contentpack remove feature WIP
This commit is contained in:
parent
a1f313bedc
commit
3862dbda66
@ -1,4 +1,5 @@
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// Example of a GLSL library
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#define PI 3.1415926535897932384626433832795
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#define PI2 (PI*2)
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vec4 decompress_light(float compressed_light) {
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vec4 result;
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@ -1,6 +1,7 @@
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# Menu
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menu.missing-content=Missing Content!
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world.convert-request=Content indices have changed! Convert world files?
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pack.remove-confirm=Do you want to erase all pack content from the world forever?
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error.pack-not-found=Could not to find pack
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error.dependency-not-found=Dependency pack is not found
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world.delete-confirm=Do you want to delete world forever?
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@ -10,6 +10,8 @@ Add=Добавить
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error.pack-not-found=Не удалось найти пакет
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error.dependency-not-found=Используемая зависимость не найдена
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pack.remove-confirm=Удалить весь поставляемый паком контент из мира (безвозвратно)?
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# Меню
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menu.New World=Новый Мир
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menu.Quit=Выход
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BIN
res/textures/gui/cross.png
Normal file
BIN
res/textures/gui/cross.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 6.1 KiB |
@ -70,6 +70,7 @@ void AssetsLoader::addDefaults(AssetsLoader& loader, const Content* content) {
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loader.add(ASSET_TEXTURE, TEXTURES_FOLDER"/gui/no_icon.png", "gui/no_icon");
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loader.add(ASSET_TEXTURE, TEXTURES_FOLDER"/gui/warning.png", "gui/warning");
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loader.add(ASSET_TEXTURE, TEXTURES_FOLDER"/gui/error.png", "gui/error");
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loader.add(ASSET_TEXTURE, TEXTURES_FOLDER"/gui/cross.png", "gui/cross");
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if (content) {
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loader.add(ASSET_SHADER, SHADERS_FOLDER"/ui3d", "ui3d");
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loader.add(ASSET_SHADER, SHADERS_FOLDER"/background", "background");
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@ -79,7 +80,8 @@ void AssetsLoader::addDefaults(AssetsLoader& loader, const Content* content) {
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loader.add(ASSET_TEXTURE, TEXTURES_FOLDER"/gui/crosshair.png", "gui/crosshair");
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addLayouts(0, "core", loader.getPaths()->getMainRoot()/fs::path("layouts"), loader);
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for (auto& pack : content->getPacks()) {
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for (auto& entry : content->getPacks()) {
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auto pack = entry.second.get();
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auto& info = pack->getInfo();
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fs::path folder = info.folder / fs::path("layouts");
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addLayouts(pack->getEnvironment()->getId(), info.id, folder, loader);
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@ -26,7 +26,7 @@ void ContentBuilder::add(ItemDef* def) {
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}
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void ContentBuilder::add(ContentPackRuntime* pack) {
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packs.push_back(std::unique_ptr<ContentPackRuntime>(pack));
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packs.emplace(pack->getId(), pack);
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}
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Block& ContentBuilder::createBlock(std::string id) {
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@ -136,7 +136,7 @@ Content::Content(ContentIndices* indices,
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std::unique_ptr<DrawGroups> drawGroups,
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std::unordered_map<std::string, Block*> blockDefs,
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std::unordered_map<std::string, ItemDef*> itemDefs,
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std::vector<std::unique_ptr<ContentPackRuntime>> packs)
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std::unordered_map<std::string, std::unique_ptr<ContentPackRuntime>> packs)
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: blockDefs(blockDefs),
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itemDefs(itemDefs),
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indices(indices),
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@ -179,6 +179,14 @@ ItemDef& Content::requireItem(std::string id) const {
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return *found->second;
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}
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const std::vector<std::unique_ptr<ContentPackRuntime>>& Content::getPacks() const {
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const ContentPackRuntime* Content::getPackRuntime(std::string id) const {
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auto found = packs.find(id);
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if (found == packs.end()) {
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return nullptr;
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}
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return found->second.get();
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}
