commit
2a0060a375
@ -205,7 +205,7 @@ bool SlotView::isHighlighted() const {
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return highlighted;
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}
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void SlotView::clicked(gui::GUI* gui, int button) {
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void SlotView::clicked(gui::GUI* gui, mousecode button) {
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if (bound == nullptr)
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return;
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@ -260,7 +260,7 @@ void SlotView::clicked(gui::GUI* gui, int button) {
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}
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void SlotView::focus(gui::GUI* gui) {
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clicked(gui, 0);
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clicked(gui, mousecode::BUTTON_1);
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}
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void SlotView::bind(
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@ -72,7 +72,7 @@ public:
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void setHighlighted(bool flag);
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bool isHighlighted() const;
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virtual void clicked(gui::GUI*, int) override;
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virtual void clicked(gui::GUI*, mousecode) override;
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virtual void focus(gui::GUI*) override;
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void bind(
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@ -71,10 +71,10 @@ void GUI::actMouse(float delta) {
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pressed = nullptr;
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}
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if (hover) {
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for (int i = mousecode::BUTTON_1; i < mousecode::BUTTON_1+12; i++) {
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if (hover) {//WTF?! FIXME
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for (int i = static_cast<int>(mousecode::BUTTON_1); i < static_cast<int>(mousecode::BUTTON_1)+12; i++) {
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if (Events::jclicked(i)) {
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hover->clicked(this, i);
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hover->clicked(this, static_cast<mousecode>(i));
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}
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}
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}
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@ -101,7 +101,7 @@ void GUI::act(float delta) {
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focus->typed(codepoint);
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}
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for (auto key : Events::pressedKeys) {
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focus->keyPressed(key);
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focus->keyPressed(static_cast<keycode>(key)); // temporary solution
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}
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if (!Events::_cursor_locked) {
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@ -7,6 +7,7 @@
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#include <string>
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#include <functional>
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#include "../../delegates.h"
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#include "../../window/input.h"
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class GfxContext;
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class Assets;
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@ -85,7 +86,7 @@ namespace gui {
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virtual void focus(GUI*) {focused = true;}
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virtual void click(GUI*, int x, int y);
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virtual void clicked(GUI*, int button) {}
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virtual void clicked(GUI*, mousecode button) {}
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virtual void mouseMove(GUI*, int x, int y) {};
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virtual void mouseRelease(GUI*, int x, int y);
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virtual void scrolled(int value);
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@ -98,7 +99,7 @@ namespace gui {
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virtual bool isFocuskeeper() const {return false;}
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virtual void typed(unsigned int codepoint) {};
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virtual void keyPressed(int key) {};
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virtual void keyPressed(keycode key) {};
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/** Check if screen position is inside of the element
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* @param pos screen position */
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@ -441,7 +441,7 @@ void TextBox::mouseMove(GUI*, int x, int y) {
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extendSelection(index);
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}
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void TextBox::keyPressed(int key) {
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void TextBox::keyPressed(keycode key) {
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bool shiftPressed = Events::pressed(keycode::LEFT_SHIFT);
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uint previousCaret = caret;
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if (key == keycode::BACKSPACE) {
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@ -624,16 +624,14 @@ void InputBindBox::drawBackground(const GfxContext* pctx, Assets* assets) {
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label->setText(util::str2wstr_utf8(binding.text()));
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}
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void InputBindBox::clicked(GUI*, int button) {
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binding.type = inputtype::mouse;
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binding.code = button;
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void InputBindBox::clicked(GUI*, mousecode button) {
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binding.reset(button);
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defocus();
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}
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void InputBindBox::keyPressed(int key) {
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void InputBindBox::keyPressed(keycode key) {
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if (key != keycode::ESCAPE) {
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binding.type = inputtype::keyboard;
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binding.code = key;
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binding.reset(key);
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}
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defocus();
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}
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@ -139,7 +139,7 @@ namespace gui {
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virtual void draw(const GfxContext* pctx, Assets* assets) override;
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virtual void drawBackground(const GfxContext* pctx, Assets* assets) override;
