Window fullscreen toggle & saving size
This commit is contained in:
parent
7cb73998dd
commit
446edff4c4
@ -68,6 +68,9 @@ void Engine::updateHotkeys() {
|
||||
png::write_image(filename.string(), image.get());
|
||||
std::cout << "saved screenshot as " << filename << std::endl;
|
||||
}
|
||||
if (Events::jpressed(keycode::F11)) {
|
||||
Window::toggleFullscreen();
|
||||
}
|
||||
}
|
||||
|
||||
void Engine::mainloop() {
|
||||
|
||||
@ -12,6 +12,7 @@ using std::string;
|
||||
toml::Wrapper create_wrapper(EngineSettings& settings) {
|
||||
toml::Wrapper wrapper;
|
||||
toml::Section& display = wrapper.add("display");
|
||||
display.add("fullscreen", &settings.display.fullscreen);
|
||||
display.add("width", &settings.display.width);
|
||||
display.add("height", &settings.display.height);
|
||||
display.add("samples", &settings.display.samples);
|
||||
|
||||
@ -6,6 +6,8 @@
|
||||
#include "typedefs.h"
|
||||
|
||||
struct DisplaySettings {
|
||||
/* Is window in full screen mode */
|
||||
bool fullscreen = false;
|
||||
/* Window width (pixels) */
|
||||
int width = 1280;
|
||||
/* Window height (pixels) */
|
||||
|
||||
@ -9,6 +9,7 @@
|
||||
using glm::vec4;
|
||||
|
||||
GLFWwindow* Window::window = nullptr;
|
||||
DisplaySettings* Window::settings = nullptr;
|
||||
std::stack<vec4> Window::scissorStack;
|
||||
vec4 Window::scissorArea;
|
||||
uint Window::width = 0;
|
||||
@ -61,6 +62,10 @@ void window_size_callback(GLFWwindow*, int width, int height) {
|
||||
glViewport(0, 0, width, height);
|
||||
Window::width = width;
|
||||
Window::height = height;
|
||||
if (!Window::isFullscreen()) {
|
||||
Window::getSettings()->width = width;
|
||||
Window::getSettings()->height = height;
|
||||
}
|
||||
Window::resetScissor();
|
||||
}
|
||||
|
||||
@ -68,8 +73,8 @@ void character_callback(GLFWwindow* window, unsigned int codepoint){
|
||||
Events::codepoints.push_back(codepoint);
|
||||
}
|
||||
|
||||
|
||||
int Window::initialize(DisplaySettings& settings){
|
||||
Window::settings = &settings;
|
||||
Window::width = settings.width;
|
||||
Window::height = settings.height;
|
||||
|
||||
@ -111,6 +116,15 @@ int Window::initialize(DisplaySettings& settings){
|
||||
glfwSetCharCallback(window, character_callback);
|
||||
glfwSetScrollCallback(window, scroll_callback);
|
||||
|
||||
GLFWmonitor* monitor = glfwGetPrimaryMonitor();
|
||||
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
|
||||
if (settings.fullscreen) {
|
||||
glfwSetWindowMonitor(window, monitor, 0, 0, mode->width, mode->height, GLFW_DONT_CARE);
|
||||
}
|
||||
else {
|
||||
tryToMaximize(window, monitor);
|
||||
}
|
||||
|
||||
glfwSwapInterval(settings.swapInterval);
|
||||
return 0;
|
||||
}
|
||||
@ -123,7 +137,6 @@ void Window::setBgColor(glm::vec3 color) {
|
||||
glClearColor(color.r, color.g, color.b, 1.0f);
|
||||
}
|
||||
|
||||
|
||||
void Window::viewport(int x, int y, int width, int height){
|
||||
glViewport(x, y, width, height);
|
||||
}
|
||||
@ -196,6 +209,32 @@ void Window::swapInterval(int interval){
|
||||
glfwSwapInterval(interval);
|
||||
}
|
||||
|
||||
void Window::toggleFullscreen(){
|
||||
settings->fullscreen = !settings->fullscreen;
|
||||
|
||||
GLFWmonitor* monitor = glfwGetPrimaryMonitor();
|
||||