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const std::unordered_map<std::string, std::unique_ptr<ContentPackRuntime>>& Content::getPacks() const {
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return packs;
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}
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@ -48,7 +48,7 @@ class ContentBuilder {
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std::unordered_map<std::string, ItemDef*> itemDefs;
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std::vector<std::string> itemIds;
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std::vector<std::unique_ptr<ContentPackRuntime>> packs;
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std::unordered_map<std::string, std::unique_ptr<ContentPackRuntime>> packs;
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public:
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~ContentBuilder();
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@ -108,7 +108,7 @@ class Content {
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std::unordered_map<std::string, Block*> blockDefs;
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std::unordered_map<std::string, ItemDef*> itemDefs;
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std::unique_ptr<ContentIndices> indices;
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std::vector<std::unique_ptr<ContentPackRuntime>> packs;
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std::unordered_map<std::string, std::unique_ptr<ContentPackRuntime>> packs;
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public:
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std::unique_ptr<DrawGroups> const drawGroups;
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@ -116,7 +116,7 @@ public:
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std::unique_ptr<DrawGroups> drawGroups,
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std::unordered_map<std::string, Block*> blockDefs,
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std::unordered_map<std::string, ItemDef*> itemDefs,
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std::vector<std::unique_ptr<ContentPackRuntime>> packs);
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std::unordered_map<std::string, std::unique_ptr<ContentPackRuntime>> packs);
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~Content();
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inline ContentIndices* getIndices() const {
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@ -129,7 +129,9 @@ public:
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ItemDef* findItem(std::string id) const;
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ItemDef& requireItem(std::string id) const;
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const std::vector<std::unique_ptr<ContentPackRuntime>>& getPacks() const;
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const ContentPackRuntime* getPackRuntime(std::string id) const;
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const std::unordered_map<std::string, std::unique_ptr<ContentPackRuntime>>& getPacks() const;
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};
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#endif // CONTENT_CONTENT_H_
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@ -294,6 +294,7 @@ void ContentLoader::load(ContentBuilder& builder) {
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auto runtime = new ContentPackRuntime(*pack, scripting::create_pack_environment(*pack));
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builder.add(runtime);
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env = runtime->getEnvironment()->getId();
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ContentPackStats& stats = runtime->getStatsWriteable();
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fixPackIndices();
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@ -306,6 +307,7 @@ void ContentLoader::load(ContentBuilder& builder) {
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if (!fs::is_regular_file(pack->getContentFile()))
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return;
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auto root = files::read_json(pack->getContentFile());
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auto blocksarr = root->list("blocks");
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if (blocksarr) {
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@ -314,6 +316,7 @@ void ContentLoader::load(ContentBuilder& builder) {
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std::string full = pack->id+":"+name;
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auto& def = builder.createBlock(full);
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loadBlock(def, full, name);
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stats.totalBlocks++;
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if (!def.hidden) {
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auto& item = builder.createItem(full+BLOCK_ITEM_SUFFIX);
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item.generated = true;
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@ -324,6 +327,7 @@ void ContentLoader::load(ContentBuilder& builder) {
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for (uint j = 0; j < 4; j++) {
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item.emission[j] = def.emission[j];
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}
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stats.totalItems++;
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}
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}
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}
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@ -334,6 +338,7 @@ void ContentLoader::load(ContentBuilder& builder) {
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std::string name = itemsarr->str(i);
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std::string full = pack->id+":"+name;
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loadItem(builder.createItem(full), full, name);
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stats.totalItems++;
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}
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}
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}
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@ -77,8 +77,18 @@ struct ContentPack {
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);
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};
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struct ContentPackStats {
