fix fragment rotation bits & increase player spawn attempts number
This commit is contained in:
parent
f87bb960a9
commit
3146499433
@ -16,13 +16,14 @@
|
||||
#include "world/Level.hpp"
|
||||
#include "data/dv_util.hpp"
|
||||
|
||||
const float CROUCH_SPEED_MUL = 0.35f;
|
||||
const float RUN_SPEED_MUL = 1.5f;
|
||||
const float PLAYER_GROUND_DAMPING = 10.0f;
|
||||
const float PLAYER_AIR_DAMPING = 7.0f;
|
||||
const float FLIGHT_SPEED_MUL = 4.0f;
|
||||
const float CHEAT_SPEED_MUL = 5.0f;
|
||||
const float JUMP_FORCE = 8.0f;
|
||||
constexpr float CROUCH_SPEED_MUL = 0.35f;
|
||||
constexpr float RUN_SPEED_MUL = 1.5f;
|
||||
constexpr float PLAYER_GROUND_DAMPING = 10.0f;
|
||||
constexpr float PLAYER_AIR_DAMPING = 7.0f;
|
||||
constexpr float FLIGHT_SPEED_MUL = 4.0f;
|
||||
constexpr float CHEAT_SPEED_MUL = 5.0f;
|
||||
constexpr float JUMP_FORCE = 8.0f;
|
||||
constexpr int SPAWN_ATTEMPTS_PER_UPDATE = 64;
|
||||
|
||||
Player::Player(
|
||||
Level* level,
|
||||
@ -156,7 +157,9 @@ void Player::postUpdate() {
|
||||
flight = false;
|
||||
}
|
||||
if (spawnpoint.y <= 0.1) {
|
||||
attemptToFindSpawnpoint();
|
||||
for (int i = 0; i < SPAWN_ATTEMPTS_PER_UPDATE; i++) {
|
||||
attemptToFindSpawnpoint();
|
||||
}
|
||||
}
|
||||
|
||||
auto& skeleton = entity->getSkeleton();
|
||||
|
||||
@ -183,7 +183,7 @@ std::unique_ptr<VoxelFragment> VoxelFragment::rotated(const Content& content) co
|
||||
if (def.rotations.name == BlockRotProfile::PANE_NAME ||
|
||||
def.rotations.name == BlockRotProfile::PIPE_NAME){
|
||||
if (voxel.state.rotation < 4) {
|
||||
voxel.state.rotation = (voxel.state.rotation + 1) & 0b11;
|
||||
voxel.state.rotation = (voxel.state.rotation + 3) & 0b11;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user