WorldFiles refactor
This commit is contained in:
parent
64295e2170
commit
40d468f184
@ -43,7 +43,10 @@ using std::filesystem::path;
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namespace fs = std::filesystem;
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namespace fs = std::filesystem;
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int bytes2Int(const ubyte* src, size_t offset){
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int bytes2Int(const ubyte* src, size_t offset){
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return (src[offset] << 24) | (src[offset+1] << 16) | (src[offset+2] << 8) | (src[offset+3]);
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return (src[offset] << 24) |
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(src[offset+1] << 16) |
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(src[offset+2] << 8) |
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(src[offset+3]);
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}
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}
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void int2Bytes(int value, ubyte* dest, size_t offset){
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void int2Bytes(int value, ubyte* dest, size_t offset){
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@ -53,6 +56,34 @@ void int2Bytes(int value, ubyte* dest, size_t offset){
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dest[offset+3] = (char) (value >> 0 & 255);
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dest[offset+3] = (char) (value >> 0 & 255);
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}
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}
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WorldRegion::WorldRegion() {
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chunksData = new ubyte*[REGION_VOL]{};
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compressedSizes = new uint32_t[REGION_VOL]{};
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}
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WorldRegion::~WorldRegion() {
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for (uint i = 0; i < REGION_VOL; i++) {
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delete[] chunksData[i];
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}
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delete[] compressedSizes;
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delete[] chunksData;
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}
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void WorldRegion::put(uint x, uint z, ubyte* data, uint32_t size) {
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size_t chunk_index = z * REGION_SIZE + x;
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delete[] chunksData[chunk_index];
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chunksData[chunk_index] = data;
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compressedSizes[chunk_index] = size;
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}
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ubyte* WorldRegion::get(uint x, uint z) {
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return chunksData[z * REGION_SIZE + x];
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}
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uint WorldRegion::getSize(uint x, uint z) {
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return compressedSizes[z * REGION_SIZE + x];
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}
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WorldFiles::WorldFiles(path directory, bool generatorTestMode)
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WorldFiles::WorldFiles(path directory, bool generatorTestMode)
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: directory(directory), generatorTestMode(generatorTestMode) {
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: directory(directory), generatorTestMode(generatorTestMode) {
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compressionBuffer = new ubyte[CHUNK_DATA_LEN * 2];
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compressionBuffer = new ubyte[CHUNK_DATA_LEN * 2];
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@ -60,56 +91,54 @@ WorldFiles::WorldFiles(path directory, bool generatorTestMode)
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WorldFiles::~WorldFiles(){
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WorldFiles::~WorldFiles(){
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delete[] compressionBuffer;
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delete[] compressionBuffer;
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for (auto it = regions.begin(); it != regions.end(); it++){
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for (auto it : regions){
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WorldRegion region = it->second;
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delete it.second;
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if (region.chunksData == nullptr)
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continue;
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for (size_t i = 0; i < REGION_VOL; i++){
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delete[] region.chunksData[i];
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}
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delete[] region.chunksData;
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}
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}
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regions.clear();
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regions.clear();
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}
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}
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WorldRegion* WorldFiles::getRegion(int x, int z) {
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auto found = regions.find(ivec2(x, z));
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if (found == regions.end())
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return nullptr;
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return found->second;
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}
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ubyte* WorldFiles::compress(ubyte* src, size_t srclen, size_t& len) {
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len = extrle::encode(src, srclen, compressionBuffer);
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ubyte* data = new ubyte[len];
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for (size_t i = 0; i < len; i++) {
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data[i] = compressionBuffer[i];
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}
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return data;
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}
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ubyte* WorldFiles::decompress(ubyte* src, size_t srclen, size_t dstlen) {
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ubyte* decompressed = new ubyte[dstlen];
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extrle::decode(src, srclen, decompressed);
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return decompressed;
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}
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void WorldFiles::put(Chunk* chunk){
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void WorldFiles::put(Chunk* chunk){
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assert(chunk != nullptr);
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assert(chunk != nullptr);
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int regionX = floordiv(chunk->x, REGION_SIZE);
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int regionX = floordiv(chunk->x, REGION_SIZE);
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int regionY = floordiv(chunk->z, REGION_SIZE);
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int regionZ = floordiv(chunk->z, REGION_SIZE);
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WorldRegion* region = getRegion(regionX, regionZ);
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if (region == nullptr) {
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region = new WorldRegion();