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size_t totalBlocks;
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size_t totalItems;
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inline bool hasSavingContent() const {
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return totalBlocks + totalItems > 0;
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}
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};
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class ContentPackRuntime {
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ContentPack info;
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ContentPackStats stats {};
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std::unique_ptr<scripting::Environment> env;
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public:
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ContentPackRuntime(
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@ -86,6 +96,14 @@ public:
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std::unique_ptr<scripting::Environment> env
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);
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inline const ContentPackStats& getStats() const {
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return stats;
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}
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inline ContentPackStats& getStatsWriteable() {
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return stats;
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}
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inline const std::string& getId() {
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return info.id;
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}
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@ -592,3 +592,25 @@ void WorldFiles::addPack(const World* world, const std::string& id) {
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}
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files::write_string(file, ss.str());
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}
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void WorldFiles::removePack(const World* world, const std::string& id) {
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fs::path file = getPacksFile();
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if (!fs::is_regular_file(file)) {
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if (!fs::is_directory(directory)) {
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fs::create_directories(directory);
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}
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writePacks(world);
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}
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auto packs = files::read_list(file);
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auto found = std::find(packs.begin(), packs.end(), id);
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if (found != packs.end()) {
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packs.erase(found);
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}
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std::stringstream ss;
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ss << "# autogenerated; do not modify\n";
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for (const auto& pack : packs) {
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ss << pack << "\n";
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}
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files::write_string(file, ss.str());
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}
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@ -86,31 +86,27 @@ class WorldFiles {
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WorldRegion* getRegion(regionsmap& regions, int x, int z);
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WorldRegion* getOrCreateRegion(regionsmap& regions, int x, int z);
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/* Compress buffer with extrle
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@param src source buffer
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@param srclen length of source buffer
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@param len (out argument) length of result buffer */
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/// @brief Compress buffer with extrle
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/// @param src source buffer
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/// @param srclen length of the source buffer
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/// @param len (out argument) length of result buffer
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/// @return compressed bytes array
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ubyte* compress(const ubyte* src, size_t srclen, size_t& len);
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/* Decompress buffer with extrle
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@param src compressed buffer
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@param srclen length of compressed buffer
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@param dstlen max expected length of source buffer */
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/// @brief Decompress buffer with extrle
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/// @param src compressed buffer
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/// @param srclen length of compressed buffer
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/// @param dstlen max expected length of source buffer
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/// @return decompressed bytes array
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ubyte* decompress(const ubyte* src, size_t srclen, size_t dstlen);
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ubyte* readChunkData(int x, int y,
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uint32_t& length,
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fs::path folder,
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int layer);
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void fetchChunks(WorldRegion* region, int x, int y,
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fs::path folder, int layer);
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ubyte* readChunkData(int x, int y, uint32_t& length, fs::path folder, int layer);
