diff --git a/README.md b/README.md
index 921543a2..ad73e42c 100644
--- a/README.md
+++ b/README.md
@@ -1,16 +1,20 @@
-# Latest release
+#  VoxelCore
-- [Download | Скачать](https://github.com/MihailRis/VoxelEngine-Cpp/releases/latest)
-- [Documentation |](https://github.com/MihailRis/VoxelEngine-Cpp/blob/release-0.22/doc/en/main-page.md) [Документация](https://github.com/MihailRis/VoxelEngine-Cpp/blob/release-0.22/doc/ru/main-page.md)
+## Latest release
+
+- [Download](https://github.com/MihailRis/VoxelEngine-Cpp/releases/latest) | [Скачать](https://github.com/MihailRis/VoxelEngine-Cpp/releases/latest)
+- [Documentation](https://github.com/MihailRis/VoxelEngine-Cpp/blob/release-0.22/doc/en/main-page.md) | [Документация](https://github.com/MihailRis/VoxelEngine-Cpp/blob/release-0.22/doc/ru/main-page.md)
+
+## Base controls
+
-# Controls
- **Esc** - pause
-- **Tab** - open inventory
- **W** **A** **S** **D** - movement
- **Space** - jump
-- **Q** - drop item
- **LMB** - remove block
- **RMB** - place block
+- **Tab** - open inventory
+- **Q** - drop item
- **F** - toggle flight mode
- **N** - noclip mode
- **F1** - toggle interface
@@ -19,7 +23,65 @@
- **F4** - switch camera
- **F5** - reload chunks
-#### Build with CMake
+## Build project in Linux
+
+### Install libraries
+
+#### Install EnTT
+
+```sh
+git clone https://github.com/skypjack/entt.git
+cd entt/build
+cmake -DCMAKE_BUILD_TYPE=Release ..
+sudo make install
+```
+
+> [!WARNING]
+> If you are using ALT Linux, you should not use this EnTT installation method
+
+#### ALT Linux based distro
+
+```sh
+su -
+apt-get install entt-devel libglfw3-devel libGLEW-devel libglm-devel libpng-devel libvorbis-devel libopenal-devel libluajit-devel libstdc++13-devel-static
+```
+
+#### Debian based distro
+
+```sh
+sudo apt install libglfw3-dev libglfw3 libglew-dev libglm-dev libpng-dev libopenal-dev libluajit-5.1-dev libvorbis-dev
+```
+
+> [!TIP]
+> CMake missing LUA_INCLUDE_DIR and LUA_LIBRARIES fix:
+>
+> ```sh
+> sudo ln -s /usr/lib/x86_64-linux-gnu/libluajit-5.1.a /usr/lib/x86_64-linux-gnu/liblua5.1.a
+> sudo ln -s /usr/include/luajit-2.1 /usr/include/lua
+> ```
+
+#### RHEL based distro
+
+```sh
+sudo dnf install glfw-devel glfw glew-devel glm-devel libpng-devel libvorbis-devel openal-devel luajit-devel
+```
+
+#### Arch based distro
+
+If you use X11
+
+```sh
+sudo pacman -S glfw-x11 glew glm libpng libvorbis openal luajit
+```
+
+If you use Wayland
+
+```sh
+sudo pacman -S glfw-wayland glew glm libpng libvorbis openal luajit
+```
+
+### Build engine with CMake
+
```sh
git clone --recursive https://github.com/MihailRis/VoxelEngine-Cpp.git
cd VoxelEngine-Cpp
@@ -29,76 +91,36 @@ cmake -DCMAKE_BUILD_TYPE=Release ..
cmake --build .
```
-## Install libraries
+## Build project in macOS
+
+### Install libraries
-#### Install EnTT
```sh
-git clone https://github.com/skypjack/entt.git
-cd entt/build
-cmake -DCMAKE_BUILD_TYPE=Release ..
