refactor: PVS-Studio warnings fixes
This commit is contained in:
parent
245b39be62
commit
47db626145
@ -82,6 +82,10 @@ public:
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return defs.size();
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}
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inline const auto& getIterable() const {
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return defs;
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}
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inline const T* const* getDefs() const {
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return defs.data();
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}
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@ -37,8 +37,8 @@ public:
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for (size_t i = 0; i < count; i++) {
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indices.push_back(i);
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}
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for (size_t i = 0; i < unitIndices.count(); i++) {
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names.push_back(unitIndices.get(i)->name); //FIXME: .get(i) potentional null pointer //-V522
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for (auto unit : unitIndices.getIterable()) {
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names.push_back(unit->name);
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}
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for (size_t i = unitIndices.count(); i < count; i++) {
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names.emplace_back("");
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@ -103,9 +103,8 @@ template <class T>
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static void write_indices(
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const ContentUnitIndices<T>& indices, dynamic::List& list
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) {
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size_t count = indices.count();
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for (size_t i = 0; i < count; i++) {
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list.put(indices.get(i)->name); //FIXME: .get(i) potential null pointer //-V522
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for (auto unit : indices.getIterable()) {
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list.put(unit->name);
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}
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}
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@ -17,10 +17,11 @@ ContentGfxCache::ContentGfxCache(const Content* content, Assets* assets) : conte
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sideregions = std::make_unique<UVRegion[]>(indices->blocks.count() * 6);
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auto atlas = assets->get<Atlas>("blocks");
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for (uint i = 0; i < indices->blocks.count(); i++) {
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auto def = indices->blocks.getWriteable(i); //FIXME: Potential null pointer
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const auto& blocks = indices->blocks.getIterable();
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for (uint i = 0; i < blocks.size(); i++) {
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auto def = blocks[i];
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for (uint side = 0; side < 6; side++) {
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const std::string& tex = def->textureFaces[side]; //-V522
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const std::string& tex = def->textureFaces[side];
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if (atlas->has(tex)) {
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sideregions[i * 6 + side] = atlas->get(tex);
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} else if (atlas->has(TEXTURE_NOTFOUND)) {
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@ -22,30 +22,30 @@ std::unique_ptr<ImageData> BlocksPreview::draw(
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Shader* shader,
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Framebuffer* fbo,
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Batch3D* batch,
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const Block* def,
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const Block& def,
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int size
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){
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Window::clear();
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blockid_t id = def->rt.id;
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blockid_t id = def.rt.id;
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const UVRegion texfaces[6]{cache->getRegion(id, 0), cache->getRegion(id, 1),
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cache->getRegion(id, 2), cache->getRegion(id, 3),
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cache->getRegion(id, 4), cache->getRegion(id, 5)};
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glm::vec3 offset(0.1f, 0.5f, 0.1f);
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switch (def->model) {
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switch (def.model) {
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case BlockModel::none:
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// something went wrong...
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break;
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case BlockModel::block:
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shader->uniformMatrix("u_apply", glm::translate(glm::mat4(1.0f), offset));
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batch->blockCube(glm::vec3(size * 0.63f), texfaces,
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glm::vec4(1.0f), !def->rt.emissive);
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glm::vec4(1.0f), !def.rt.emissive);
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batch->flush();
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break;
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case BlockModel::aabb:
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{
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glm::vec3 hitbox {};
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for (const auto& box : def->hitboxes) {
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for (const auto& box : def.hitboxes) {
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hitbox = glm::max(hitbox, box.size());
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}
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offset = glm::vec3(1, 1, 0.0f);
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@ -55,7 +55,7 @@ std::unique_ptr<ImageData> BlocksPreview::draw(
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-hitbox * scaledSize * 0.5f * glm::vec3(1,1,-1),
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hitbox * scaledSize,
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texfaces, glm::vec4(1.0f),
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!def->rt.emissive
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!def.rt.emissive
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);
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}
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batch->flush();
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@ -64,32 +64,32 @@ std::unique_ptr<ImageData> BlocksPreview::draw(
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{