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virtual void typed(unsigned int codepoint) override;
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virtual void keyPressed(int key) override;
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virtual void keyPressed(keycode key) override;
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virtual void setTextSupplier(wstringsupplier supplier);
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virtual void setTextConsumer(wstringconsumer consumer);
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virtual void setTextValidator(wstringchecker validator);
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@ -178,8 +178,8 @@ namespace gui {
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InputBindBox(Binding& binding, glm::vec4 padding=glm::vec4(6.0f));
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virtual void drawBackground(const GfxContext* pctx, Assets* assets) override;
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virtual void clicked(GUI*, int button) override;
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virtual void keyPressed(int key) override;
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virtual void clicked(GUI*, mousecode button) override;
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virtual void keyPressed(keycode key) override;
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virtual bool isFocuskeeper() const override {return true;}
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};
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@ -386,9 +386,9 @@ void Hud::update(bool visible) {
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hotbarView->setVisible(visible);
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if (!gui->isFocusCaught() && !pause) {
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for (int i = keycode::NUM_1; i <= keycode::NUM_9; i++) {
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for (int i = static_cast<int>(keycode::NUM_1); i <= static_cast<int>(keycode::NUM_9); i++) {
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if (Events::jpressed(i)) {
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player->setChosenSlot(i - keycode::NUM_1);
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player->setChosenSlot(i - static_cast<int>(keycode::NUM_1));
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}
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}
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if (Events::jpressed(keycode::NUM_0)) {
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@ -16,36 +16,48 @@ std::vector<uint> Events::codepoints;
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std::vector<int> Events::pressedKeys;
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std::unordered_map<std::string, Binding> Events::bindings;
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// Returns bool repr. of key state
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bool Events::pressed(keycode keycode) {
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return pressed(static_cast<int>(keycode));
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}
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bool Events::pressed(int keycode) {
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if (keycode < 0 || keycode >= KEYS_BUFFER_SIZE) {
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fprintf(stderr, "pressed %i\n", keycode);
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fprintf(stderr, "pressed %i\n", keycode); //FIXME: unreasonable cstdio usage
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return false;
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}
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return _keys[keycode];
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}
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// Returns bool repr. of key state
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bool Events::jpressed(int keycode){
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bool Events::jpressed(keycode keycode) {
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return jpressed(static_cast<int>(keycode));
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}
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bool Events::jpressed(int keycode) {
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return Events::pressed(keycode) && _frames[keycode] == _current;
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}
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// Returns bool repr. of mouse key state
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bool Events::clicked(int button){
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bool Events::clicked(mousecode button) {
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return clicked(static_cast<int>(button));
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}
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bool Events::clicked(int button) {
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return Events::pressed(_MOUSE_KEYS_OFFSET + button);
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}
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// Returns bool repr. of mouse key state
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bool Events::jclicked(int button){
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bool Events::jclicked(mousecode button) {
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return jclicked(static_cast<int>(button));
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}
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bool Events::jclicked(int button) {
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return Events::jpressed(_MOUSE_KEYS_OFFSET + button);
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}
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void Events::toggleCursor(){
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void Events::toggleCursor() {
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_cursor_locked = !_cursor_locked;
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Window::setCursorMode(_cursor_locked ? GLFW_CURSOR_DISABLED : GLFW_CURSOR_NORMAL);
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}
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void Events::pollEvents(){
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void Events::pollEvents() {
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_current++;
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delta.x = 0.f;
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delta.y = 0.f;
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@ -60,8 +72,8 @@ void Events::pollEvents(){
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bool newstate = false;
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switch (binding.type) {
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case inputtype::keyboard: newstate = pressed(binding.code); break;
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case inputtype::mouse: newstate = clicked(binding.code); break;
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case inputtype::keyboard: newstate = pressed(binding.code); break;
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case inputtype::mouse: newstate = clicked(binding.code); break;
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}
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if (newstate) {
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@ -69,7 +81,8 @@ void Events::pollEvents(){
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binding.state = true;
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binding.justChange = true;
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}
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} else {
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}
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else {