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void writeRegions(regionsmap& regions,
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const fs::path& folder, int layer);
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void fetchChunks(WorldRegion* region, int x, int y, fs::path folder, int layer);
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ubyte* getData(regionsmap& regions,
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const fs::path& folder,
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int x, int z, int layer, bool compression);
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void writeRegions(regionsmap& regions, const fs::path& folder, int layer);
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ubyte* getData(regionsmap& regions, const fs::path& folder, int x, int z, int layer, bool compression);
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regfile* getRegFile(glm::ivec3 coord, const fs::path& folder);
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@ -145,18 +141,31 @@ public:
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bool readWorldInfo(World* world);
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bool readPlayer(std::shared_ptr<Player> player);
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void writeRegion(int x, int y,
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WorldRegion* entry,
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fs::path file,
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int layer);
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void writeRegion(int x, int y, WorldRegion* entry, fs::path file, int layer);
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/// @brief Write player data to world files
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/// @param player target player
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void writePlayer(std::shared_ptr<Player> player);
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/* @param world world info to save (nullable) */
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/// @brief Write all unsaved data to world files
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/// @param world target world
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/// @param content world content
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void write(const World* world, const Content* content);
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void writePacks(const World* world);
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void writeIndices(const ContentIndices* indices);
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/* Append pack to packs.list without duplicate check */
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/// @brief Append pack to the packs list without duplicate check and
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/// dependencies resolve
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/// @param world target world
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/// @param id pack id
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void addPack(const World* world, const std::string& id);
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/// @brief Remove pack from the list (does not remove indices)
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/// @param world target world
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/// @param id pack id
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void removePack(const World* world, const std::string& id);
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static const char* WORLD_FILE;
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};
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@ -170,6 +170,7 @@ void WorldRenderer::draw(const GfxContext& pctx, Camera* camera, bool hudVisible
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shader->uniform1f("u_gamma", settings.graphics.gamma);
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shader->uniform1f("u_fogFactor", fogFactor);
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shader->uniform1f("u_fogCurve", settings.graphics.fogCurve);
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shader->uniform1f("u_dayTime", level->world->daytime);
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shader->uniform3f("u_cameraPos", camera->position);
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shader->uniform1i("u_cubemap", 1);
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{
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@ -342,7 +342,8 @@ std::shared_ptr<Panel> create_packs_panel(
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const std::vector<ContentPack>& packs,
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Engine* engine,
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bool backbutton,
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packconsumer callback
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packconsumer callback,
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packconsumer remover
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){
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auto assets = engine->getAssets();
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auto panel = std::make_shared<Panel>(vec2(550, 200), vec4(5.0f));
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@ -358,7 +359,12 @@ std::shared_ptr<Panel> create_packs_panel(
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callback(pack);
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});
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}
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auto idlabel = std::make_shared<Label>("["+pack.id+"]");
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auto runtime = engine->getContent()->getPackRuntime(pack.id);
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auto idlabel = std::make_shared<Label>(
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(runtime && runtime->getStats().hasSavingContent())
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? "*["+pack.id+"]"
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: "["+pack.id+"]"
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);
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idlabel->setColor(vec4(1, 1, 1, 0.5f));
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idlabel->setSize(vec2(300, 25));
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idlabel->setAlign(Align::right);
