fix 'resume dead coroutine' for client

This commit is contained in:
MihailRis 2025-07-26 18:08:10 +03:00
parent aa3d1bb2e3
commit 47c97ccd46
3 changed files with 63 additions and 44 deletions

View File

@ -46,14 +46,6 @@ local Socket = {__index={
get_address=function(self) return network.__get_address(self.id) end,
}}
network.tcp_connect = function(address, port, callback)
local socket = setmetatable({id=0}, Socket)
socket.id = network.__connect(address, port, function(id)
callback(socket)
end)
return socket
end
local ServerSocket = {__index={
close=function(self) return network.__closeserver(self.id) end,
is_open=function(self) return network.__is_serveropen(self.id) end,
@ -62,6 +54,7 @@ local ServerSocket = {__index={
local _tcp_server_callbacks = {}
local _tcp_client_callbacks = {}
network.tcp_open = function (port, handler)
local socket = setmetatable({id=network.__open(port)}, ServerSocket)
@ -72,24 +65,46 @@ network.tcp_open = function (port, handler)
return socket
end
network.__pull_events = function()
local cleaned = false
local connections = network.__pull_connections()
for i, pair in ipairs(connections) do
local sid, cid = unpack(pair)
local callback = _tcp_server_callbacks[sid]
network.tcp_connect = function(address, port, callback)
local socket = setmetatable({id=0}, Socket)
socket.id = network.__connect(address, port)
_tcp_client_callbacks[socket.id] = function() callback(socket) end
return socket
end
if callback then
callback(cid)
network.__process_events = function()
local CLIENT_CONNECTED = 1
local CONNECTED_TO_SERVER = 2
local cleaned = false
local events = network.__pull_events()
for i, event in ipairs(events) do
local etype, sid, cid = unpack(event)
if etype == CLIENT_CONNECTED then
local callback = _tcp_server_callbacks[sid]
if callback then
callback(cid)
end
elseif etype == CONNECTED_TO_SERVER then
local callback = _tcp_client_callbacks[cid]
if callback then
callback()
end
end
-- remove dead servers
if not cleaned then
for sid, callback in pairs(_tcp_server_callbacks) do
for sid, _ in pairs(_tcp_server_callbacks) do
if not network.__is_serveropen(sid) then
_tcp_server_callbacks[sid] = nil
end
end
for cid, _ in pairs(_tcp_client_callbacks) do
if not network.__is_alive(cid) then
_tcp_client_callbacks[cid] = nil
end
end
cleaned = true
end
end

View File

@ -36,7 +36,7 @@ local function complete_app_lib(app)
app.set_setting = core.set_setting
app.tick = function()
coroutine.yield()
network.__pull_events()
network.__process_events()
end
app.get_version = core.get_version
app.get_setting_info = core.get_setting_info

View File

@ -89,20 +89,6 @@ static int l_post(lua::State* L, network::Network& network) {
return 0;
}
static int l_connect(lua::State* L, network::Network& network) {
std::string address = lua::require_string(L, 1);
int port = lua::tointeger(L, 2);
lua::pushvalue(L, 3);
auto callback = lua::create_lambda_nothrow(L);
u64id_t id = network.connect(address, port, [callback](u64id_t id) {
engine->postRunnable([=]() {
callback({id});
});
});
return lua::pushinteger(L, id);
}
static int l_close(lua::State* L, network::Network& network) {
u64id_t id = lua::tointeger(L, 1);
if (auto connection = network.getConnection(id)) {
@ -182,17 +168,32 @@ static int l_available(lua::State* L, network::Network& network) {
return 0;
}
struct ConnectionEvent {
enum NetworkEventType {
CLIENT_CONNECTED = 1,
CONNECTED_TO_SERVER
};
struct NetworkEvent {
NetworkEventType type;
u64id_t server;
u64id_t client;
};
static std::vector<ConnectionEvent> clients_queue {};
static std::vector<NetworkEvent> events_queue {};
static int l_connect(lua::State* L, network::Network& network) {
std::string address = lua::require_string(L, 1);
int port = lua::tointeger(L, 2);
u64id_t id = network.connect(address, port, [](u64id_t cid) {
events_queue.push_back({CONNECTED_TO_SERVER, 0, cid});
});
return lua::pushinteger(L, id);
}
static int l_open(lua::State* L, network::Network& network) {
int port = lua::tointeger(L, 1);
u64id_t id = network.openServer(port, [](u64id_t sid, u64id_t id) {
clients_queue.push_back({sid, id});
events_queue.push_back({CLIENT_CONNECTED, sid, id});
});
return lua::pushinteger(L, id);
}
@ -253,20 +254,23 @@ static int l_get_total_download(lua::State* L, network::Network& network) {
return lua::pushinteger(L, network.getTotalDownload());
}
static int l_pull_connections(lua::State* L, network::Network& network) {
lua::createtable(L, clients_queue.size(), 0);
for (size_t i = 0; i < clients_queue.size(); i++) {
lua::createtable(L, 2, 0);
static int l_pull_events(lua::State* L, network::Network& network) {
lua::createtable(L, events_queue.size(), 0);
for (size_t i = 0; i < events_queue.size(); i++) {
lua::createtable(L, 3, 0);
lua::pushinteger(L, clients_queue[i].server);
lua::pushinteger(L, events_queue[i].type);
lua::rawseti(L, 1);
lua::pushinteger(L, clients_queue[i].client);
lua::pushinteger(L, events_queue[i].server);
lua::rawseti(L, 2);
lua::pushinteger(L, events_queue[i].client);
lua::rawseti(L, 3);
lua::rawseti(L, i + 1);
}
clients_queue.clear();
events_queue.clear();
return 1;
}
@ -293,7 +297,7 @@ const luaL_Reg networklib[] = {
{"post", wrap<l_post>},
{"get_total_upload", wrap<l_get_total_upload>},
{"get_total_download", wrap<l_get_total_download>},
{"__pull_connections", wrap<l_pull_connections>},
{"__pull_events", wrap<l_pull_events>},
{"__open", wrap<l_open>},
{"__closeserver", wrap<l_closeserver>},
{"__connect", wrap<l_connect>},