Merge pull request #334 from MihailRis/upgrade-generator
Upgrade generator
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commit
493477c27b
@ -351,7 +351,15 @@ generation.save_fragment(
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The fragment size is available as the `size` property.
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A fragment can be cropped to fit its contents (air is ignored) by calling the `fragment:crop()` method.
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### Methods
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```lua
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-- Crop a fragment to content
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fragment:crop()
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-- Set a fragment to the world at the specified position
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fragment:place(position: vec3, [optional] rotation:int=0)
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```
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## Generating a height map
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@ -355,7 +355,15 @@ generation.save_fragment(
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Размер фрагмента доступен как свойство `size`.
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Фрагмент может быть обрезан до размеров содержимого (воздух игнорируется) вызовом метода `fragment:crop()`.
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### Методы
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```lua
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-- Обрезает фрагмент до размеров содержимого
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fragment:crop()
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-- Устанавливает фрагмент в мир на указанной позиции
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fragment:place(position: vec3, [опционально] rotation:int=0)
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```
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## Генерация карты высот
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@ -187,3 +187,17 @@ console.add_command(
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" has been saved as "..file.resolve(filename))
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end
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)
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console.add_command(
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"fragment.place file:str x:num~pos.x y:num~pos.y z:num~pos.z rotation:int=0",
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"Place fragment to the world",
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function(args, kwargs)
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local filename = args[1]
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local x = args[2]
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local y = args[3]
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local z = args[4]
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local rotation = args[5]
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local fragment = generation.load_fragment(filename)
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fragment:place({x, y, z}, rotation)
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end
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)
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@ -202,6 +202,16 @@ void ContentLoader::loadGenerator(
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map.at("biome-parameters").get(def.biomeParameters);
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map.at("biome-bpd").get(def.biomesBPD);
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map.at("heights-bpd").get(def.heightsBPD);
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std::string interpName;
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map.at("heights-interpolation").get(interpName);
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if (auto interp = InterpolationType_from(interpName)) {
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def.heightsInterpolation = *interp;
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}
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map.at("biomes-interpolation").get(interpName);
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if (auto interp = InterpolationType_from(interpName)) {
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def.biomesInterpolation = *interp;
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}
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map.at("sea-level").get(def.seaLevel);
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map.at("wide-structs-chunks-radius").get(def.wideStructsChunksRadius);
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if (map.has("heightmap-inputs")) {
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@ -45,6 +45,7 @@ static int l_load_fragment(lua::State* L) {
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auto fragment = std::make_shared<VoxelFragment>();
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fragment->deserialize(map);
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fragment->prepare(*content);
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return lua::newuserdata<lua::LuaVoxelFragment>(L, std::move(fragment));
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}
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@ -4,6 +4,7 @@
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#include "world/generator/VoxelFragment.hpp"
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#include "util/stringutil.hpp"
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#include "world/Level.hpp"
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using namespace lua;
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@ -20,8 +21,20 @@ static int l_crop(lua::State* L) {
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return 0;
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}
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static int l_place(lua::State* L) {
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if (auto fragment = touserdata<LuaVoxelFragment>(L, 1)) {
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auto offset = tovec3(L, 2);
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int rotation = tointeger(L, 3) & 0b11;
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fragment->getFragment()->place(
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*scripting::level->chunks, offset, rotation
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);
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}
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return 0;
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}
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static std::unordered_map<std::string, lua_CFunction> methods {
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{"crop", lua::wrap<l_crop>},
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{"place", lua::wrap<l_place>},
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};
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static int l_meta_tostring(lua::State* L) {
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@ -5,6 +5,17 @@
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#include <stdexcept>
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#include <glm/glm.hpp>
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std::optional<InterpolationType> InterpolationType_from(std::string_view str) {
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if (str == "nearest") {
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return InterpolationType::NEAREST;
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} else if (str == "linear") {
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return InterpolationType::LINEAR;
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} else if (str == "cubic") {
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return InterpolationType::CUBIC;
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}
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return std::nullopt;
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}
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static inline float sample_at(