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
|
||||
|
||||
if (Events::_cursor_locked) Events::toggleCursor();
|
||||
|
||||
if (settings->fullscreen) {
|
||||
glfwSetWindowMonitor(window, monitor, 0, 0, mode->width, mode->height, GLFW_DONT_CARE);
|
||||
}
|
||||
else {
|
||||
glfwSetWindowMonitor(window, nullptr, 0, 0, settings->width, settings->height, GLFW_DONT_CARE);
|
||||
tryToMaximize(window, monitor);
|
||||
}
|
||||
|
||||
double xPos, yPos;
|
||||
glfwGetCursorPos(window, &xPos, &yPos);
|
||||
Events::x = xPos;
|
||||
Events::y = yPos;
|
||||
}
|
||||
|
||||
bool Window::isFullscreen() {
|
||||
return settings->fullscreen;
|
||||
}
|
||||
|
||||
void Window::swapBuffers(){
|
||||
glfwSwapBuffers(window);
|
||||
Window::resetScissor();
|
||||
@ -205,8 +244,30 @@ double Window::time() {
|
||||
return glfwGetTime();
|
||||
}
|
||||
|
||||
DisplaySettings* Window::getSettings() {
|
||||
return settings;
|
||||
}
|
||||
|
||||
ImageData* Window::takeScreenshot() {
|
||||
ubyte* data = new ubyte[width * height * 3];
|
||||
glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, data);
|
||||
return new ImageData(ImageFormat::rgb888, width, height, data);
|
||||
}
|
||||
|
||||
bool Window::tryToMaximize(GLFWwindow* window, GLFWmonitor* monitor) {
|
||||
glm::ivec4 windowFrame(0);
|
||||
glm::ivec4 workArea(0);
|
||||
glfwGetWindowFrameSize(window, &windowFrame.x, &windowFrame.y, &windowFrame.z, &windowFrame.w);
|
||||
glfwGetMonitorWorkarea(monitor, &workArea.x, &workArea.y, &workArea.z, &workArea.w);
|
||||
if (Window::width > workArea.z) Window::width = workArea.z;
|
||||
if (Window::height > workArea.w) Window::height = workArea.w;
|
||||
if (Window::width >= workArea.z - (windowFrame.x + windowFrame.z) &&
|
||||
Window::height >= workArea.w - (windowFrame.y + windowFrame.w)) {
|
||||
glfwMaximizeWindow(window);
|
||||
return true;
|
||||
}
|
||||
glfwSetWindowSize(window, Window::width, Window::height);
|
||||
glfwSetWindowPos(window, workArea.x + (workArea.z - Window::width) / 2,
|
||||
workArea.y + (workArea.w - Window::height) / 2 + windowFrame.y / 2);
|
||||
return false;
|
||||
}
|
||||
@ -11,11 +11,16 @@
|
||||
|
||||
class GLFWwindow;
|
||||
class ImageData;
|
||||
struct DisplaySettings;
|
||||
struct GLFWmonitor;
|
||||
|
||||
class Window {
|
||||
static GLFWwindow* window;
|
||||
static DisplaySettings* settings;
|
||||
static std::stack<glm::vec4> scissorStack;
|
||||
static glm::vec4 scissorArea;
|
||||
|
||||
static bool tryToMaximize(GLFWwindow* window, GLFWmonitor* monitor);
|
||||
public:
|
||||
static uint width;
|
||||
static uint height;
|
||||
@ -28,6 +33,8 @@ public:
|
||||
static void setShouldClose(bool flag);
|
||||
static void swapBuffers();
|
||||
static void swapInterval(int interval);
|
||||
static void toggleFullscreen();
|
||||
static bool isFullscreen();
|
||||
|
||||
static void pushScissor(glm::vec4 area);
|
||||
static void popScissor();
|
||||
@ -36,6 +43,7 @@ public:
|
||||
static void clear();
|
||||
static void setBgColor(glm::vec3 color);
|
||||
static double time();
|
||||
static DisplaySettings* getSettings();
|
||||
|
||||
static glm::vec2 size() {
|
||||
return glm::vec2(width, height);
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user