From 37dd882fdbce149537d905269d178298c79bba10 Mon Sep 17 00:00:00 2001 From: MihailRis Date: Wed, 29 Jun 2022 20:13:49 +0300 Subject: [PATCH] Small chunks render fix --- src/voxels/ChunksController.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/voxels/ChunksController.cpp b/src/voxels/ChunksController.cpp index 9d8d3489..05b1ab28 100644 --- a/src/voxels/ChunksController.cpp +++ b/src/voxels/ChunksController.cpp @@ -149,6 +149,8 @@ bool ChunksController::_buildMeshes(VoxelRenderer* renderer, int tick) { if (chunk->renderData.vertices > (void*)1){ const int chunk_attrs[] = {3,2,4, 0}; Mesh* mesh = new Mesh(chunk->renderData.vertices, chunk->renderData.size / CHUNK_VERTEX_SIZE, chunk_attrs); + if (chunks->meshes[index]) + delete chunks->meshes[index]; chunks->meshes[index] = mesh; delete[] chunk->renderData.vertices; chunk->renderData.vertices = nullptr; @@ -209,8 +211,6 @@ bool ChunksController::_buildMeshes(VoxelRenderer* renderer, int tick) { Mesh* mesh = chunks->meshes[index]; if (mesh == nullptr || chunk->modified){ Chunk* closes[27]; - if (mesh != nullptr) - delete mesh; if (chunk->isEmpty()){ chunks->meshes[index] = nullptr; return false;