-sudo make install
-```
-
-#### Debian-based distro:
-```sh
-sudo apt install libglfw3-dev libglfw3 libglew-dev libglm-dev libpng-dev libopenal-dev libluajit-5.1-dev libvorbis-dev
-```
-
-CMake missing LUA_INCLUDE_DIR and LUA_LIBRARIES fix:
-```sh
-sudo ln -s /usr/lib/x86_64-linux-gnu/libluajit-5.1.a /usr/lib/x86_64-linux-gnu/liblua5.1.a
-sudo ln -s /usr/include/luajit-2.1 /usr/include/lua
-```
-
-#### RHEL-based distro:
-```sh
-sudo dnf install glfw-devel glfw glew-devel glm-devel libpng-devel libvorbis-devel openal-devel luajit-devel
-```
-
-#### Arch-based distro:
-If you use X11
-```sh
-sudo pacman -S glfw-x11 glew glm libpng libvorbis openal luajit
-```
-
-If you use Wayland
-```sh
-sudo pacman -S glfw-wayland glew glm libpng libvorbis openal luajit
-```
-
-#### macOS:
-
-```
brew install glfw3 glew glm libpng libvorbis lua luajit openal-soft skypjack/entt/entt
```
-If homebrew for some reason could not install the necessary packages: ```lua luajit openal-soft```, then download, install and compile them manually (Lua, LuaJIT and OpenAL).
+> [!TIP]
+> If homebrew for some reason could not install the necessary packages:
+> ```lua luajit openal-soft```, then download, install and compile them manually
+> (Lua, LuaJIT and OpenAL).
-## Build using Docker
+### Build engine with CMake
-### Step 0. Install docker on your system
-
-See https://docs.docker.com/engine/install
-
-### Step 1. Build docker container
-
-```
-docker build -t voxel-engine .
+```sh
+git clone --recursive https://github.com/MihailRis/VoxelEngine-Cpp.git
+cd VoxelEngine-Cpp
+mkdir build
+cd build
+cmake -DCMAKE_BUILD_TYPE=Release ..
+cmake --build .
```
-### Step 2. Build project using the docker container
+## Build in Windows
-```
-docker run --rm -it -v$(pwd):/project voxel-engine bash -c "cmake -DCMAKE_BUILD_TYPE=Release -Bbuild && cmake --build build"
-```
-
-### Step 3. Run project using the docker container
-
-```
-docker run --rm -it -v$(pwd):/project -v/tmp/.X11-unix:/tmp/.X11-unix -v${XAUTHORITY}:/home/user/.Xauthority:ro -eDISPLAY --network=host voxel-engine ./build/VoxelEngine
-```
-
-## Build with CMake and vcpkg for Windows
+>[!NOTE]
+> Requirement:
+>
+> vcpkg, CMake
```sh
git clone --recursive https://github.com/MihailRis/VoxelEngine-Cpp.git
@@ -111,6 +133,35 @@ rmdir /s /q CMakeFiles
cmake -DCMAKE_BUILD_TYPE=Release -DVOXELENGINE_BUILD_WINDOWS_VCPKG=ON ..
cmake --build . --config Release
```
-note: you can use ```rm CMakeCache.txt``` and ```rm -rf CMakeFiles``` while using Git Bash
-If you have issues during the vcpkg integration, try navigate to ```vcpkg\downloads``` and extract PowerShell-[version]-win-x86 to ```vcpkg\downloads\tools``` as powershell-core-[version]-windows. Then rerun ```cmake -DCMAKE_BUILD_TYPE=Release -DVOXELENGINE_BUILD_WINDOWS_VCPKG=ON ..```
+> [!TIP]
+> You can use ```rm CMakeCache.txt``` and ```rm -rf CMakeFiles``` while using Git Bash
+
+> [!WARNING]
+> If you have issues during the vcpkg integration, try navigate to ```vcpkg\downloads```
+> and extract PowerShell-[version]-win-x86 to ```vcpkg\downloads\tools``` as powershell-core-[version]-windows.
+> Then rerun ```cmake -DCMAKE_BUILD_TYPE=Release -DVOXELENGINE_BUILD_WINDOWS_VCPKG=ON ..```
+
+## Build using Docker
+
+### Step 0. Install docker on your system
+
+See
+
+### Step 1. Build docker container
+
+```sh
+docker build -t voxel-engine .
+```
+
+### Step 2. Build project using the docker container
+
+```sh
+docker run --rm -it -v$(pwd):/project voxel-engine bash -c "cmake -DCMAKE_BUILD_TYPE=Release -Bbuild && cmake --build build"
+```
+
+### Step 3. Run project using the docker container
+
+```sh
+docker run --rm -it -v$(pwd):/project -v/tmp/.X11-unix:/tmp/.X11-unix -v${XAUTHORITY}:/home/user/.Xauthority:ro -eDISPLAY --network=host voxel-engine ./build/VoxelEngine
+```