add aabb drop models support

This commit is contained in:
MihailRis 2024-07-03 19:21:05 +03:00
parent fa450c1c15
commit 4b084dffad
2 changed files with 40 additions and 10 deletions

View File

@ -6,20 +6,25 @@ inair = true
ready = false
local dropitem = ARGS.item
local scale = {1, 1, 1}
local rotation = mat4.rotate({
math.random(), math.random(), math.random()
}, 360)
do -- setup visuals
local rotation = mat4.rotate({0, 1, 0}, math.random() * 360)
mat4.rotate(rotation, {1, 0, 0}, math.random() * 360, rotation)
mat4.rotate(rotation, {0, 0, 1}, math.random() * 360, rotation)
rig:set_matrix(0, rotation)
local matrix = mat4.idt()
local icon = item.icon(dropitem.id)
if icon:find("^block%-previews%:") then
local bid = block.index(icon:sub(16))
if block.get_model(bid) == "X" then
local model = block.get_model(bid)
if model == "X" then
entity:set_rig("drop-item")
body:set_size(vec3.mul(body:get_size(), {1.0, 0.3, 1.0}))
rig:set_texture("$0", icon)
else
if model == "aabb" then
scale = block.get_hitbox(bid, 0)[2]
end
local textures = block.get_textures(bid)
for i,t in ipairs(textures) do
rig:set_texture("$"..tostring(i-1), "blocks:"..textures[i])
@ -30,10 +35,15 @@ do -- setup visuals
body:set_size(vec3.mul(body:get_size(), {1.0, 0.3, 1.0}))
rig:set_texture("$0", icon)
end
mat4.mul(matrix, rotation, matrix)
mat4.scale(matrix, scale, matrix)
rig:set_matrix(0, matrix)
end
function on_grounded(force)
rig:set_matrix(0, mat4.rotate({0, 1, 0}, math.random()*360))
local matrix = mat4.rotate({0, 1, 0}, math.random()*360)
mat4.scale(matrix, scale, matrix)
rig:set_matrix(0, matrix)
inair = false
ready = true
end
@ -53,9 +63,13 @@ end
function on_update()
if inair then
local dt = time.delta();
local matrix = rig:get_matrix(0)
mat4.rotate(matrix, {0, 1, 0}, 240*dt, matrix)
mat4.rotate(matrix, {0, 0, 1}, 240*dt, matrix)
mat4.rotate(rotation, {0, 1, 0}, 240*dt, rotation)
mat4.rotate(rotation, {0, 0, 1}, 240*dt, rotation)
local matrix = mat4.idt()
mat4.mul(matrix, rotation, matrix)
mat4.scale(matrix, scale, matrix)
rig:set_matrix(0, matrix)
end
end

View File

@ -280,8 +280,23 @@ static int l_get_model(lua::State* L) {
case BlockModel::custom: return lua::pushstring(L, "custom");
case BlockModel::none: return lua::pushstring(L, "none");
}
return 0;
}
return 0;
}
static int l_get_hitbox(lua::State* L) {
if (auto def = require_block(L)) {
auto& hitbox = def->rt.hitboxes[0].at(lua::tointeger(L, 2));
lua::createtable(L, 2, 0);
lua::pushvec3_arr(L, hitbox.min());
lua::rawseti(L, 1);
lua::pushvec3_arr(L, hitbox.size());
lua::rawseti(L, 2);
return 1;
}
return 0;
}
const luaL_Reg blocklib [] = {
@ -309,5 +324,6 @@ const luaL_Reg blocklib [] = {
{"seek_origin", lua::wrap<l_seek_origin>},
{"get_textures", lua::wrap<l_get_textures>},
{"get_model", lua::wrap<l_get_model>},
{"get_hitbox", lua::wrap<l_get_hitbox>},
{NULL, NULL}
};