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regions[ivec2(regionX, regionZ)] = region;
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}
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region->unsaved = true;
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int localX = chunk->x - (regionX * REGION_SIZE);
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int localX = chunk->x - (regionX * REGION_SIZE);
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int localY = chunk->z - (regionY * REGION_SIZE);
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int localZ = chunk->z - (regionZ * REGION_SIZE);
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ivec2 key(regionX, regionY);
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unique_ptr<ubyte[]> chunk_data (chunk->encode());
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size_t compressedSize;
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auto found = regions.find(key);
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ubyte* data = compress(chunk_data.get(), CHUNK_DATA_LEN, compressedSize);
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if (found == regions.end()) {
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region->put(localX, localZ, data, compressedSize);
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ubyte** chunksData = new ubyte*[REGION_VOL];
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uint32_t* compressedSizes = new uint32_t[REGION_VOL];
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for (uint i = 0; i < REGION_VOL; i++) {
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chunksData[i] = nullptr;
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}
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regions[key] = { chunksData, compressedSizes, true };
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}
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WorldRegion& region = regions[key];
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region.unsaved = true;
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size_t chunk_index = localY * REGION_SIZE + localX;
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ubyte* target_chunk = region.chunksData[chunk_index];
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if (target_chunk) {
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delete[] target_chunk;
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}
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ubyte* chunk_data = chunk->encode();
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size_t compressedSize = extrle::encode(chunk_data, CHUNK_DATA_LEN, compressionBuffer);
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delete[] chunk_data;
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ubyte* data = new ubyte[compressedSize];
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for (size_t i = 0; i < compressedSize; i++) {
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data[i] = compressionBuffer[i];
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}
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region.chunksData[chunk_index] = data;
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region.compressedSizes[chunk_index] = compressedSize;
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}
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}
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path WorldFiles::getRegionsFolder() const {
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path WorldFiles::getRegionsFolder() const {
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@ -117,7 +146,8 @@ path WorldFiles::getRegionsFolder() const {
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}
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}
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path WorldFiles::getRegionFile(int x, int y) const {
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path WorldFiles::getRegionFile(int x, int y) const {
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return getRegionsFolder()/path(std::to_string(x) + "_" + std::to_string(y) + ".bin");
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string filename = std::to_string(x) + "_" + std::to_string(y) + ".bin";
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return getRegionsFolder()/path(filename);
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}
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}
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path WorldFiles::getPlayerFile() const {
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path WorldFiles::getPlayerFile() const {
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@ -140,57 +170,45 @@ path WorldFiles::getOldWorldFile() const {
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return directory/path("world.bin");
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return directory/path("world.bin");
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}
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}
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ubyte* WorldFiles::getChunk(int x, int y){
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ubyte* WorldFiles::getChunk(int x, int z){
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int regionX = floordiv(x, REGION_SIZE);
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int regionX = floordiv(x, REGION_SIZE);
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int regionY = floordiv(y, REGION_SIZE);
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int regionZ = floordiv(z, REGION_SIZE);
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int localX = x - (regionX * REGION_SIZE);
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int localX = x - (regionX * REGION_SIZE);
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int localY = y - (regionY * REGION_SIZE);
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int localZ = z - (regionZ * REGION_SIZE);
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int chunkIndex = localY * REGION_SIZE + localX;
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WorldRegion* region = getRegion(regionX, regionZ);
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assert(chunkIndex >= 0 && chunkIndex < REGION_VOL);
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if (region == nullptr) {
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region = new WorldRegion();
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ivec2 key(regionX, regionY);
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regions[ivec2(regionX, regionZ)] = region;
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auto found = regions.find(key);
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if (found == regions.end()) {
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ubyte** chunksData = new ubyte * [REGION_VOL];
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uint32_t* compressedSizes = new uint32_t[REGION_VOL];
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for (uint i = 0; i < REGION_VOL; i++) {
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chunksData[i] = nullptr;
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}
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regions[key] = { chunksData, compressedSizes, true };
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}
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}
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WorldRegion& region = regions[key];
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ubyte* data = region->get(localX, localZ);
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ubyte* data = region.chunksData[chunkIndex];
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if (data == nullptr) {
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if (data == nullptr) {
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data = readChunkData(x, y, region.compressedSizes[chunkIndex]);
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uint32_t size;
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data = readChunkData(x, z, size, getRegionFile(regionX, regionZ));
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if (data) {
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if (data) {
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region.chunksData[chunkIndex] = data;
