Minor refactor

This commit is contained in:
MihailRis 2023-11-19 23:18:26 +03:00
parent 7ab69ebc1e
commit 41f9c51a27
4 changed files with 37 additions and 26 deletions

21
src/core_defs.h Normal file
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@ -0,0 +1,21 @@
#ifndef SRC_CORE_DEFS_H_
#define SRC_CORE_DEFS_H_
/* blocks and bindings used in engine code */
#define BLOCK_AIR 0
#define BIND_MOVE_FORWARD "movement.forward"
#define BIND_MOVE_BACK "movement.back"
#define BIND_MOVE_LEFT "movement.left"
#define BIND_MOVE_RIGHT "movement.right"
#define BIND_MOVE_JUMP "movement.jump"
#define BIND_MOVE_SPRINT "movement.sprint"
#define BIND_MOVE_CROUCH "movement.crouch"
#define BIND_MOVE_CHEAT "movement.cheat"
#define BIND_CAM_ZOOM "camera.zoom"
#define BIND_PLAYER_NOCLIP "player.noclip"
#define BIND_PLAYER_FLIGHT "player.flight"
#define BIND_HUD_INVENTORY "hud.inventory"
#endif // SRC_CORE_DEFS_H_

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@ -2,8 +2,8 @@
#define DECLARATIONS_H
#include <iostream>
#include "core_defs.h"
#define BLOCK_AIR 0
#define BLOCK_DIRT 1
#define BLOCK_GRASS_BLOCK 2
#define BLOCK_LAMP 3
@ -21,19 +21,6 @@
#define BLOCK_METAL 15
#define BLOCK_RUST 16
#define BIND_MOVE_FORWARD "movement.forward"
#define BIND_MOVE_BACK "movement.back"
#define BIND_MOVE_LEFT "movement.left"
#define BIND_MOVE_RIGHT "movement.right"
#define BIND_MOVE_JUMP "movement.jump"
#define BIND_MOVE_SPRINT "movement.sprint"
#define BIND_MOVE_CROUCH "movement.crouch"
#define BIND_MOVE_CHEAT "movement.cheat"
#define BIND_CAM_ZOOM "camera.zoom"
#define BIND_PLAYER_NOCLIP "player.noclip"
#define BIND_PLAYER_FLIGHT "player.flight"
#define BIND_HUD_INVENTORY "hud.inventory"
extern void setup_bindings();
extern void setup_definitions();

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@ -30,6 +30,7 @@
#include "gui/GUI.h"
#include "screens.h"
#include "../engine.h"
#include "../core_defs.h"
using std::wstring;
using std::shared_ptr;
@ -309,7 +310,7 @@ void HudRenderer::draw(const GfxContext& ctx){
pauseMenu->visible(true);
}
}
if (Events::jactive("hud.inventory")) {
if (Events::jactive(BIND_HUD_INVENTORY)) {
if (!pause) {
inventoryOpen = !inventoryOpen;
}

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@ -12,6 +12,8 @@
#include "../window/Events.h"
#include "../window/input.h"
#include "../core_defs.h"
#define CROUCH_SPEED_MUL 0.25f
#define CROUCH_SHIFT_Y -0.2f
#define RUN_SPEED_MUL 1.5f
@ -38,18 +40,18 @@ void PlayerController::refreshCamera() {
}
void PlayerController::updateKeyboard() {
input.moveForward = Events::active("movement.forward");
input.moveBack = Events::active("movement.back");
input.moveLeft = Events::active("movement.left");
input.moveRight = Events::active("movement.right");
input.sprint = Events::active("movement.sprint");
input.shift = Events::active("movement.crouch");
input.cheat = Events::active("movement.cheat");
input.jump = Events::active("movement.jump");
input.zoom = Events::active("camera.zoom");
input.moveForward = Events::active(BIND_MOVE_FORWARD);
input.moveBack = Events::active(BIND_MOVE_BACK);
input.moveLeft = Events::active(BIND_MOVE_LEFT);
input.moveRight = Events::active(BIND_MOVE_RIGHT);
input.sprint = Events::active(BIND_MOVE_SPRINT);
input.shift = Events::active(BIND_MOVE_CROUCH);
input.cheat = Events::active(BIND_MOVE_CHEAT);
input.jump = Events::active(BIND_MOVE_JUMP);
input.zoom = Events::active(BIND_CAM_ZOOM);
input.noclip = Events::jactive("player.noclip");
input.flight = Events::jactive("player.flight");
input.noclip = Events::jactive(BIND_PLAYER_NOCLIP);
input.flight = Events::jactive(BIND_PLAYER_FLIGHT);
// block choice
for (int i = 1; i < 10; i++){