add new methods to PseudoRandom & move this class to util::
This commit is contained in:
parent
c987bbd34f
commit
36eed38b4c
@ -15,7 +15,7 @@ using inventories_map = std::unordered_map<int64_t, std::shared_ptr<Inventory>>;
|
||||
class Inventories {
|
||||
Level& level;
|
||||
inventories_map map;
|
||||
PseudoRandom random;
|
||||
util::PseudoRandom random;
|
||||
public:
|
||||
Inventories(Level& level);
|
||||
~Inventories();
|
||||
|
||||
@ -4,49 +4,63 @@
|
||||
|
||||
#include <ctime>
|
||||
|
||||
class PseudoRandom {
|
||||
unsigned short seed;
|
||||
public:
|
||||
PseudoRandom() {
|
||||
seed = (unsigned short)time(0);
|
||||
}
|
||||
namespace util {
|
||||
class PseudoRandom {
|
||||
unsigned short seed;
|
||||
public:
|
||||
PseudoRandom() {
|
||||
seed = static_cast<unsigned short>(time(0));
|
||||
}
|
||||
|
||||
int rand() {
|
||||
seed = (seed + 0x7ed5 + (seed << 6));
|
||||
seed = (seed ^ 0xc23c ^ (seed >> 9));
|
||||
seed = (seed + 0x1656 + (seed << 3));
|
||||
seed = ((seed + 0xa264) ^ (seed << 4));
|
||||
seed = (seed + 0xfd70 - (seed << 3));
|
||||
seed = (seed ^ 0xba49 ^ (seed >> 8));
|
||||
int rand() {
|
||||
seed = (seed + 0x7ed5 + (seed << 6));
|
||||
seed = (seed ^ 0xc23c ^ (seed >> 9));
|
||||
seed = (seed + 0x1656 + (seed << 3));
|
||||
seed = ((seed + 0xa264) ^ (seed << 4));
|
||||
seed = (seed + 0xfd70 - (seed << 3));
|
||||
seed = (seed ^ 0xba49 ^ (seed >> 8));
|
||||
|
||||
return (int)seed;
|
||||
}
|
||||
return static_cast<int>(seed);
|
||||
}
|
||||
|
||||
int32_t rand32() {
|
||||
return (rand() << 16) | rand();
|
||||
}
|
||||
int32_t rand32() {
|
||||
return (rand() << 16) | rand();
|
||||
}
|
||||
|
||||
uint32_t randU32() {
|
||||
return (rand() << 16) | rand();
|
||||
}
|
||||
uint32_t randU32() {
|
||||
return (rand() << 16) | rand();
|
||||
}
|
||||
|
||||
int64_t rand64() {
|
||||
uint64_t x = randU32();
|
||||
uint64_t y = randU32();
|
||||
return (x << 32ULL) | y;
|
||||
}
|
||||
int64_t rand64() {
|
||||
uint64_t x = randU32();
|
||||
uint64_t y = randU32();
|
||||
return (x << 32ULL) | y;
|
||||
}
|
||||
|
||||
void setSeed(int number) {
|
||||
seed =
|
||||
((unsigned short)(number * 23729) ^ (unsigned short)(number + 16786)
|
||||
);
|
||||
rand();
|
||||
}
|
||||
void setSeed(int number1, int number2) {
|
||||
seed =
|
||||
(((unsigned short)(number1 * 23729) |
|
||||
(unsigned short)(number2 % 16786)) ^
|
||||
(unsigned short)(number2 * number1));
|
||||
rand();
|
||||
}
|
||||
};
|
||||
uint64_t randU64() {
|
||||
uint64_t x = randU32();
|
||||
uint64_t y = randU32();
|
||||
return (x << 32ULL) | y;
|
||||
}
|
||||
|
||||
float randFloat() {
|
||||
return randU32() / static_cast<float>(UINT32_MAX);
|
||||
}
|
||||
|
||||
double randDouble() {
|
||||
return randU64() / static_cast<double>(UINT64_MAX);
|
||||
}
|
||||
|
||||
void setSeed(int number) {
|
||||
seed = (static_cast<unsigned short>(number * 23729) ^
