lua: world.get_total_time + set_block_user_bits fix
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ff7f18fa7b
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31eda1abb2
@ -489,12 +489,13 @@ void WorldFiles::writeWorldInfo(const World* world) {
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versionobj.put("major", ENGINE_VERSION_MAJOR);
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versionobj.put("minor", ENGINE_VERSION_MINOR);
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root.put("name", world->name);
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root.put("seed", world->seed);
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root.put("name", world->getName());
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root.put("seed", world->getSeed());
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auto& timeobj = root.putMap("time");
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timeobj.put("day-time", world->daytime);
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timeobj.put("day-time-speed", world->daytimeSpeed);
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timeobj.put("total-time", world->totalTime);
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files::write_json(getWorldFile(), &root);
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}
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@ -507,8 +508,9 @@ bool WorldFiles::readWorldInfo(World* world) {
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}
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auto root = files::read_json(file);
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root->str("name", world->name);
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root->num("seed", world->seed);
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world->setName(root->getStr("name", world->getName()));
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world->setSeed(root->getInt("seed", world->getSeed()));
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auto verobj = root->map("version");
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if (verobj) {
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@ -522,6 +524,7 @@ bool WorldFiles::readWorldInfo(World* world) {
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if (timeobj) {
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timeobj->num("day-time", world->daytime);
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timeobj->num("day-time-speed", world->daytimeSpeed);
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timeobj->num("total-time", world->totalTime);
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}
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return true;
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@ -94,7 +94,7 @@ void HudRenderer::createDebugPanel(Engine* engine) {
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L" "+stream.str();
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}));
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panel->add(create_label([=](){
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return L"seed: "+std::to_wstring(level->world->seed);
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return L"seed: "+std::to_wstring(level->world->getSeed());
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}));
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for (int ax = 0; ax < 3; ax++){
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@ -102,7 +102,11 @@ bool ChunksController::loadVisible(){
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chunks->putChunk(chunk);
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if (!chunk->isLoaded()) {
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generator->generate(chunk->voxels, chunk->x, chunk->z, level->world->seed);
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generator->generate(
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chunk->voxels,
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chunk->x, chunk->z,
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level->world->getSeed()
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);
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chunk->setUnsaved(true);
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}
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@ -47,6 +47,11 @@ static const luaL_Reg packlib [] = {
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};
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/* == world library == */
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static int l_world_get_total_time(lua_State* L) {
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lua_pushnumber(L, scripting::level->world->totalTime);
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return 1;
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}
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static int l_world_get_day_time(lua_State* L) {
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lua_pushnumber(L, scripting::level->world->daytime);
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return 1;
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@ -59,11 +64,12 @@ static int l_world_set_day_time(lua_State* L) {
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}
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static int l_world_get_seed(lua_State* L) {
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lua_pushinteger(L, scripting::level->world->seed);
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lua_pushinteger(L, scripting::level->world->getSeed());
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return 1;
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}
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static const luaL_Reg worldlib [] = {
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{"get_total_time", l_world_get_total_time},
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{"get_day_time", l_world_get_day_time},
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{"set_day_time", l_world_set_day_time},
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{"get_seed", l_world_get_seed},
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@ -261,14 +267,14 @@ static int l_set_block_user_bits(lua_State* L) {
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int offset = lua_tointeger(L, 4) + VOXEL_USER_BITS_OFFSET;
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int bits = lua_tointeger(L, 5);
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uint mask = (1 << bits) - 1;
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int value = lua_tointeger(L, 6) & mask;
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uint mask = ((1 << bits) - 1) << offset;
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int value = (lua_tointeger(L, 6) << offset) & mask;
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voxel* vox = scripting::level->chunks->get(x, y, z);
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if (vox == nullptr) {
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return 0;
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}
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vox->states = (vox->states & (~mask)) | (value << offset);
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vox->states = (vox->states & (~mask)) | value;
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return 0;
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}
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@ -13,101 +13,115 @@
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#include "../objects/Player.h"
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#include "../window/Camera.h"
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using glm::vec3;
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using std::unique_ptr;
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using std::shared_ptr;
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using std::string;
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using std::filesystem::path;
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namespace fs = std::filesystem;
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world_load_error::world_load_error(string message) : std::runtime_error(message) {
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world_load_error::world_load_error(std::string message)
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: std::runtime_error(message) {
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}
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World::World(string name,
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path directory,
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uint64_t seed,
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EngineSettings& settings,
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const Content* content,
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const std::vector<ContentPack> packs)
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: settings(settings),
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content(content),
