add modeltree:get_model(index)

This commit is contained in:
MihailRis 2024-07-02 17:06:33 +03:00
parent 28ceffde9e
commit 3fe66e134d
8 changed files with 54 additions and 21 deletions

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@ -14,7 +14,7 @@ function on_hud_open()
(math.random() - 0.5) * 1 (math.random() - 0.5) * 1
}), DROP_FORCE) }), DROP_FORCE)
local drop = entity.spawn("base:drop", ppos) local drop = entities.spawn("base:drop", ppos)
drop.rigidbody:set_vel(vec3.add(throw_force, vec3.add(pvel, DROP_INIT_VEL))) drop.rigidbody:set_vel(vec3.add(throw_force, vec3.add(pvel, DROP_INIT_VEL)))
drop.transform:set_rot(mat4.rotate(mat4.rotate(mat4.rotate({0, 1, 0}, math.random() * 360), drop.transform:set_rot(mat4.rotate(mat4.rotate(mat4.rotate({0, 1, 0}, math.random() * 360),
{1, 0, 0}, math.random() * 360), {0, 0, 1}, math.random() * 360)) {1, 0, 0}, math.random() * 360), {0, 0, 1}, math.random() * 360))

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@ -24,6 +24,7 @@ function new_Rigidbody(eid)
end end
local Modeltree = {__index={ local Modeltree = {__index={
get_model=function(self) return __modeltree.get_model(self.eid) end,
}} }}
function new_Modeltree(eid) function new_Modeltree(eid)
@ -33,7 +34,7 @@ end
-- Entity class -- Entity class
local Entity = {__index={ local Entity = {__index={
despawn=function(self) return entity.despawn(self.eid) end, despawn=function(self) return entities.despawn(self.eid) end,
}} }}
local entities = {} local entities = {}

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@ -21,15 +21,18 @@ extern const luaL_Reg jsonlib [];
extern const luaL_Reg mat4lib []; extern const luaL_Reg mat4lib [];
extern const luaL_Reg packlib []; extern const luaL_Reg packlib [];
extern const luaL_Reg playerlib []; extern const luaL_Reg playerlib [];
extern const luaL_Reg rigidbodylib [];
extern const luaL_Reg timelib []; extern const luaL_Reg timelib [];
extern const luaL_Reg tomllib []; extern const luaL_Reg tomllib [];
extern const luaL_Reg transformlib [];
extern const luaL_Reg vec2lib []; extern const luaL_Reg vec2lib [];
extern const luaL_Reg vec3lib []; extern const luaL_Reg vec3lib [];
extern const luaL_Reg vec4lib []; extern const luaL_Reg vec4lib [];
extern const luaL_Reg worldlib []; extern const luaL_Reg worldlib [];
// Components
extern const luaL_Reg modeltreelib [];
extern const luaL_Reg rigidbodylib [];
extern const luaL_Reg transformlib [];
// Lua Overrides // Lua Overrides
extern int l_print(lua::State* L); extern int l_print(lua::State* L);

