bug fix (#549)
* fix: pause menu on hudVisible=false * add missing property * reset controls fix
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@ -7,7 +7,7 @@ local names = {
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"hidden", "draw-group", "picking-item", "surface-replacement", "script-name",
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"hidden", "draw-group", "picking-item", "surface-replacement", "script-name",
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"ui-layout", "inventory-size", "tick-interval", "overlay-texture",
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"ui-layout", "inventory-size", "tick-interval", "overlay-texture",
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"translucent", "fields", "particles", "icon-type", "icon", "placing-block",
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"translucent", "fields", "particles", "icon-type", "icon", "placing-block",
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"stack-size", "name", "script-file"
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"stack-size", "name", "script-file", "culling"
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}
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}
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for name, _ in pairs(user_props) do
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for name, _ in pairs(user_props) do
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table.insert(names, name)
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table.insert(names, name)
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@ -168,11 +168,9 @@ void GlobalChunks::decref(Chunk* chunk) {
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ekey.pos[1] = chunk->z;
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ekey.pos[1] = chunk->z;
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save(chunk);
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save(chunk);
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if (onUnload) {
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if (onUnload) {
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onUnload(*chunk);
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onUnload(*chunk);
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}
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}
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chunksMap.erase(ekey.key);
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chunksMap.erase(ekey.key);
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refCounters.erase(found);
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refCounters.erase(found);
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}
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}
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@ -234,7 +234,7 @@ public:
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}
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}
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void rebind(const std::string& name, InputType type, int code) {
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void rebind(const std::string& name, InputType type, int code) {
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require(name) = Binding(type, code);
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require(name).reset(type, code);
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}
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}
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auto& getAll() {
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auto& getAll() {
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