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const float* buffer,
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uint width,
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@ -2,6 +2,7 @@
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#include <vector>
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#include <string>
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#include <optional>
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#include "typedefs.hpp"
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#include "maths/Heightmap.hpp"
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@ -12,6 +13,8 @@ enum class InterpolationType {
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CUBIC,
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};
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std::optional<InterpolationType> InterpolationType_from(std::string_view str);
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class Heightmap {
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std::vector<float> buffer;
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uint width, height;
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@ -209,6 +209,12 @@ struct GeneratorDef {
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/// @brief Heightmap blocks per dot
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uint heightsBPD = 4;
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/// @brief Biome parameter maps interpolation method
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InterpolationType biomesInterpolation = InterpolationType::LINEAR;
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/// @brief Height maps interpolation method
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InterpolationType heightsInterpolation = InterpolationType::LINEAR;
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/// @brief Number of chunks must be generated before and after wide
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/// structures placement triggered
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uint wideStructsChunksRadius = 3;
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@ -6,6 +6,7 @@
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#include "data/dv_util.hpp"
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#include "content/Content.hpp"
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#include "voxels/Chunks.hpp"
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#include "voxels/Block.hpp"
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#include "voxels/ChunksStorage.hpp"
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#include "voxels/VoxelsVolume.hpp"
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@ -168,6 +169,29 @@ void VoxelFragment::prepare(const Content& content) {
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}
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}
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void VoxelFragment::place(
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Chunks& chunks, const glm::ivec3& offset, ubyte rotation
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) {
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auto& structVoxels = getRuntimeVoxels();
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for (int y = 0; y < size.y; y++) {
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int sy = y + offset.y;
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if (sy < 0 || sy >= CHUNK_H) {
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continue;
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}
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for (int z = 0; z < size.z; z++) {
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int sz = z + offset.z;
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for (int x = 0; x < size.x; x++) {
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int sx = x + offset.x;
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const auto& structVoxel =
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structVoxels[vox_index(x, y, z, size.x, size.z)];
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if (structVoxel.id) {
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chunks.set(sx, sy, sz, structVoxel.id, structVoxel.state);
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}
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}
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}
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}
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}
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std::unique_ptr<VoxelFragment> VoxelFragment::rotated(const Content& content) const {
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std::vector<voxel> newVoxels(voxels.size());
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@ -10,6 +10,7 @@ inline constexpr int STRUCTURE_FORMAT_VERSION = 1;
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class Level;
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class Content;
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class Chunks;
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class VoxelFragment : public Serializable {
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glm::ivec3 size;
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@ -41,6 +42,11 @@ public:
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/// @param content world content
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void prepare(const Content& content);
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/// @brief Place fragment to the world
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/// @param offset target location
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/// @param rotation rotation index
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void place(Chunks& chunks, const glm::ivec3& offset, ubyte rotation);
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/// @brief Create structure copy rotated 90 deg. clockwise
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std::unique_ptr<VoxelFragment> rotated(const Content& content) const;
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@ -307,13 +307,13 @@ void WorldGenerator::generateBiomes(
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copy->resize(
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floordiv(CHUNK_W, def.heightsBPD) + 1,
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floordiv(CHUNK_D, def.heightsBPD) + 1,
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InterpolationType::LINEAR
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def.heightsInterpolation
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);
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prototype.heightmapInputs.push_back(std::move(copy));
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}
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for (const auto& map : biomeParams) {
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map->resize(
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CHUNK_W + bpd, CHUNK_D + bpd, InterpolationType::LINEAR
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CHUNK_W + bpd, CHUNK_D + bpd, def.biomesInterpolation
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);
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map->crop(0, 0, CHUNK_W, CHUNK_D);
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}
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@ -345,7 +345,7 @@ void WorldGenerator::generateHeightmap(
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);
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prototype.heightmap->clamp();
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prototype.heightmap->resize(
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CHUNK_W + bpd, CHUNK_D + bpd, InterpolationType::LINEAR
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CHUNK_W + bpd, CHUNK_D + bpd, def.heightsInterpolation
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);
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prototype.heightmap->crop(0, 0, CHUNK_W, CHUNK_D);
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prototype.level = ChunkPrototypeLevel::HEIGHTMAP;
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