fix segfaults due to access to dead lua states (coroutines)

This commit is contained in:
MihailRis 2025-01-29 07:36:54 +03:00
parent 39fcc10dd8
commit 41dfcad474

View File

@ -1,4 +1,5 @@
#include "lua_util.hpp"
#include "lua_engine.hpp"
#include <iomanip>
#include <iostream>
@ -228,6 +229,7 @@ static std::shared_ptr<std::string> create_lambda_handler(State* L) {
return std::shared_ptr<std::string>(
new std::string(name),
[=](std::string* name) {
auto L = lua::get_main_state();
requireglobal(L, LAMBDAS_TABLE);
pushnil(L);
setfield(L, *name);
@ -240,6 +242,7 @@ static std::shared_ptr<std::string> create_lambda_handler(State* L) {
runnable lua::create_runnable(State* L) {
auto funcptr = create_lambda_handler(L);
return [=]() {
auto L = lua::get_main_state();
if (!get_from(L, LAMBDAS_TABLE, *funcptr, false))
return;
call_nothrow(L, 0, 0);