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packs(packs),
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name(name),
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seed(seed) {
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wfile = new WorldFiles(directory, settings.debug);
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World::World(
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std::string name,
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fs::path directory,
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uint64_t seed,
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EngineSettings& settings,
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const Content* content,
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const std::vector<ContentPack> packs)
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: name(name),
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seed(seed),
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settings(settings),
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content(content),
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packs(packs) {
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wfile = new WorldFiles(directory, settings.debug);
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}
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World::~World(){
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delete wfile;
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delete wfile;
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}
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void World::updateTimers(float delta) {
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daytime += delta * daytimeSpeed;
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daytime = fmod(daytime, 1.0f);
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daytime += delta * daytimeSpeed;
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daytime = fmod(daytime, 1.0f);
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totalTime += delta;
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}
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void World::write(Level* level) {
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const Content* content = level->content;
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const Content* content = level->content;
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Chunks* chunks = level->chunks;
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Chunks* chunks = level->chunks;
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for (size_t i = 0; i < chunks->volume; i++) {
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shared_ptr<Chunk> chunk = chunks->chunks[i];
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if (chunk == nullptr || !chunk->isLighted())
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continue;
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bool lightsUnsaved = !chunk->isLoadedLights() &&
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settings.debug.doWriteLights;
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if (!chunk->isUnsaved() && !lightsUnsaved)
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continue;
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wfile->put(chunk.get());
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}
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for (size_t i = 0; i < chunks->volume; i++) {
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auto chunk = chunks->chunks[i];
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if (chunk == nullptr || !chunk->isLighted())
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continue;
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bool lightsUnsaved = !chunk->isLoadedLights() &&
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settings.debug.doWriteLights;
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if (!chunk->isUnsaved() && !lightsUnsaved)
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continue;
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wfile->put(chunk.get());
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}
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wfile->write(this, content);
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wfile->writePlayer(level->player);
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wfile->write(this, content);
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wfile->writePlayer(level->player);
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}
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const float DEF_PLAYER_Y = 100.0f;
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const float DEF_PLAYER_SPEED = 4.0f;
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Level* World::create(string name,
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path directory,
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uint64_t seed,
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EngineSettings& settings,
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const Content* content,
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const std::vector<ContentPack>& packs) {
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World* world = new World(name, directory, seed, settings, content, packs);
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Player* player = new Player(vec3(0, DEF_PLAYER_Y, 0), DEF_PLAYER_SPEED);
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return new Level(world, content, player, settings);
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Level* World::create(std::string name,
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fs::path directory,
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uint64_t seed,
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EngineSettings& settings,
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const Content* content,
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const std::vector<ContentPack>& packs) {
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World* world = new World(name, directory, seed, settings, content, packs);
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Player* player = new Player(glm::vec3(0, DEF_PLAYER_Y, 0), DEF_PLAYER_SPEED);
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return new Level(world, content, player, settings);
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}
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ContentLUT* World::checkIndices(const path& directory,
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const Content* content) {
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path indicesFile = directory/path("indices.json");
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if (fs::is_regular_file(indicesFile)) {
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return ContentLUT::create(indicesFile, content);
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}
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return nullptr;
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ContentLUT* World::checkIndices(const fs::path& directory,
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const Content* content) {
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fs::path indicesFile = directory/fs::path("indices.json");
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if (fs::is_regular_file(indicesFile)) {
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return ContentLUT::create(indicesFile, content);
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}
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return nullptr;
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}
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Level* World::load(path directory,
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Level* World::load(fs::path directory,
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EngineSettings& settings,
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const Content* content,
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const std::vector<ContentPack>& packs) {
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unique_ptr<World> world (new World(".", directory, 0, settings, content, packs));
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auto& wfile = world->wfile;
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const std::vector<ContentPack>& packs) {
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auto world = std::make_unique<World>(
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".", directory, 0, settings, content, packs
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);
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auto& wfile = world->wfile;
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if (!wfile->readWorldInfo(world.get())) {
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throw world_load_error("could not to find world.json");
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}
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if (!wfile->readWorldInfo(world.get())) {
