rebuild SurroundMap (WIP)

This commit is contained in:
MihailRis 2024-09-10 14:50:57 +03:00
parent 7c0c268508
commit 2a4dbe3ac4
4 changed files with 35 additions and 149 deletions

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@ -6,16 +6,17 @@
#include <glm/glm.hpp>
namespace util {
template<class T>
using OutCallback = std::function<void(const T&)>;
template<class T, typename TCoord=int>
class AreaMap2D {
public:
using OutCallback = std::function<void(const T&)>;
private:
TCoord offsetX, offsetY;
TCoord sizeX, sizeY;
std::vector<T> firstBuffer;
std::vector<T> secondBuffer;
OutCallback<T> outCallback;
OutCallback outCallback;
size_t valuesCount = 0;
@ -93,7 +94,7 @@ namespace util {
return true;
}
void setOutCallback(const OutCallback<T>& callback) {
void setOutCallback(const OutCallback& callback) {
outCallback = callback;
}

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@ -4,114 +4,25 @@
#include <cstring>
#include <stdexcept>
void SurroundMap::resetMarks() {
for (auto& [_, entry] : entries) {
entry.marked = false;
}
SurroundMap::SurroundMap(int loadDistance, ubyte maxLevel)
: areaMap((loadDistance + maxLevel) * 2 + 1,
(loadDistance + maxLevel) * 2 + 1),
levelCallbacks(maxLevel),
maxLevel(maxLevel)
{}
void SurroundMap::setLevelCallback(int level, LevelCallback callback) {
levelCallbacks.at(level) = callback;
}
bool SurroundMap::createEntry(const glm::ivec2& origin) {
auto& entry = entries[origin];
if (entry.confirmed) {
return false;
}
entry.confirmed = true;
// calculate initial number of surrounding entries (any level)
int bitOffset = 0;
for (int y = -1; y <= 1; y++) {
for (int x = -1; x <= 1; x++) {
if (x == y && x == 0) {
continue;
}
const auto& found = entries.find(origin + glm::ivec2(x, y));
if (found != entries.end()) {
entry.surrounding |= (1 << bitOffset);
if (found->second.level == 0) {
found->second.surrounding |= (1 << (7 - bitOffset));
}
}
bitOffset++;
}
}
return true;
void SurroundMap::setOutCallback(util::AreaMap2D<ubyte>::OutCallback callback) {
areaMap.setOutCallback(callback);
}
std::vector<glm::ivec2> SurroundMap::upgrade() {
std::vector<glm::ivec2> expansion;
std::queue<glm::ivec2> expanding;
for (const auto& [pos, entry] : entries) {
if (entry.confirmed && entry.surrounding != 0xFF) {
expanding.push(pos);
}
}
while (!expanding.empty()) {
assert(expanding.size() < 64);
glm::ivec2 pos = expanding.front();
expanding.pop();
const auto& found = entries.find(pos);
assert(found != entries.end() && "concurrent modification");
auto& entry = found->second;
int uplevelSurrounding = 0;
int bitOffset = 0;
for (int y = -1; y <= 1; y++) {
for (int x = -1; x <= 1; x++) {
if (x == y && x == 0) {
continue;
}
glm::ivec2 npos = {pos.x+x, pos.y+y};
const auto& nfound = entries.find(npos);
if (entry.surrounding & (1 << bitOffset)) {
auto& nentry = nfound->second;
if (nentry.level > entry.level) {
uplevelSurrounding |= (1 << bitOffset);
}
bitOffset++;
continue;
}
if (entry.level == 0) {
// neighbour entry does not exist
createEntry(npos);
expansion.push_back(npos);
} else{
assert(nfound != entries.end() && "invalid map state");
if (nfound->second.level == entry.level + 1) {
nfound->second.surrounding |= (1 << (7 - bitOffset));
expanding.push(npos);
}
}
bitOffset++;
}
}
// level up
entry.surrounding = uplevelSurrounding;
entry.level++;
}
return expansion;
void SurroundMap::completeAt(int x, int y) {
// TODO
}
void SurroundMap::getLevels(unsigned char* out, int width, int height, int ox, int oy) const {
std::memset(out, 0, width * height);
for (const auto& [pos, entry] : entries) {
int x = pos.x - ox;
int y = pos.y - oy;
if (x < 0 || x >= width || y < 0 || y >= height) {
continue;
}
int surroundNum = 0;
for (int i = 0; i < 8; i++) {
if (entry.surrounding & (1 << i)) {
surroundNum++;
}
}
if (surroundNum) {
out[y * width + x] = surroundNum + 1;
}
out[y * width + x] = entry.level + 1;
}
void SurroundMap::setCenter(int x, int y) {
areaMap.setCenter(x, y);
}

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@ -5,43 +5,23 @@
#define GLM_ENABLE_EXPERIMENTAL
#include <glm/gtx/hash.hpp>
#include "typedefs.hpp"
#include "util/AreaMap2D.hpp"
class SurroundMap {
struct Entry {
/// @brief Level is increased when all surrounding (8) entries having
// greather or equal confirmed level
int level = 0;
/// @brief bits storing surrounding entries having greather or equal
/// confirmed level.
/// 0 - is x=-1,y=-1 offset, 1 is x=0,y=-1, ... 7 is x=1,y=1
/// (Prevents extra access to the entries hashmap)
uint8_t surrounding = 0x0;
/// @brief level confirmed status (entry is ready to expand)
bool confirmed = false;
/// @brief mark used on sweep event (extra isles garbage collection)
bool marked = false;
};
std::unordered_map<glm::ivec2, Entry> entries;
public:
/// @brief Reset all isles marks
void resetMarks();
using LevelCallback = std::function<void(ubyte)>;
private:
util::AreaMap2D<ubyte> areaMap;
std::vector<LevelCallback> levelCallbacks;
ubyte maxLevel;
public:
SurroundMap(int loadDistance, ubyte maxLevel);
/// @brief Mark all connected entries
/// @param origin origin point
void markIsle(const glm::ivec2& origin);
void setLevelCallback(int level, LevelCallback callback);
void setOutCallback(util::AreaMap2D<ubyte>::OutCallback callback);
/// @brief Erase all non-marked isles
/// @return erased entries positions
std::vector<glm::ivec2> sweep();
void completeAt(int x, int y);
/// @brief Attempt to upgrade all confirmed entries with specified level
/// @param level target entries level
/// @return All upgraded entries positions
std::vector<glm::ivec2> upgrade();
/// @brief Create entry if does not exist
/// @param origin entry position
/// @return true if new entry has been created
bool createEntry(const glm::ivec2& origin);
void getLevels(unsigned char* out, int width, int height, int ox, int oy) const;
void setCenter(int x, int y);
};

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@ -3,11 +3,5 @@
#include "world/generator/SurroundMap.hpp"
TEST(SurroundMap, InitTest) {
int w = 8;
int h = 8;
SurroundMap map;
map.createEntry({w/2, h/2});
map.createEntry({w/2+1, h/2+1});
EXPECT_EQ(map.upgrade().size(), 12);
SurroundMap map(50, 8);
}