Merge branch 'main' into dev

This commit is contained in:
MihailRis 2025-08-24 17:31:34 +03:00
commit 383dacf616
7 changed files with 46 additions and 18 deletions

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@ -28,3 +28,9 @@ assert(#arr == arr:get_capacity())
arr = Bytearray({0, 2, 7, 1, 16, 75, 25}) arr = Bytearray({0, 2, 7, 1, 16, 75, 25})
assert(arr[6] == 75) assert(arr[6] == 75)
arr:insert(2, {5, 6})
assert(arr[#arr] == 25)
assert(arr[2] == 5)
assert(arr[3] == 6)

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@ -71,7 +71,7 @@ local function insert(self, index, b)
if self.size + elems > self.capacity then if self.size + elems > self.capacity then
grow_buffer(self, elems) grow_buffer(self, elems)
end end
for i=self.size, index - 1, -1 do for i = self.size - 1, index - 1, -1 do
self.bytes[i + elems] = self.bytes[i] self.bytes[i + elems] = self.bytes[i]
end end
if _type(b) == "number" then if _type(b) == "number" then

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@ -16,7 +16,7 @@ using namespace scripting;
static int l_save_fragment(lua::State* L) { static int l_save_fragment(lua::State* L) {
auto fragment = lua::touserdata<lua::LuaVoxelFragment>(L, 1); auto fragment = lua::touserdata<lua::LuaVoxelFragment>(L, 1);
auto file = lua::require_string(L, 2); auto file = lua::require_string(L, 2);
auto map = fragment->getFragment()->serialize(); auto map = fragment->getFragment(0)->serialize();
auto bytes = json::to_binary(map, true); auto bytes = json::to_binary(map, true);
io::write_bytes(file, bytes.data(), bytes.size()); io::write_bytes(file, bytes.data(), bytes.size());
return 0; return 0;
@ -30,8 +30,15 @@ static int l_create_fragment(lua::State* L) {
auto fragment = auto fragment =
VoxelFragment::create(*level, pointA, pointB, crop, saveEntities); VoxelFragment::create(*level, pointA, pointB, crop, saveEntities);
fragment->prepare(*content);
std::array<std::shared_ptr<VoxelFragment>, 4> fragmentVariants {
std::move(fragment)
};
for (size_t i = 1; i < 4; i++) {
fragmentVariants[i] = fragmentVariants[i - 1]->rotated(*content);
}
return lua::newuserdata<lua::LuaVoxelFragment>( return lua::newuserdata<lua::LuaVoxelFragment>(
L, std::shared_ptr<VoxelFragment>(std::move(fragment)) L, std::move(fragmentVariants)
); );
} }
@ -53,7 +60,15 @@ static int l_load_fragment(lua::State* L) {
auto fragment = std::make_shared<VoxelFragment>(); auto fragment = std::make_shared<VoxelFragment>();
fragment->deserialize(map); fragment->deserialize(map);
fragment->prepare(*content); fragment->prepare(*content);
return lua::newuserdata<lua::LuaVoxelFragment>(L, std::move(fragment)); std::array<std::shared_ptr<VoxelFragment>, 4> fragmentVariants {
std::move(fragment)
};
for (size_t i = 1; i < 4; i++) {
fragmentVariants[i] = fragmentVariants[i - 1]->rotated(*content);
}
return lua::newuserdata<lua::LuaVoxelFragment>(
L, std::move(fragmentVariants)
);
} }
/// @brief Get a list of all world generators /// @brief Get a list of all world generators