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region->put(localX, localZ, data, size);
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}
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}
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}
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}
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if (data) {
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if (data) {
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ubyte* decompressed = new ubyte[CHUNK_DATA_LEN];
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return decompress(data, region->getSize(localX, localZ), CHUNK_DATA_LEN);
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extrle::decode(data, region.compressedSizes[chunkIndex], decompressed);
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return decompressed;
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}
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}
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return nullptr;
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return nullptr;
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}
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}
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ubyte* WorldFiles::readChunkData(int x, int y, uint32_t& length){
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ubyte* WorldFiles::readChunkData(int x, int z, uint32_t& length, path filename){
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if (generatorTestMode)
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if (generatorTestMode)
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return nullptr;
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return nullptr;
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int regionX = floordiv(x, REGION_SIZE);
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int regionX = floordiv(x, REGION_SIZE);
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int regionY = floordiv(y, REGION_SIZE);
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int regionZ = floordiv(z, REGION_SIZE);
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int localX = x - (regionX * REGION_SIZE);
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int localX = x - (regionX * REGION_SIZE);
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int localY = y - (regionY * REGION_SIZE);
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int localZ = z - (regionZ * REGION_SIZE);
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int chunkIndex = localY * REGION_SIZE + localX;
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int chunkIndex = localZ * REGION_SIZE + localX;
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path filename = getRegionFile(regionX, regionY);
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std::ifstream input(filename, std::ios::binary);
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std::ifstream input(filename, std::ios::binary);
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if (!input.is_open()){
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if (!input.is_open()){
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return nullptr;
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return nullptr;
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@ -216,20 +234,62 @@ ubyte* WorldFiles::readChunkData(int x, int y, uint32_t& length){
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return data;
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return data;
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}
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}
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void WorldFiles::writeRegion(int x, int y, WorldRegion* entry, path filename){
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ubyte** region = entry->chunksData;
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uint32_t* sizes = entry->compressedSizes;
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for (size_t i = 0; i < REGION_VOL; i++) {
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int chunk_x = (i % REGION_SIZE) + x * REGION_SIZE;
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int chunk_z = (i / REGION_SIZE) + y * REGION_SIZE;
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if (region[i] == nullptr) {
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region[i] = readChunkData(chunk_x, chunk_z, sizes[i], filename);
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}
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}
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char header[10] = REGION_FORMAT_MAGIC;
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header[8] = REGION_FORMAT_VERSION;
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header[9] = 0; // flags
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std::ofstream file(filename, ios::out | ios::binary);
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file.write(header, 10);
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size_t offset = 10;
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char intbuf[4]{};
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uint offsets[REGION_VOL]{};
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for (size_t i = 0; i < REGION_VOL; i++) {
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ubyte* chunk = region[i];
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if (chunk == nullptr){
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offsets[i] = 0;
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} else {
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offsets[i] = offset;
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size_t compressedSize = sizes[i];
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int2Bytes(compressedSize, (ubyte*)intbuf, 0);
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offset += 4 + compressedSize;
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file.write(intbuf, 4);
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file.write((const char*)chunk, compressedSize);
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}
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}
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for (size_t i = 0; i < REGION_VOL; i++) {
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int2Bytes(offsets[i], (ubyte*)intbuf, 0);
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file.write(intbuf, 4);
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}
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}
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void WorldFiles::write(const World* world, const Content* content) {
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void WorldFiles::write(const World* world, const Content* content) {
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path directory = getRegionsFolder();
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path directory = getRegionsFolder();
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if (!std::filesystem::is_directory(directory)) {
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if (!fs::is_directory(directory)) {
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std::filesystem::create_directories(directory);
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fs::create_directories(directory);
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}
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}
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writeWorldInfo(world);
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writeWorldInfo(world);
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if (generatorTestMode)
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if (generatorTestMode)
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return;
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return;
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writeIndices(content->indices);
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writeIndices(content->indices);
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for (auto it = regions.begin(); it != regions.end(); it++){
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for (auto it = regions.begin(); it != regions.end(); it++){
