final rename
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@ -1,4 +1,4 @@
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#include "PacksManager.h"
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#include "PacksManager.hpp"
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#include "../util/listutil.h"
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@ -1,5 +1,5 @@
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#ifndef CONTENT_PACKS_MANAGER_H_
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#define CONTENT_PACKS_MANAGER_H_
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#ifndef CONTENT_PACKS_MANAGER_HPP_
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#define CONTENT_PACKS_MANAGER_HPP_
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#include "ContentPack.h"
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@ -44,4 +44,4 @@ public:
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static std::vector<std::string> getNames(const std::vector<ContentPack>& packs);
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};
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#endif // CONTENT_PACKS_MANAGER_H_
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#endif // CONTENT_PACKS_MANAGER_HPP_
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@ -8,7 +8,7 @@
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#include "assets/Assets.h"
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#include "content/Content.h"
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#include "content/ContentPack.h"
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#include "content/PacksManager.h"
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#include "content/PacksManager.hpp"
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#include "files/engine_paths.h"
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#include "files/settings_io.h"
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#include "util/ObjectsKeeper.hpp"
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@ -7,7 +7,7 @@
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#include "../content/ContentPack.h"
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#include "../core_defs.h"
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#include "../graphics/core/Atlas.hpp"
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#include "../maths/UVRegion.h"
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#include "../maths/UVRegion.hpp"
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#include "../voxels/Block.h"
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#include "UiDocument.h"
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@ -13,7 +13,7 @@
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#include "../../graphics/ui/elements/Menu.hpp"
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#include "../../graphics/render/WorldRenderer.hpp"
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#include "../../logic/LevelController.h"
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#include "../../logic/scripting/scripting_hud.h"
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#include "../../logic/scripting/scripting_hud.hpp"
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#include "../../physics/Hitbox.h"
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#include "../../voxels/Chunks.h"
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#include "../../world/Level.h"
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@ -6,7 +6,7 @@
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#include <memory>
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#include <vector>
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#include <unordered_map>
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#include "../../maths/UVRegion.h"
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#include "../../maths/UVRegion.hpp"
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#include "../../typedefs.h"
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class ImageData;
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@ -6,7 +6,7 @@
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#include <glm/glm.hpp>
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#include "commons.hpp"
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#include "../../maths/UVRegion.h"
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#include "../../maths/UVRegion.hpp"
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class Mesh;
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class Texture;
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@ -1,7 +1,7 @@
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#ifndef GRAPHICS_CORE_BATCH3D_HPP_
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#define GRAPHICS_CORE_BATCH3D_HPP_
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#include "../../maths/UVRegion.h"
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#include "../../maths/UVRegion.hpp"
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#include "../../typedefs.h"
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#include <memory>
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@ -1,6 +1,6 @@
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#include "BlocksRenderer.hpp"
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#include "../core/Mesh.hpp"
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#include "../../maths/UVRegion.h"
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#include "../../maths/UVRegion.hpp"
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#include "../../constants.h"
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#include "../../content/Content.h"
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#include "../../voxels/Block.h"
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@ -4,7 +4,7 @@
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#include "../../core/Batch2D.hpp"
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#include "../../core/Texture.hpp"
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#include "../../../assets/Assets.h"
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#include "../../../maths/UVRegion.h"
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#include "../../../maths/UVRegion.hpp"
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using namespace gui;
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@ -1,4 +1,4 @@
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#include "scripting_hud.h"
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#include "scripting_hud.hpp"
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#include "scripting.h"
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#include "lua/api_lua.h"
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@ -1,5 +1,5 @@
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#ifndef LOGIC_SCRIPTING_SCRIPTING_HUD_H_
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#define LOGIC_SCRIPTING_SCRIPTING_HUD_H_
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#ifndef LOGIC_SCRIPTING_SCRIPTING_HUD_HPP_
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#define LOGIC_SCRIPTING_SCRIPTING_HUD_HPP_
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#include "../../typedefs.h"
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@ -25,4 +25,4 @@ namespace scripting {
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void load_hud_script(scriptenv env, std::string packid, fs::path file);
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}
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#endif // LOGIC_SCRIPTING_SCRIPTING_HUD_H_
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#endif // LOGIC_SCRIPTING_SCRIPTING_HUD_HPP_
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@ -1,5 +1,5 @@
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#ifndef MATHS_UVREGION_H_
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#define MATHS_UVREGION_H_
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#ifndef MATHS_UVREGION_HPP_
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#define MATHS_UVREGION_HPP_
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struct UVRegion {
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float u1;
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@ -13,4 +13,4 @@ struct UVRegion {
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UVRegion() : u1(0.0f), v1(0.0f), u2(1.0f), v2(1.0f){}
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};
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#endif // MATHS_UVREGION_H_
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#endif // MATHS_UVREGION_HPP_
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@ -6,7 +6,7 @@
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#include <glm/glm.hpp>
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#include "../maths/aabb.h"
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#include "../maths/UVRegion.h"
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#include "../maths/UVRegion.hpp"
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#include "../typedefs.h"
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#define BLOCK_ITEM_SUFFIX ".item"
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