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@ -4,6 +4,7 @@
#include "../../../world/Level.hpp" #include "../../../world/Level.hpp"
#include "../../../objects/Player.hpp" #include "../../../objects/Player.hpp"
#include "../../../objects/Entities.hpp" #include "../../../objects/Entities.hpp"
#include "../../../objects/rigging.hpp"
#include "../../../physics/Hitbox.hpp" #include "../../../physics/Hitbox.hpp"
#include "../../../window/Camera.hpp" #include "../../../window/Camera.hpp"
#include "../../../frontend/hud.hpp" #include "../../../frontend/hud.hpp"
@ -110,6 +111,16 @@ static int l_get_size(lua::State* L) {
return 0; return 0;
} }
static int l_modeltree_get_model(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
auto& rig = entity->getModeltree();
auto* rigConfig = rig.config;
auto index = lua::tointeger(L, 2);
return lua::pushstring(L, rigConfig->getNodes()[index]->getModelName());
}
return 0;
}
const luaL_Reg entitylib [] = { const luaL_Reg entitylib [] = {
{"exists", lua::wrap<l_exists>}, {"exists", lua::wrap<l_exists>},
{"spawn", lua::wrap<l_spawn>}, {"spawn", lua::wrap<l_spawn>},
@ -117,13 +128,18 @@ const luaL_Reg entitylib [] = {
{NULL, NULL} {NULL, NULL}
}; };
const luaL_Reg transformlib [] = { const luaL_Reg modeltreelib [] = {
{"get_model", lua::wrap<l_modeltree_get_model>},
{NULL, NULL}
};
const luaL_Reg transformlib [] = {
{"get_pos", lua::wrap<l_get_pos>}, {"get_pos", lua::wrap<l_get_pos>},
{"set_pos", lua::wrap<l_set_pos>}, {"set_pos", lua::wrap<l_set_pos>},
{"get_rot", lua::wrap<l_get_rot>}, {"get_rot", lua::wrap<l_get_rot>},
{"set_rot", lua::wrap<l_set_rot>}, {"set_rot", lua::wrap<l_set_rot>},
{NULL, NULL} {NULL, NULL}
}; };
const luaL_Reg rigidbodylib [] = { const luaL_Reg rigidbodylib [] = {
{"is_enabled", lua::wrap<l_is_enabled>}, {"is_enabled", lua::wrap<l_is_enabled>},

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@ -22,8 +22,8 @@ static void remove_lib_funcs(lua::State* L, const char* libname, const char* fun
pushnil(L); pushnil(L);
setfield(L, funcs[i], -2); setfield(L, funcs[i], -2);
} }
}
pop(L); pop(L);
}
} }
static void create_libs(lua::State* L) { static void create_libs(lua::State* L) {
@ -31,7 +31,6 @@ static void create_libs(lua::State* L) {
openlib(L, "block", blocklib); openlib(L, "block", blocklib);
openlib(L, "console", consolelib); openlib(L, "console", consolelib);
openlib(L, "core", corelib); openlib(L, "core", corelib);
openlib(L, "entity", entitylib);
openlib(L, "file", filelib); openlib(L, "file", filelib);
openlib(L, "gui", guilib); openlib(L, "gui", guilib);
openlib(L, "input", inputlib); openlib(L, "input", inputlib);
@ -48,7 +47,10 @@ static void create_libs(lua::State* L) {
openlib(L, "vec4", vec4lib); openlib(L, "vec4", vec4lib);
openlib(L, "world", worldlib); openlib(L, "world", worldlib);
openlib(L, "entities", entitylib);
// components // components
openlib(L, "__modeltree", modeltreelib);
openlib(L, "__rigidbody", rigidbodylib); openlib(L, "__rigidbody", rigidbodylib);
openlib(L, "__transform", transformlib); openlib(L, "__transform", transformlib);

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@ -28,6 +28,10 @@ void Entity::destroy() {
} }
} }
rigging::Rig& Entity::getModeltree() const {
return registry.get<rigging::Rig>(entity);
}
Entities::Entities(Level* level) : level(level) { Entities::Entities(Level* level) : level(level) {
} }

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@ -69,7 +69,8 @@ class LineBatch;
class ModelBatch; class ModelBatch;
class Frustum; class Frustum;
class Entities; class Entities;
namespace riggining {
namespace rigging {
struct Rig; struct Rig;
class RigConfig; class RigConfig;
} }
@ -112,6 +113,8 @@ public:
return registry.get<Scripting>(entity); return registry.get<Scripting>(entity);
} }
rigging::Rig& getModeltree() const;
entityid_t getUID() const { entityid_t getUID() const {
return registry.get<EntityId>(entity).uid; return registry.get<EntityId>(entity).uid;
} }

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@ -101,6 +101,10 @@ namespace rigging {
std::string_view src, std::string_view src,
std::string_view file std::string_view file
); );
const std::vector<RigNode*>& getNodes() const {
return nodes;
}
}; };
}; };