ContentPack>& packs) {
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unique_ptr<Lang> lang (new Lang(locale));
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load(resdir, fallback, packs, *lang.get());
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load(resdir, locale, packs, *lang.get());
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@ -122,7 +126,7 @@ void langs::load(const path& resdir,
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void langs::setup(const path& resdir,
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const string& locale,
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vector<const ContentPack*>& packs) {
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const vector<ContentPack>& packs) {
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string fallback = langs::FALLBACK_DEFAULT;
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langs::loadLocalesInfo(resdir, fallback);
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langs::load(resdir, locale, fallback, packs);
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@ -7,7 +7,7 @@
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#include <filesystem>
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#include <unordered_map>
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class ContentPack;
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#include "../../content/ContentPack.h"
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namespace langs {
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const char LANG_FILE_EXT[] = ".txt";
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@ -32,6 +32,8 @@ namespace langs {
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const std::wstring& get(const std::wstring& key) const;
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void put(const std::wstring& key, const std::wstring& text);
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const std::string& getId() const;
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};
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struct LocaleInfo {
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@ -40,7 +42,7 @@ namespace langs {
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};
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extern std::unique_ptr<Lang> current;
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extern std::vector<LocaleInfo> locales_info;
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extern std::unordered_map<std::string, LocaleInfo> locales_info;
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extern void loadLocalesInfo(
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const std::filesystem::path& resdir,
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@ -48,12 +50,12 @@ namespace langs {
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extern void load(const std::filesystem::path& resdir,
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const std::string& locale,
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std::vector<const ContentPack*>& packs,
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const std::vector<ContentPack>& packs,
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Lang& lang);
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extern void load(const std::filesystem::path& resdir,
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const std::string& locale,
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const std::string& fallback,
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std::vector<const ContentPack*>& packs);
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const std::vector<ContentPack>& packs);
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extern const std::wstring& get(const std::wstring& key);
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extern const std::wstring& get(const std::wstring& key,
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@ -61,7 +63,7 @@ namespace langs {
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extern void setup(const std::filesystem::path& resdir,
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const std::string& locale,
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std::vector<const ContentPack*>& packs);
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const std::vector<ContentPack>& packs);
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}
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#endif // FRONTEND_LOCALE_LANGS_H
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@ -21,6 +21,7 @@
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#include "../settings.h"
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#include "../content/Content.h"
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#include "../content/ContentLUT.h"
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#include "../content/ContentPack.h"
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#include "gui/gui_util.h"
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#include "locale/langs.h"
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@ -37,6 +38,12 @@ using std::filesystem::u8path;
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using std::filesystem::directory_iterator;
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using namespace gui;
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Panel* create_main_menu_panel(Engine* engine, PagesControl* menu);
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Panel* create_new_world_panel(Engine* engine, PagesControl* menu);
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Panel* create_controls_panel(Engine* engine, PagesControl* menu);
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Panel* create_settings_panel(Engine* engine, PagesControl* menu);
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Panel* create_pause_panel(Engine* engine, PagesControl* menu);
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Panel* create_languages_panel(Engine* engine, PagesControl* menu);
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void show_content_missing(GUI* gui, const Content* content, ContentLUT* lut) {
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PagesControl* menu = gui->getMenu();
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@ -91,6 +98,42 @@ void show_convert_request(GUI* gui, const Content* content, ContentLUT* lut,
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}, L"", langs::get(L"Cancel"));
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}
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void create_menus(Engine* engine, PagesControl* menu) {
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menu->add("new-world", create_new_world_panel(engine, menu));
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menu->add("settings", create_settings_panel(engine, menu));
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menu->add("controls", create_controls_panel(engine, menu));
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menu->add("pause", create_pause_panel(engine, menu));
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menu->add("languages", create_languages_panel(engine, menu));
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menu->add("main", create_main_menu_panel(engine, menu));
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}
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Panel* create_languages_panel(Engine* engine, PagesControl* menu) {
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Panel* panel = new Panel(vec2(400, 200), vec4(5.0f), 1.0f);
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panel->scrollable(true);
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std::vector<string> locales;
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for (auto& entry : langs::locales_info) {
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locales.push_back(entry.first);
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}
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std::sort(locales.begin(), locales.end());
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for (string& name : locales) {
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auto& locale = langs::locales_info.at(name);
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string& fullName = locale.name;
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Button* button = new Button(util::str2wstr_utf8(fullName), vec4(10.f));
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button->listenAction([=](GUI*) {
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auto resdir = engine->getPaths()->getResources();
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langs::setup(resdir, name, engine->getContentPacks());
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engine->getSettings().ui.language = name;
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create_menus(engine, menu);
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menu->back();
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});
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panel->add(button);
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}
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panel->add(guiutil::backButton(menu));
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panel->refresh();
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return panel;
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}
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Panel* create_main_menu_panel(Engine* engine, PagesControl* menu) {
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EnginePaths* paths = engine->getPaths();
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@ -384,6 +427,14 @@ Panel* create_settings_panel(Engine* engine, PagesControl* menu) {
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panel->add(checkpanel);
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}
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{
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string langName = langs::locales_info.at(langs::current->getId()).name;
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panel->add(guiutil::gotoButton(
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langs::get(L"Language", L"settings")+L": "+
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util::str2wstr_utf8(langName),
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"languages", menu));
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}
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panel->add(guiutil::gotoButton(langs::get(L"Controls", L"menu"), "controls", menu));
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panel->add(guiutil::backButton(menu));
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panel->refresh();
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@ -4,14 +4,9 @@
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class Engine;
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namespace gui {
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class Panel;
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class PagesControl;
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}
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gui::Panel* create_main_menu_panel(Engine* engine, gui::PagesControl* menu);
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gui::Panel* create_new_world_panel(Engine* engine, gui::PagesControl* menu);
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gui::Panel* create_controls_panel(Engine* engine, gui::PagesControl* menu);
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gui::Panel* create_settings_panel(Engine* engine, gui::PagesControl* menu);
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gui::Panel* create_pause_panel(Engine* engine, gui::PagesControl* menu);
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void create_menus(Engine* engine, gui::PagesControl* menu);
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#endif // FRONTEND_MENU_H_
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@ -45,16 +45,7 @@ MenuScreen::MenuScreen(Engine* engine_) : Screen(engine_) {
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auto menu = engine->getGUI()->getMenu();
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// Create pages if not created yet
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if (!menu->has("new-world"))
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menu->add("new-world", create_new_world_panel(engine, menu));
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if (!menu->has("settings"))
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menu->add("settings", create_settings_panel(engine, menu));
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if (!menu->has("controls"))
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menu->add("controls", create_controls_panel(engine, menu));
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if (!menu->has("pause"))
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menu->add("pause", create_pause_panel(engine, menu));
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menu->add("main", create_main_menu_panel(engine, menu));
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create_menus(engine, menu);
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menu->reset();
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menu->set("main");
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