minor refactor
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40ac604e58
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@ -99,9 +99,8 @@ void Decorator::update(
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void Decorator::update(float delta, const Camera& camera) {
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glm::ivec3 pos = camera.position;
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pos -= glm::ivec3(UPDATE_AREA_DIAMETER / 2);
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for (int i = 0; i < ITERATIONS; i++) {
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update(delta, pos, camera.position);
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update(delta, pos - glm::ivec3(UPDATE_AREA_DIAMETER / 2), pos);
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}
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const auto& chunks = *level.chunks;
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const auto& indices = *level.content->getIndices();
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