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if (it->second.chunksData == nullptr || !it->second.unsaved)
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if (it->second->chunksData == nullptr || !it->second->unsaved)
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continue;
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continue;
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ivec2 key = it->first;
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ivec2 key = it->first;
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writeRegion(key.x, key.y, it->second);
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writeRegion(key.x, key.y, it->second, getRegionFile(key.x, key.y));
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}
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}
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}
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}
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@ -399,45 +459,3 @@ bool WorldFiles::readPlayer(Player* player) {
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root->flag("noclip", player->noclip);
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root->flag("noclip", player->noclip);
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return true;
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return true;
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}
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}
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void WorldFiles::writeRegion(int x, int y, WorldRegion& entry){
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ubyte** region = entry.chunksData;
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uint32_t* sizes = entry.compressedSizes;
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for (size_t i = 0; i < REGION_VOL; i++) {
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int chunk_x = (i % REGION_SIZE) + x * REGION_SIZE;
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int chunk_y = (i / REGION_SIZE) + y * REGION_SIZE;
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if (region[i] == nullptr) {
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region[i] = readChunkData(chunk_x, chunk_y, sizes[i]);
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}
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}
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char header[10] = REGION_FORMAT_MAGIC;
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header[8] = REGION_FORMAT_VERSION;
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header[9] = 0; // flags
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std::ofstream file(getRegionFile(x, y), ios::out | ios::binary);
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file.write(header, 10);
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size_t offset = 10;
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char intbuf[4]{};
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uint offsets[REGION_VOL]{};
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for (size_t i = 0; i < REGION_VOL; i++) {
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ubyte* chunk = region[i];
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if (chunk == nullptr){
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offsets[i] = 0;
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} else {
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offsets[i] = offset;
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size_t compressedSize = sizes[i];
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int2Bytes(compressedSize, (ubyte*)intbuf, 0);
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offset += 4 + compressedSize;
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file.write(intbuf, 4);
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file.write((const char*)chunk, compressedSize);
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}
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}
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for (size_t i = 0; i < REGION_VOL; i++) {
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int2Bytes(offsets[i], (ubyte*)intbuf, 0);
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file.write(intbuf, 4);
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}
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}
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@ -27,10 +27,18 @@ class Content;
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class ContentIndices;
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class ContentIndices;
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class World;
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class World;
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struct WorldRegion {
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class WorldRegion {
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public:
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ubyte** chunksData;
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ubyte** chunksData;
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uint32_t* compressedSizes;
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uint32_t* compressedSizes;
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bool unsaved;
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bool unsaved = true;
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WorldRegion();
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~WorldRegion();
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void put(uint x, uint z, ubyte* data, uint32_t size);
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ubyte* get(uint x, uint z);
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uint getSize(uint x, uint z);
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};
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};
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||||||
|
|
||||||
class WorldFiles {
|
class WorldFiles {
|
||||||
@ -47,8 +55,23 @@ class WorldFiles {
|
|||||||
bool readOldWorldInfo(World* world);
|
bool readOldWorldInfo(World* world);
|
||||||
bool readOldPlayer(Player* player);
|
bool readOldPlayer(Player* player);
|
||||||
// --------------------
|
// --------------------
|
||||||
|
|
||||||
|
WorldRegion* getRegion(int x, int z);
|
||||||
|
|
||||||
|
/* Compress buffer with extrle
|
||||||
|
@param src source buffer
|
||||||
|
@param srclen length of source buffer
|
||||||
|
@param len (out argument) length of result buffer */
|
||||||
|
ubyte* compress(ubyte* src, size_t srclen, size_t& len);
|
||||||
|
|
||||||
|
/* Decompress buffer with extrle
|
||||||
|
@param src compressed buffer
|
||||||
|
@param srclen length of compressed buffer
|
||||||
|
@param dstlen max expected length of source buffer
|
||||||
|
*/
|
||||||
|
ubyte* decompress(ubyte* src, size_t srclen, size_t dstlen);
|
||||||
public:
|
public:
|
||||||
std::unordered_map<glm::ivec2, WorldRegion> regions;
|
std::unordered_map<glm::ivec2, WorldRegion*> regions;
|
||||||
std::filesystem::path directory;
|
std::filesystem::path directory;
|
||||||
ubyte* compressionBuffer;
|
ubyte* compressionBuffer;
|
||||||
bool generatorTestMode;
|
bool generatorTestMode;
|
||||||
@ -57,12 +80,16 @@ public:
|
|||||||
~WorldFiles();
|
~WorldFiles();
|
||||||
|
|
||||||
void put(Chunk* chunk);
|
void put(Chunk* chunk);
|
||||||
|
ubyte* getChunk(int x, int y);
|
||||||
|
|
||||||
bool readWorldInfo(World* world);
|
bool readWorldInfo(World* world);
|
||||||
bool readPlayer(Player* player);
|
bool readPlayer(Player* player);
|
||||||
ubyte* readChunkData(int x, int y, uint32_t& length);
|
ubyte* readChunkData(int x, int y,
|
||||||
ubyte* getChunk(int x, int y);
|
uint32_t& length,
|
||||||
void writeRegion(int x, int y, WorldRegion& entry);
|
std::filesystem::path file);
|
||||||
|
void writeRegion(int x, int y,
|
||||||
|
WorldRegion* entry,
|
||||||
|
std::filesystem::path file);
|
||||||
void writePlayer(Player* player);
|
void writePlayer(Player* player);
|
||||||
void write(const World* world, const Content* content);
|
void write(const World* world, const Content* content);
|
||||||
void writeIndices(const ContentIndices* indices);
|
void writeIndices(const ContentIndices* indices);
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user