replace getContentPacks with getAllContentPacks in global events emitting
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fb0f4bff52
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@ -209,21 +209,21 @@ void scripting::on_world_load(LevelController* controller) {
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lua::call_nothrow(L, 0, 0);
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}
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for (auto& pack : scripting::engine->getContentPacks()) {
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for (auto& pack : scripting::engine->getAllContentPacks()) {
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lua::emit_event(L, pack.id + ":.worldopen");
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}
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}
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void scripting::on_world_tick() {
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auto L = lua::get_main_state();
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for (auto& pack : scripting::engine->getContentPacks()) {
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for (auto& pack : scripting::engine->getAllContentPacks()) {
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lua::emit_event(L, pack.id + ":.worldtick");
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}
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}
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void scripting::on_world_save() {
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auto L = lua::get_main_state();
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for (auto& pack : scripting::engine->getContentPacks()) {
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for (auto& pack : scripting::engine->getAllContentPacks()) {
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lua::emit_event(L, pack.id + ":.worldsave");
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}
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if (lua::getglobal(L, "__vc_on_world_save")) {
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@ -233,7 +233,7 @@ void scripting::on_world_save() {
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void scripting::on_world_quit() {
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auto L = lua::get_main_state();
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for (auto& pack : scripting::engine->getContentPacks()) {
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for (auto& pack : scripting::engine->getAllContentPacks()) {
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lua::emit_event(L, pack.id + ":.worldquit");
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}
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if (lua::getglobal(L, "__vc_on_world_quit")) {
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@ -42,7 +42,7 @@ void scripting::on_frontend_init(Hud* hud, WorldRenderer* renderer) {
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lua::call_nothrow(L, 0, 0);
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}
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for (auto& pack : engine->getContentPacks()) {
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for (auto& pack : engine->getAllContentPacks()) {
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lua::emit_event(
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lua::get_main_state(),
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pack.id + ":.hudopen",
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@ -54,7 +54,7 @@ void scripting::on_frontend_init(Hud* hud, WorldRenderer* renderer) {
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}
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void scripting::on_frontend_render() {
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for (auto& pack : engine->getContentPacks()) {
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for (auto& pack : engine->getAllContentPacks()) {
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lua::emit_event(
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lua::get_main_state(),
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pack.id + ":.hudrender",
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@ -64,7 +64,7 @@ void scripting::on_frontend_render() {
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}
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void scripting::on_frontend_close() {
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for (auto& pack : engine->getContentPacks()) {
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for (auto& pack : engine->getAllContentPacks()) {
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lua::emit_event(
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lua::get_main_state(),
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pack.id + ":.hudclose",
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