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@ -390,6 +396,19 @@ std::shared_ptr<Panel> create_packs_panel(
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packpanel->add(descriptionlabel, vec2(80, 28));
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packpanel->add(std::make_shared<Image>(icon, vec2(64)), vec2(8));
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if (remover && pack.id != "base") {
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auto remimg = std::make_shared<Image>("gui/cross", vec2(32));
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remimg->setColor(vec4(1.f, 1.f, 1.f, 0.5f));
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auto rembtn = std::make_shared<Button>(remimg, vec4(2));
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rembtn->setColor(vec4(0.0f));
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rembtn->setHoverColor(vec4(1.0f, 1.0f, 1.0f, 0.17f));
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rembtn->listenAction([=](GUI* gui) {
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remover(pack);
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});
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packpanel->add(rembtn, vec2(470, 22));
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}
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panel->add(packpanel);
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}
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if (backbutton) {
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@ -398,8 +417,15 @@ std::shared_ptr<Panel> create_packs_panel(
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return panel;
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}
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static void reopen_world(Engine* engine, World* world) {
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std::string wname = world->getName();
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engine->setScreen(nullptr);
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engine->setScreen(std::make_shared<MenuScreen>(engine));
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open_world(wname, engine);
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}
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// TODO: refactor
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void create_content_panel(Engine* engine) {
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void create_content_panel(Engine* engine, Level* level) {
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auto menu = engine->getGUI()->getMenu();
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auto paths = engine->getPaths();
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auto mainPanel = create_page(engine, "content", 550, 0.0f, 5);
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@ -415,16 +441,29 @@ void create_content_panel(Engine* engine) {
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}
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}
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auto panel = create_packs_panel(engine->getContentPacks(), engine, false, nullptr);
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auto panel = create_packs_panel(
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engine->getContentPacks(), engine, false, nullptr,
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[=](const ContentPack& pack) {
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auto runtime = engine->getContent()->getPackRuntime(pack.id);
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if (runtime->getStats().hasSavingContent()) {
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guiutil::confirm(engine->getGUI(), langs::get(L"remove-confirm", L"pack")+
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L" ("+util::str2wstr_utf8(pack.id)+L")", [=]() {
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// FIXME: work in progress
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});
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} else {
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auto world = level->getWorld();
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world->wfile->removePack(world, pack.id);
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reopen_world(engine, world);
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}
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}
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);
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mainPanel->add(panel);
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mainPanel->add(create_button(
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langs::get(L"Add", L"content"), vec4(10.0f), vec4(1), [=](GUI* gui) {
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auto panel = create_packs_panel(scanned, engine, true,
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[=](const ContentPack& pack) {
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auto screen = dynamic_cast<LevelScreen*>(engine->getScreen().get());
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auto level = screen->getLevel();
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auto world = level->getWorld();
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auto worldFolder = paths->getWorldFolder();
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for (const auto& dependency : pack.dependencies) {
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fs::path folder = ContentPack::findPack(paths, worldFolder, dependency);
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@ -437,14 +476,9 @@ void create_content_panel(Engine* engine) {
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world->wfile->addPack(world, dependency);
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}
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}
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world->wfile->addPack(world, pack.id);
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std::string wname = world->getName();
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engine->setScreen(nullptr);
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engine->setScreen(std::make_shared<MenuScreen>(engine));
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open_world(wname, engine);
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});
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reopen_world(engine, world);
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}, nullptr);