|
||||
static_cast<unsigned short>(number + 16786));
|
||||
rand();
|
||||
}
|
||||
void setSeed(int number1, int number2) {
|
||||
seed = ((static_cast<unsigned short>(number1 * 23729) |
|
||||
static_cast<unsigned short>(number2 % 16786)) ^
|
||||
static_cast<unsigned short>(number2 * number1));
|
||||
rand();
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
@ -173,7 +173,6 @@ void WorldGenerator::generateStructures(
|
||||
}
|
||||
const auto& biomes = prototype.biomes;
|
||||
const auto& heightmap = prototype.heightmap;
|
||||
const auto& heights = heightmap->getValues();
|
||||
|
||||
util::concat(prototype.structures, def.script->placeStructures(
|
||||
{chunkX * CHUNK_W, chunkZ * CHUNK_D}, {CHUNK_W, CHUNK_D}, seed,
|
||||
@ -189,13 +188,13 @@ void WorldGenerator::generateStructures(
|
||||
offset, placement.structure, placement.rotation, chunkX, chunkZ);
|
||||
}
|
||||
|
||||
PseudoRandom structsRand;
|
||||
util::PseudoRandom structsRand;
|
||||
structsRand.setSeed(chunkX, chunkZ);
|
||||
|
||||
auto heights = heightmap->getValues();
|
||||
for (uint z = 0; z < CHUNK_D; z++) {
|
||||
for (uint x = 0; x < CHUNK_W; x++) {
|
||||
float rand = (structsRand.randU32() % RAND_MAX) /
|
||||
static_cast<float>(RAND_MAX);
|
||||
float rand = structsRand.randFloat();
|
||||
const Biome* biome = biomes[z * CHUNK_W + x];
|
||||
size_t structureId = biome->structures.choose(rand, -1);
|
||||
if (structureId == -1) {
|
||||
@ -273,7 +272,7 @@ void WorldGenerator::generate(voxel* voxels, int chunkX, int chunkZ) {
|
||||
|
||||
std::memset(voxels, 0, sizeof(voxel) * CHUNK_VOL);
|
||||
|
||||
PseudoRandom plantsRand;
|
||||
util::PseudoRandom plantsRand;
|
||||
plantsRand.setSeed(chunkX, chunkZ);
|
||||
|
||||
const auto& biomes = prototype.biomes.get();
|
||||
@ -291,8 +290,7 @@ void WorldGenerator::generate(voxel* voxels, int chunkX, int chunkZ) {
|
||||
generate_pole(groundLayers, height, 0, seaLevel, voxels, x, z);
|
||||
|
||||
if (height+1 > seaLevel) {
|
||||
float rand = (plantsRand.randU32() % RAND_MAX) /
|
||||
static_cast<float>(RAND_MAX);
|
||||
float rand = plantsRand.randFloat();
|
||||
blockid_t plant = biome->plants.choose(rand);
|
||||
if (plant) {
|
||||
voxels[vox_index(x, height+1, z)].id = plant;
|
||||
@ -306,7 +304,8 @@ void WorldGenerator::generate(voxel* voxels, int chunkX, int chunkZ) {
|
||||
logger.error() << "invalid structure index " << placement.structure;
|
||||
continue;
|
||||
}
|
||||
auto& structure = *def.structures[placement.structure]->fragments[placement.rotation];
|
||||
auto& generatingStructure = def.structures[placement.structure];
|
||||
auto& structure = *generatingStructure->fragments[placement.rotation];
|
||||
auto& structVoxels = structure.getRuntimeVoxels();
|
||||
const auto& offset = placement.position;
|
||||
const auto& size = structure.getSize();
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user