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glm::vec3 pmul = glm::vec3(size * 0.63f);
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glm::vec3 hitbox = glm::vec3();
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for (const auto& box : def->modelBoxes) {
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for (const auto& box : def.modelBoxes) {
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hitbox = glm::max(hitbox, box.size());
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}
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offset.y += (1.0f - hitbox).y * 0.5f;
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shader->uniformMatrix("u_apply", glm::translate(glm::mat4(1.0f), offset));
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for (size_t i = 0; i < def->modelBoxes.size(); i++) {
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for (size_t i = 0; i < def.modelBoxes.size(); i++) {
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const UVRegion (&boxtexfaces)[6] = {
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def->modelUVs[i * 6],
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def->modelUVs[i * 6 + 1],
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def->modelUVs[i * 6 + 2],
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def->modelUVs[i * 6 + 3],
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def->modelUVs[i * 6 + 4],
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def->modelUVs[i * 6 + 5]
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def.modelUVs[i * 6],
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def.modelUVs[i * 6 + 1],
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def.modelUVs[i * 6 + 2],
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def.modelUVs[i * 6 + 3],
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def.modelUVs[i * 6 + 4],
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def.modelUVs[i * 6 + 5]
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};
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batch->cube(
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def->modelBoxes[i].a * glm::vec3(1.0f, 1.0f, -1.0f) * pmul,
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def->modelBoxes[i].size() * pmul,
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boxtexfaces, glm::vec4(1.0f), !def->rt.emissive
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def.modelBoxes[i].a * glm::vec3(1.0f, 1.0f, -1.0f) * pmul,
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def.modelBoxes[i].size() * pmul,
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boxtexfaces, glm::vec4(1.0f), !def.rt.emissive
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);
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}
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auto& points = def->modelExtraPoints;
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auto& points = def.modelExtraPoints;
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glm::vec3 poff = glm::vec3(0.0f, 0.0f, 1.0f);
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for (size_t i = 0; i < def->modelExtraPoints.size() / 4; i++) {
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const UVRegion& reg = def->modelUVs[def->modelBoxes.size() * 6 + i];
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for (size_t i = 0; i < def.modelExtraPoints.size() / 4; i++) {
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const UVRegion& reg = def.modelUVs[def.modelBoxes.size() * 6 + i];
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batch->point((points[i * 4 + 0] - poff) * pmul, glm::vec2(reg.u1, reg.v1), glm::vec4(1.0));
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batch->point((points[i * 4 + 1] - poff) * pmul, glm::vec2(reg.u2, reg.v1), glm::vec4(1.0));
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@ -154,9 +154,9 @@ std::unique_ptr<Atlas> BlocksPreview::build(
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fbo.bind();
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for (size_t i = 0; i < count; i++) {
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auto def = indices->blocks.get(i); //FIXME: Potentional null pointer
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auto& def = indices->blocks.require(i);
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atlas->getTexture()->bind();
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builder.add(def->name, draw(cache, shader, &fbo, &batch, def, iconSize)); //-V522
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builder.add(def.name, draw(cache, shader, &fbo, &batch, def, iconSize));
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}
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fbo.unbind();
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@ -22,7 +22,7 @@ class BlocksPreview {
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Shader* shader,
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Framebuffer* framebuffer,
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Batch3D* batch,
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const Block* block,
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const Block& block,
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int size
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);
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public:
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@ -142,11 +142,12 @@ void Skybox::refresh(const DrawContext& pctx, float t, float mie, uint quality)
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ctx.setFramebuffer(fbo.get());
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ctx.setViewport(Viewport(size, size));
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auto cubemap = dynamic_cast<Cubemap*>(fbo->getTexture()); //FIXME: Potentional null pointer
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auto cubemap = dynamic_cast<Cubemap*>(fbo->getTexture());
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assert(cubemap != nullptr);
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ready = true;
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glActiveTexture(GL_TEXTURE1);
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cubemap->bind(); //-V522
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cubemap->bind();
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shader->use();
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const glm::vec3 xaxs[] = {
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@ -121,9 +121,9 @@ void SlotView::draw(const DrawContext* pctx, Assets* assets) {
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itemid_t itemid = bound->getItemId();
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if (itemid != prevItem) {
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if (itemid) {
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auto def = content->getIndices()->items.get(itemid); //FIXME: Potentional null pointer
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auto& def = content->getIndices()->items.require(itemid);
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tooltip = util::pascal_case(
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langs::get(util::str2wstr_utf8(def->caption)) //-V522
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langs::get(util::str2wstr_utf8(def.caption))
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);
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} else {
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tooltip.clear();
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@ -159,7 +159,7 @@ void SlotView::draw(const DrawContext* pctx, Assets* assets) {