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menu->addPage("content-packs", panel);
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menu->setPage("content-packs");
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}));
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@ -691,7 +725,7 @@ void create_settings_panel(Engine* engine) {
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panel->add(guiutil::backButton(menu));
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}
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void create_pause_panel(Engine* engine) {
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void menus::create_pause_panel(Engine* engine, Level* level) {
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auto menu = engine->getGUI()->getMenu();
|
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auto panel = create_page(engine, "pause", 400, 0.0f, 1);
|
||||
|
||||
@ -699,7 +733,7 @@ void create_pause_panel(Engine* engine) {
|
||||
menu->reset();
|
||||
}));
|
||||
panel->add(create_button(L"Content", vec4(10.0f), vec4(1), [=](GUI*) {
|
||||
create_content_panel(engine);
|
||||
create_content_panel(engine, level);
|
||||
menu->setPage("content");
|
||||
}));
|
||||
panel->add(guiutil::gotoButton(L"Settings", "settings", menu));
|
||||
@ -717,10 +751,9 @@ void menus::create_menus(Engine* engine) {
|
||||
create_new_world_panel(engine);
|
||||
create_settings_panel(engine);
|
||||
create_controls_panel(engine);
|
||||
create_pause_panel(engine);
|
||||
create_languages_panel(engine);
|
||||
create_world_generators_panel(engine);
|
||||
create_main_menu_panel(engine);
|
||||
create_world_generators_panel(engine);
|
||||
}
|
||||
|
||||
void menus::refresh_menus(Engine* engine) {
|
||||
|
||||
@ -2,9 +2,11 @@
|
||||
#define FRONTEND_MENU_H_
|
||||
|
||||
class Engine;
|
||||
class Level;
|
||||
|
||||
namespace menus {
|
||||
void create_version_label(Engine* engine);
|
||||
void create_pause_panel(Engine* engine, Level* level);
|
||||
void create_menus(Engine* engine);
|
||||
void refresh_menus(Engine* engine);
|
||||
}
|
||||
|
||||
@ -87,22 +87,25 @@ void MenuScreen::draw(float delta) {
|
||||
|
||||
static bool backlight;
|
||||
|
||||
LevelScreen::LevelScreen(Engine* engine, Level* level)
|
||||
: Screen(engine),
|
||||
level(level),
|
||||
frontend(std::make_unique<LevelFrontend>(level, engine->getAssets())),
|
||||
hud(std::make_unique<Hud>(engine, frontend.get())),
|
||||
worldRenderer(std::make_unique<WorldRenderer>(engine, frontend.get())),
|
||||
controller(std::make_unique<LevelController>(engine->getSettings(), level)) {
|
||||
LevelScreen::LevelScreen(Engine* engine, Level* level) : Screen(engine), level(level){
|
||||
menus::create_pause_panel(engine, level);
|
||||
|
||||
auto& settings = engine->getSettings();
|
||||
auto assets = engine->getAssets();
|
||||
|
||||
controller = std::make_unique<LevelController>(settings, level);
|
||||
frontend = std::make_unique<LevelFrontend>(level, assets);
|
||||
worldRenderer = std::make_unique<WorldRenderer>(engine, frontend.get());
|
||||
hud = std::make_unique<Hud>(engine, frontend.get());
|
||||
|
||||
backlight = settings.graphics.backlight;
|
||||
|
||||
animator.reset(new TextureAnimator());
|
||||
animator->addAnimations(engine->getAssets()->getAnimations());
|
||||
animator = std::make_unique<TextureAnimator>();
|
||||
animator->addAnimations(assets->getAnimations());
|
||||
|
||||
auto content = level->content;
|
||||
for (auto& pack : content->getPacks()) {
|
||||
for (auto& entry : content->getPacks()) {
|
||||
auto pack = entry.second.get();
|
||||
const ContentPack& info = pack->getInfo();
|
||||
fs::path scriptFile = info.folder/fs::path("scripts/hud.lua");
|
||||
if (fs::is_regular_file(scriptFile)) {
|
||||
|
||||
@ -4,9 +4,11 @@
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <string.h>
|
||||
|
||||
bool Events::_keys[KEYS_BUFFER_SIZE] = {};
|
||||
uint Events::_frames[KEYS_BUFFER_SIZE] = {};
|
||||
uint Events::_current = 0;
|
||||
inline constexpr short _MOUSE_KEYS_OFFSET = 1024;
|
||||
|
||||
bool Events::keys[KEYS_BUFFER_SIZE] = {};
|
||||
uint Events::frames[KEYS_BUFFER_SIZE] = {};
|
||||
uint Events::currentFrame = 0;
|
||||
int Events::scroll = 0;
|
||||
glm::vec2 Events::delta = {};
|
||||
glm::vec2 Events::cursor = {};
|
||||
@ -22,10 +24,9 @@ bool Events::pressed(keycode keycode) {
|
||||
|
||||
bool Events::pressed(int keycode) {
|
||||
if (keycode < 0 || keycode >= KEYS_BUFFER_SIZE) {
|
||||
fprintf(stderr, "pressed %i\n", keycode); //FIXME: unreasonable cstdio usage
|
||||
return false;
|
||||
}
|
||||
return _keys[keycode];
|
||||
return keys[keycode];
|
||||
}
|
||||
|
||||
bool Events::jpressed(keycode keycode) {
|
||||
@ -33,7 +34,7 @@ bool Events::jpressed(keycode keycode) {
|
||||
}
|
||||
|
||||
bool Events::jpressed(int keycode) {
|
||||
return Events::pressed(keycode) && _frames[keycode] == _current;
|
||||
return Events::pressed(keycode) && frames[keycode] == currentFrame;
|
||||
}
|
||||
|
||||
bool Events::clicked(mousecode button) {
|
||||
@ -58,7 +59,7 @@ void Events::toggleCursor() {
|
||||
}
|
||||
|
||||
void Events::pollEvents() {
|
||||
_current++;
|
||||
currentFrame++;
|
||||
delta.x = 0.f;
|
||||
delta.y = 0.f;
|
||||
scroll = 0;
|
||||
@ -120,8 +121,8 @@ bool Events::jactive(std::string name) {
|
||||
}
|
||||
|
||||
void Events::setKey(int key, bool b) {
|
||||
Events::_keys[key] = b;
|
||||
Events::_frames[key] = Events::_current;
|
||||
Events::keys[key] = b;
|
||||
Events::frames[key] = currentFrame;
|
||||
}
|
||||
|
||||
void Events::setButton(int button, bool b) {
|
||||
|
||||
@ -7,21 +7,19 @@
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <unordered_map>
|
||||
#include "../typedefs.h"
|
||||
|
||||
typedef unsigned int uint;
|
||||
|
||||
const short KEYS_BUFFER_SIZE = 1036;
|
||||
const short _MOUSE_KEYS_OFFSET = 1024;
|
||||
inline constexpr short KEYS_BUFFER_SIZE = 1036;
|
||||
|
||||
class Events {
|
||||
static bool keys[KEYS_BUFFER_SIZE];
|
||||
static uint frames[KEYS_BUFFER_SIZE];
|
||||
static uint currentFrame;
|
||||
static bool cursor_drag;
|
||||
public:
|
||||
static bool _keys[KEYS_BUFFER_SIZE];
|
||||
static uint _frames[KEYS_BUFFER_SIZE];
|
||||
static uint _current;
|
||||
static int scroll;
|
||||
static glm::vec2 delta;
|
||||
static glm::vec2 cursor;
|
||||
static bool cursor_drag;
|
||||
static bool _cursor_locked;
|
||||
static std::vector<uint> codepoints;
|
||||
static std::vector<keycode> pressedKeys;
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user