Fixes
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0ec7f3348e
commit
47e24cb468
@ -227,13 +227,13 @@ void WorldFiles::writeWorldInfo(const WorldInfo& info) {
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bool WorldFiles::readWorldInfo(WorldInfo& info) {
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size_t length = 0;
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ubyte* data = (ubyte*)files::read_bytes(getPlayerFile(), length);
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ubyte* data = (ubyte*)files::read_bytes(getWorldFile(), length);
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if (data == nullptr){
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std::cerr << "could not to read world.bin (ignored)" << std::endl;
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return false;
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}
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BinaryReader inp(data, length);
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inp.checkMagic(WORLD_FORMAT_MAGIC, length);
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inp.checkMagic(WORLD_FORMAT_MAGIC, 8);
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/*ubyte version = */inp.get();
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while (inp.hasNext()) {
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ubyte section = inp.get();
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@ -128,7 +128,7 @@ float BinaryReader::getFloat32() {
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string BinaryReader::getString() {
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uint16_t length = (uint16_t)getInt16();
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if (pos+length >= size) {
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if (pos+length > size) {
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throw std::underflow_error("unexpected end");
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}
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pos += length;
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@ -143,25 +143,25 @@ void WorldRenderer::draw(Camera* camera, bool occlusion, float fogFactor, float
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}
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if (level->player->debug) {
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float lenght = 40.f;
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float length = 40.f;
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linesShader->use();
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glm::mat4 model(glm::translate(glm::mat4(1.f), vec3(Window::width >> 1, -static_cast<int>(Window::height) >> 1, 0.f)));
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linesShader->uniformMatrix("u_projview", glm::ortho(0.f, static_cast<float>(Window::width), -static_cast<float>(Window::height), 0.f, -lenght, lenght) * model * glm::inverse(camera->rotation));
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linesShader->uniformMatrix("u_projview", glm::ortho(0.f, static_cast<float>(Window::width), -static_cast<float>(Window::height), 0.f, -length, length) * model * glm::inverse(camera->rotation));
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glDisable(GL_DEPTH_TEST);
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glLineWidth(4.0f);
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lineBatch->line(0.f, 0.f, 0.f, lenght, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f);
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lineBatch->line(0.f, 0.f, 0.f, 0.f, lenght, 0.f, 0.f, 0.f, 0.f, 1.f);
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lineBatch->line(0.f, 0.f, 0.f, 0.f, 0.f, lenght, 0.f, 0.f, 0.f, 1.f);
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lineBatch->line(0.f, 0.f, 0.f, length, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f);
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lineBatch->line(0.f, 0.f, 0.f, 0.f, length, 0.f, 0.f, 0.f, 0.f, 1.f);
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lineBatch->line(0.f, 0.f, 0.f, 0.f, 0.f, length, 0.f, 0.f, 0.f, 1.f);
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lineBatch->render();
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glEnable(GL_DEPTH_TEST);
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glLineWidth(2.0f);
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lineBatch->line(0.f, 0.f, 0.f, lenght, 0.f, 0.f, 1.f, 0.f, 0.f, 1.f);
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lineBatch->line(0.f, 0.f, 0.f, 0.f, lenght, 0.f, 0.f, 1.f, 0.f, 1.f);
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lineBatch->line(0.f, 0.f, 0.f, 0.f, 0.f, lenght, 0.f, 0.f, 1.f, 1.f);
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lineBatch->line(0.f, 0.f, 0.f, length, 0.f, 0.f, 1.f, 0.f, 0.f, 1.f);
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lineBatch->line(0.f, 0.f, 0.f, 0.f, length, 0.f, 0.f, 1.f, 0.f, 1.f);
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lineBatch->line(0.f, 0.f, 0.f, 0.f, 0.f, length, 0.f, 0.f, 1.f, 1.f);
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lineBatch->render();
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}
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}
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