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auto previews = assets->get<Atlas>("block-previews");
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auto indices = content->getIndices();
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auto& item = indices->items.require(stack.getItemId()); //FIXME: Potentional null pointer
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auto& item = indices->items.require(stack.getItemId());
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switch (item.iconType) {
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case item_icon_type::none:
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break;
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@ -268,12 +268,13 @@ void SlotView::clicked(gui::GUI* gui, mousecode button) {
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stack.setCount(halfremain);
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}
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} else {
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auto stackDef = content->getIndices()->items.get(stack.getItemId()); //FIXME: Potentional null pointer
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auto& stackDef =
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content->getIndices()->items.require(stack.getItemId());
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if (stack.isEmpty()) {
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stack.set(grabbed);
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stack.setCount(1);
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grabbed.setCount(grabbed.getCount() - 1);
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} else if (stack.accepts(grabbed) && stack.getCount() < stackDef->stackSize){ //-V522
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} else if (stack.accepts(grabbed) && stack.getCount() < stackDef.stackSize) {
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stack.setCount(stack.getCount() + 1);
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grabbed.setCount(grabbed.getCount() - 1);
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}
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@ -26,8 +26,8 @@ bool ItemStack::accepts(const ItemStack& other) const {
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}
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void ItemStack::move(ItemStack& item, const ContentIndices* indices) {
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auto def = indices->items.get(item.getItemId()); //FIXME: Potentional null pointer
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int count = std::min(item.count, def->stackSize - this->count); //-V522
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auto& def = indices->items.require(item.getItemId());
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int count = std::min(item.count, def.stackSize - this->count);
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if (isEmpty()) {
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set(ItemStack(item.getItemId(), count));
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} else {
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@ -153,8 +153,8 @@ int64_t BlocksController::createBlockInventory(int x, int y, int z) {
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auto inv = chunk->getBlockInventory(lx, y, lz);
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if (inv == nullptr) {
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auto indices = level->content->getIndices();
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auto def = indices->blocks.get(chunk->voxels[vox_index(lx, y, lz)].id); //FIXME: Potentional null pointer
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int invsize = def->inventorySize; //-V522
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auto& def = indices->blocks.require(chunk->voxels[vox_index(lx, y, lz)].id);
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int invsize = def.inventorySize;
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if (invsize == 0) {
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return 0;
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}
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@ -335,8 +335,8 @@ static int determine_rotation(
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static void pick_block(
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ContentIndices* indices, Chunks* chunks, Player* player, int x, int y, int z
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) {
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auto block = indices->blocks.get(chunks->get(x, y, z)->id); //FIXME: Potentional null pointer
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itemid_t id = block->rt.pickingItem; //-V522
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auto& block = indices->blocks.require(chunks->get(x, y, z)->id);
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itemid_t id = block.rt.pickingItem;
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auto inventory = player->getInventory();
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size_t slotid = inventory->findSlotByItem(id, 0, 10);
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if (slotid == Inventory::npos) {
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@ -119,11 +119,11 @@ static int l_get_x(lua::State* L) {
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if (vox == nullptr) {
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return lua::pushivec3_stack(L, 1, 0, 0);
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}
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auto def = level->content->getIndices()->blocks.get(vox->id); //FIXME: Potentional null pointer
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if (!def->rotatable) { //-V522
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auto& def = level->content->getIndices()->blocks.require(vox->id);
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if (!def.rotatable) {
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return lua::pushivec3_stack(L, 1, 0, 0);
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} else {
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const CoordSystem& rot = def->rotations.variants[vox->state.rotation];
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const CoordSystem& rot = def.rotations.variants[vox->state.rotation];
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return lua::pushivec3_stack(L, rot.axisX.x, rot.axisX.y, rot.axisX.z);
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}
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}
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@ -136,11 +136,11 @@ static int l_get_y(lua::State* L) {
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if (vox == nullptr) {
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return lua::pushivec3_stack(L, 0, 1, 0);
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}
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auto def = level->content->getIndices()->blocks.get(vox->id); //FIXME: Potentional null pointer
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if (!def->rotatable) { //-V522
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auto& def = level->content->getIndices()->blocks.require(vox->id);
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if (!def.rotatable) {
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return lua::pushivec3_stack(L, 0, 1, 0);
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} else {
