Use high-resolution timer for a better frame time
This commit is contained in:
parent
a964eeeca6
commit
3f531bbf98
@ -70,6 +70,10 @@ if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -no-pie -lstdc++fs")
|
||||
endif()
|
||||
|
||||
if (WIN32)
|
||||
target_link_libraries(${PROJECT_NAME} VoxelEngineSrc winmm)
|
||||
endif()
|
||||
|
||||
target_link_libraries(${PROJECT_NAME} VoxelEngineSrc ${CMAKE_DL_LIBS})
|
||||
|
||||
file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/res DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
|
||||
|
||||
@ -5,9 +5,10 @@
|
||||
#include <iomanip>
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
#include <thread>
|
||||
|
||||
#include "typedefs.hpp"
|
||||
#include "stringutil.hpp"
|
||||
#include "typedefs.hpp"
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <Windows.h>
|
||||
@ -34,6 +35,27 @@ std::string platform::detect_locale() {
|
||||
.replace(2, 1, "_")
|
||||
.substr(0, 5);
|
||||
}
|
||||
|
||||
void platform::sleep(size_t millis) {
|
||||
// Uses implementation from the SFML library
|
||||
// https://github.com/SFML/SFML/blob/master/src/SFML/System/Win32/SleepImpl.cpp
|
||||
|
||||
// Get the minimum supported timer resolution on this system
|
||||
static const UINT periodMin = []{
|
||||
TIMECAPS tc;
|
||||
timeGetDevCaps(&tc, sizeof(TIMECAPS));
|
||||
return tc.wPeriodMin;
|
||||
}();
|
||||
|
||||
// Set the timer resolution to the minimum for the Sleep call
|
||||
timeBeginPeriod(periodMin);
|
||||
|
||||
// Wait...
|
||||
Sleep(static_cast<DWORD>(millis));
|
||||
|
||||
// Reset the timer resolution back to the system default
|
||||
timeEndPeriod(periodMin);
|
||||
}
|
||||
#else
|
||||
|
||||
void platform::configure_encoding() {
|
||||
@ -47,6 +69,10 @@ std::string platform::detect_locale() {
|
||||
|
||||
return preferredLocaleName.substr(0, 5);
|
||||
}
|
||||
|
||||
void platform::sleep(size_t millis) {
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(millis));
|
||||
}
|
||||
#endif
|
||||
|
||||
void platform::open_folder(const std::filesystem::path& folder) {
|
||||
@ -54,11 +80,11 @@ void platform::open_folder(const std::filesystem::path& folder) {
|
||||
return;
|
||||
}
|
||||
#ifdef __APPLE__
|
||||
auto cmd = "open "+util::quote(folder.u8string());
|
||||
auto cmd = "open " + util::quote(folder.u8string());
|
||||
#elif defined(_WIN32)
|
||||
auto cmd = "start explorer "+util::quote(folder.u8string());
|
||||
auto cmd = "start explorer " + util::quote(folder.u8string());
|
||||
#else
|
||||
auto cmd = "xdg-open "+util::quote(folder.u8string());
|
||||
auto cmd = "xdg-open " + util::quote(folder.u8string());
|
||||
#endif
|
||||
system(cmd.c_str());
|
||||
}
|
||||
}
|
||||
@ -10,4 +10,6 @@ namespace platform {
|
||||
/// @brief Open folder using system file manager asynchronously
|
||||
/// @param folder target folder
|
||||
void open_folder(const std::filesystem::path& folder);
|
||||
/// Makes the current thread sleep for the specified amount of milliseconds.
|
||||
void sleep(size_t millis);
|
||||
}
|
||||
|
||||
@ -14,6 +14,8 @@
|
||||
#include "util/ObjectsKeeper.hpp"
|
||||
#include "Events.hpp"
|
||||
|
||||
#include "util/platform.hpp"
|
||||
|
||||
static debug::Logger logger("window");
|
||||
|
||||
GLFWwindow* Window::window = nullptr;
|
||||
@ -357,11 +359,14 @@ bool Window::isFullscreen() {
|
||||
void Window::swapBuffers() {
|
||||
glfwSwapBuffers(window);
|
||||
Window::resetScissor();
|
||||
double currentTime = time();
|
||||
if (framerate > 0 && currentTime - prevSwap < (1.0 / framerate)) {
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(static_cast<int>(
|
||||
(1.0 / framerate - (currentTime - prevSwap)) * 1000
|
||||
)));
|
||||
if (framerate > 0) {
|
||||
auto elapsedTime = time() - prevSwap;
|
||||
auto frameTime = 1.0 / framerate;
|
||||
if (elapsedTime < frameTime) {
|
||||
platform::sleep(
|
||||
static_cast<size_t>((frameTime - elapsedTime) * 1000)
|
||||
);
|
||||
}
|
||||
}
|
||||
prevSwap = time();
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user