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throw world_load_error("could not to find world.json");
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}
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Player* player = new Player(vec3(0, DEF_PLAYER_Y, 0), DEF_PLAYER_SPEED);
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Level* level = new Level(world.get(), content, player, settings);
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wfile->readPlayer(player);
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Player* player = new Player(glm::vec3(0, DEF_PLAYER_Y, 0), DEF_PLAYER_SPEED);
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Level* level = new Level(world.get(), content, player, settings);
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wfile->readPlayer(player);
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world.release();
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return level;
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world.release();
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return level;
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}
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void World::setName(const std::string& name) {
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this->name = name;
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}
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void World::setSeed(uint64_t seed) {
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this->seed = seed;
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}
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std::string World::getName() const {
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return name;
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}
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uint64_t World::getSeed() const {
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return seed;
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}
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const std::vector<ContentPack>& World::getPacks() const {
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return packs;
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return packs;
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}
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@ -18,53 +18,61 @@ class Level;
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class Player;
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class ContentLUT;
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namespace fs = std::filesystem;
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class world_load_error : public std::runtime_error {
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public:
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world_load_error(std::string message);
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world_load_error(std::string message);
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};
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class World {
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EngineSettings& settings;
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const Content* const content;
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std::vector<ContentPack> packs;
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std::string name;
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uint64_t seed;
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EngineSettings& settings;
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const Content* const content;
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std::vector<ContentPack> packs;
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public:
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std::string name;
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WorldFiles* wfile;
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uint64_t seed;
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WorldFiles* wfile;
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/* Day/night loop timer in range 0..1
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0.0 - is midnight
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0.5 - is noon
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*/
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float daytime = timeutil::time_value(10, 00, 00);
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float daytimeSpeed = 1.0f/60.0f/24.0f;
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/* Day/night loop timer in range 0..1
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0.0 - is midnight
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0.5 - is noon
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*/
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float daytime = timeutil::time_value(10, 00, 00);
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float daytimeSpeed = 1.0f/60.0f/24.0f;
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double totalTime = 0.0;
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World(std::string name,
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std::filesystem::path directory,
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uint64_t seed,
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EngineSettings& settings,
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const Content* content,
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std::vector<ContentPack> packs);
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~World();
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World(std::string name,
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fs::path directory,
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uint64_t seed,
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EngineSettings& settings,
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const Content* content,
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std::vector<ContentPack> packs);
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~World();
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void updateTimers(float delta);
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void write(Level* level);
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void updateTimers(float delta);
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void write(Level* level);
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static ContentLUT* checkIndices(const std::filesystem::path& directory,
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const Content* content);
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static ContentLUT* checkIndices(const fs::path& directory,
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const Content* content);
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static Level* create(std::string name,
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std::filesystem::path directory,
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uint64_t seed,
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EngineSettings& settings,
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const Content* content,
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const std::vector<ContentPack>& packs);
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static Level* load(std::filesystem::path directory,
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EngineSettings& settings,
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const Content* content,
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const std::vector<ContentPack>& packs);
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const std::vector<ContentPack>& getPacks() const;
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static Level* create(std::string name,
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fs::path directory,
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uint64_t seed,
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EngineSettings& settings,
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const Content* content,
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const std::vector<ContentPack>& packs);
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static Level* load(fs::path directory,
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EngineSettings& settings,
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const Content* content,
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const std::vector<ContentPack>& packs);
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void setName(const std::string& name);
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void setSeed(uint64_t seed);
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std::string getName() const;
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uint64_t getSeed() const;
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const std::vector<ContentPack>& getPacks() const;
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};
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#endif /* WORLD_WORLD_H_ */
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