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const CoordSystem& rot = def->rotations.variants[vox->state.rotation];
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const CoordSystem& rot = def.rotations.variants[vox->state.rotation];
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return lua::pushivec3_stack(L, rot.axisY.x, rot.axisY.y, rot.axisY.z);
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}
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}
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@ -153,11 +153,11 @@ static int l_get_z(lua::State* L) {
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if (vox == nullptr) {
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return lua::pushivec3_stack(L, 0, 0, 1);
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}
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auto def = level->content->getIndices()->blocks.get(vox->id); //FIXME: Potentional null pointer
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if (!def->rotatable) { //-V522
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auto& def = level->content->getIndices()->blocks.require(vox->id);
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if (!def.rotatable) {
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return lua::pushivec3_stack(L, 0, 0, 1);
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} else {
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const CoordSystem& rot = def->rotations.variants[vox->state.rotation];
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const CoordSystem& rot = def.rotations.variants[vox->state.rotation];
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return lua::pushivec3_stack(L, rot.axisZ.x, rot.axisZ.y, rot.axisZ.z);
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}
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}
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@ -53,34 +53,40 @@ static DocumentNode getDocumentNode(lua::State* L, int idx = 1) {
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static int l_menu_back(lua::State* L) {
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auto node = getDocumentNode(L);
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auto menu = dynamic_cast<Menu*>(node.node.get()); //FIXME: Potentional null pointer
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menu->back(); //-V522
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if (auto menu = dynamic_cast<Menu*>(node.node.get())) {
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menu->back();
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}
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return 0;
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}
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static int l_menu_reset(lua::State* L) {
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auto node = getDocumentNode(L);
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auto menu = dynamic_cast<Menu*>(node.node.get()); //FIXME: Potentional null pointer
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menu->reset(); //-V522
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if (auto menu = dynamic_cast<Menu*>(node.node.get())) {
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menu->reset();
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}
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return 0;
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}
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static int l_textbox_paste(lua::State* L) {
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auto node = getDocumentNode(L);
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auto box = dynamic_cast<TextBox*>(node.node.get()); //FIXME: Potentional null pointer
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if (auto box = dynamic_cast<TextBox*>(node.node.get())) {
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auto text = lua::require_string(L, 2);
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box->paste(util::str2wstr_utf8(text)); //-V522
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box->paste(util::str2wstr_utf8(text));
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}
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return 0;
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}
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static int l_container_add(lua::State* L) {
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auto docnode = getDocumentNode(L);
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auto node = dynamic_cast<Container*>(docnode.node.get()); //FIXME: Potentional null pointer
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auto node = dynamic_cast<Container*>(docnode.node.get());
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if (node == nullptr) {
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return 0;
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}
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auto xmlsrc = lua::require_string(L, 2);
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try {
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auto subnode =
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guiutil::create(xmlsrc, docnode.document->getEnvironment());
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node->add(subnode); //-V522
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node->add(subnode);
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UINode::getIndices(subnode, docnode.document->getMapWriteable());
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} catch (const std::exception& err) {
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throw std::runtime_error(err.what());
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@ -49,11 +49,11 @@ static int l_hud_open_block(lua::State* L) {
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std::to_string(y) + " " + std::to_string(z)
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);
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}
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auto def = content->getIndices()->blocks.get(vox->id);
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auto& def = content->getIndices()->blocks.require(vox->id);
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auto assets = engine->getAssets();
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auto layout = assets->get<UiDocument>(def->uiLayout);//FIXME: Potentional null pointer //-V522
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auto layout = assets->get<UiDocument>(def.uiLayout);
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if (layout == nullptr) {
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throw std::runtime_error("block '" + def->name + "' has no ui layout");
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throw std::runtime_error("block '" + def.name + "' has no ui layout");
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}
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auto id = blocks->createBlockInventory(x, y, z);
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@ -65,7 +65,7 @@ static int l_hud_open_block(lua::State* L) {
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);
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lua::pushinteger(L, id);
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lua::pushstring(L, def->uiLayout);
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lua::pushstring(L, def.uiLayout);
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return 2;
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}
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