fix MainBatch::cube

This commit is contained in:
MihailRis 2024-11-19 13:30:52 +03:00
parent e70d30b9a2
commit 495e444d1f

View File

@ -97,38 +97,38 @@ void MainBatch::cube(
const glm::vec3 Z(0.0f, 0.0f, 1.0f);
quad(
coord + glm::vec3(0.0f, 0.0f, 0.0f),
coord + Z * size.z * 0.5f,
X, Y, glm::vec2(size.x, size.y),
(shading ? do_tint(0.8) * tint : tint),
glm::vec3(1.0f), texfaces[5]
);
quad(
coord + glm::vec3(size.x, 0.0f, -size.z),
coord - Z * size.z * 0.5f,
-X, Y, glm::vec2(size.x, size.y),
(shading ? do_tint(0.8) * tint : tint),
(shading ? do_tint(0.9f) * tint : tint),
glm::vec3(1.0f), texfaces[4]
);
quad(
coord + glm::vec3(0.0f, size.y, 0.0f),
X, -Z, glm::vec2(size.x, size.z),
coord + Y * size.y * 0.5f,
-X, Z, glm::vec2(size.x, size.z),
(shading ? do_tint(1.0f) * tint : tint),
glm::vec3(1.0f), texfaces[3]
);
quad(
coord + glm::vec3(0.0f, 0.0f, -size.z),
coord - Y * size.y * 0.5f,
X, Z, glm::vec2(size.x, size.z),
(shading ? do_tint(0.7f) * tint : tint),
glm::vec3(1.0f), texfaces[2]
);
quad(
coord + glm::vec3(0.0f, 0.0f, -size.z),
Z, Y, glm::vec2(size.z, size.y),
(shading ? do_tint(0.9f) * tint : tint),
glm::vec3(1.0f), texfaces[0]
coord + X * size.x * 0.5f,
-Z, Y, glm::vec2(size.z, size.y),
(shading ? do_tint(0.8f) * tint : tint),
glm::vec3(1.0f), texfaces[1]
);
quad(
coord + glm::vec3(size.x, 0.0f, 0.0f),
-Z, Y, glm::vec2(size.z, size.y),
coord - X * size.x * 0.5f,
Z, Y, glm::vec2(size.z, size.y),
(shading ? do_tint(0.9f) * tint : tint),
glm::vec3(1.0f), texfaces[1]
);