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@ -2,6 +2,7 @@
#include <string> #include <string>
#include <vector> #include <vector>
#include <array>
#include "lua_commons.hpp" #include "lua_commons.hpp"
@ -55,14 +56,16 @@ namespace lua {
static_assert(!std::is_abstract<LuaHeightmap>()); static_assert(!std::is_abstract<LuaHeightmap>());
class LuaVoxelFragment : public Userdata { class LuaVoxelFragment : public Userdata {
std::shared_ptr<VoxelFragment> fragment; std::array<std::shared_ptr<VoxelFragment>, 4> fragmentVariants;
public: public:
LuaVoxelFragment(std::shared_ptr<VoxelFragment> fragment); LuaVoxelFragment(
std::array<std::shared_ptr<VoxelFragment>, 4> fragmentVariants
);
virtual ~LuaVoxelFragment(); virtual ~LuaVoxelFragment();
std::shared_ptr<VoxelFragment> getFragment() const { std::shared_ptr<VoxelFragment> getFragment(size_t rotation) const {
return fragment; return fragmentVariants.at(rotation & 0b11);
} }
const std::string& getTypeName() const override { const std::string& getTypeName() const override {

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@ -8,15 +8,20 @@
using namespace lua; using namespace lua;
LuaVoxelFragment::LuaVoxelFragment(std::shared_ptr<VoxelFragment> fragment) LuaVoxelFragment::LuaVoxelFragment(
: fragment(std::move(fragment)) {} std::array<std::shared_ptr<VoxelFragment>, 4> fragmentVariants
)
: fragmentVariants(std::move(fragmentVariants)) {
}
LuaVoxelFragment::~LuaVoxelFragment() { LuaVoxelFragment::~LuaVoxelFragment() {
} }
static int l_crop(lua::State* L) { static int l_crop(lua::State* L) {
if (auto fragment = touserdata<LuaVoxelFragment>(L, 1)) { if (auto fragment = touserdata<LuaVoxelFragment>(L, 1)) {
fragment->getFragment()->crop(); for (size_t i = 0; i < 4; i++) {
fragment->getFragment(i)->crop();
}
} }
return 0; return 0;
} }
@ -24,9 +29,9 @@ static int l_crop(lua::State* L) {
static int l_place(lua::State* L) { static int l_place(lua::State* L) {
if (auto fragment = touserdata<LuaVoxelFragment>(L, 1)) { if (auto fragment = touserdata<LuaVoxelFragment>(L, 1)) {
auto offset = tovec3(L, 2); auto offset = tovec3(L, 2);
int rotation = tointeger(L, 3) & 0b11; int rotation = tointeger(L, 3);
fragment->getFragment()->place( fragment->getFragment(rotation)->place(
*scripting::level->chunks, offset, rotation *scripting::level->chunks, offset
); );
} }
return 0; return 0;
@ -50,7 +55,7 @@ static int l_meta_index(lua::State* L) {
if (isstring(L, 2)) { if (isstring(L, 2)) {
auto fieldname = tostring(L, 2); auto fieldname = tostring(L, 2);
if (!std::strcmp(fieldname, "size")) { if (!std::strcmp(fieldname, "size")) {
return pushivec(L, fragment->getFragment()->getSize()); return pushivec(L, fragment->getFragment(0)->getSize());
} else { } else {
auto found = methods.find(tostring(L, 2)); auto found = methods.find(tostring(L, 2));
if (found != methods.end()) { if (found != methods.end()) {

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@ -171,7 +171,7 @@ void VoxelFragment::prepare(const Content& content) {
} }
void VoxelFragment::place( void VoxelFragment::place(
GlobalChunks& chunks, const glm::ivec3& offset, ubyte rotation GlobalChunks& chunks, const glm::ivec3& offset
) { ) {
auto& structVoxels = getRuntimeVoxels(); auto& structVoxels = getRuntimeVoxels();
for (int y = 0; y < size.y; y++) { for (int y = 0; y < size.y; y++) {

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@ -45,8 +45,7 @@ public:
/// @brief Place fragment to the world /// @brief Place fragment to the world
/// @param offset target location /// @param offset target location
/// @param rotation rotation index void place(GlobalChunks& chunks, const glm::ivec3& offset);
void place(GlobalChunks& chunks, const glm::ivec3& offset, ubyte rotation);
/// @brief Create structure copy rotated 90 deg. clockwise /// @brief Create structure copy rotated 90 deg. clockwise
std::unique_ptr<VoxelFragment> rotated(const Content& content) const; std::unique_ptr<VoxelFragment> rotated(const Content& content) const;