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if (binding.state) {
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binding.state = false;
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binding.justChange = true;
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@ -78,8 +91,16 @@ void Events::pollEvents(){
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}
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}
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void Events::bind(std::string name, inputtype type, keycode code) {
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bind(name, type, static_cast<int>(code));
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}
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void Events::bind(std::string name, inputtype type, mousecode code) {
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bind(name, type, static_cast<int>(code));
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}
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void Events::bind(std::string name, inputtype type, int code) {
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bindings[name] = {type, code, false, false};
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bindings[name] = { type, code, false, false };
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}
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bool Events::active(std::string name) {
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@ -99,20 +120,22 @@ bool Events::jactive(std::string name) {
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}
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void Events::setKey(int key, bool b) {
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Events::_keys[key] = b;
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Events::_frames[key] = Events::_current;
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Events::_keys[key] = b;
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Events::_frames[key] = Events::_current;
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}
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void Events::setButton(int button, bool b) {
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setKey(_MOUSE_KEYS_OFFSET + button, b);
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setKey(_MOUSE_KEYS_OFFSET + button, b);
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}
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void Events::setPosition(float xpos, float ypos) {
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if (Events::cursor_drag) {
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Events::delta.x += xpos - Events::cursor.x;
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Events::delta.y += ypos - Events::cursor.y;
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} else
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Events::cursor_drag = true;
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Events::cursor.x = xpos;
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Events::cursor.y = ypos;
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if (Events::cursor_drag) {
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Events::delta.x += xpos - Events::cursor.x;
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Events::delta.y += ypos - Events::cursor.y;
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}
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else {
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Events::cursor_drag = true;
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}
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Events::cursor.x = xpos;
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Events::cursor.y = ypos;
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}
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@ -29,14 +29,20 @@ public:
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static void pollEvents();
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static bool pressed(keycode keycode);
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static bool pressed(int keycode);
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static bool jpressed(keycode keycode);
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static bool jpressed(int keycode);
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static bool clicked(mousecode button);
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static bool clicked(int button);
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static bool jclicked(mousecode button);
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static bool jclicked(int button);
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static void toggleCursor();
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static void bind(std::string name, inputtype type, keycode code);
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static void bind(std::string name, inputtype type, mousecode code);
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static void bind(std::string name, inputtype type, int code);
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static bool active(std::string name);
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static bool jactive(std::string name);
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@ -1,99 +1,36 @@
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#include "input.h"
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#include <GLFW/glfw3.h>
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int keycode::ENTER = GLFW_KEY_ENTER;
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int keycode::TAB = GLFW_KEY_TAB;
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int keycode::SPACE = GLFW_KEY_SPACE;
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int keycode::BACKSPACE = GLFW_KEY_BACKSPACE;
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int keycode::LEFT_SHIFT = GLFW_KEY_LEFT_SHIFT;
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int keycode::LEFT_CONTROL = GLFW_KEY_LEFT_CONTROL;
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int keycode::LEFT_ALT = GLFW_KEY_LEFT_ALT;
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int keycode::RIGHT_SHIFT = GLFW_KEY_RIGHT_SHIFT;
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int keycode::RIGHT_CONTROL = GLFW_KEY_RIGHT_CONTROL;
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int keycode::RIGHT_ALT = GLFW_KEY_RIGHT_ALT;
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int keycode::ESCAPE = GLFW_KEY_ESCAPE;
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int keycode::CAPS_LOCK = GLFW_KEY_CAPS_LOCK;
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int keycode::LEFT = GLFW_KEY_LEFT;
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int keycode::RIGHT = GLFW_KEY_RIGHT;
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int keycode::DOWN = GLFW_KEY_DOWN;
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int keycode::UP = GLFW_KEY_UP;
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int keycode::F1 = GLFW_KEY_F1;
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int keycode::F2 = GLFW_KEY_F2;
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int keycode::F3 = GLFW_KEY_F3;
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int keycode::F4 = GLFW_KEY_F4;
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int keycode::F5 = GLFW_KEY_F5;
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int keycode::F6 = GLFW_KEY_F6;
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int keycode::F7 = GLFW_KEY_F7;
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int keycode::F8 = GLFW_KEY_F8;
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int keycode::F9 = GLFW_KEY_F9;
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int keycode::F10 = GLFW_KEY_F10;
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int keycode::F11 = GLFW_KEY_F11;
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int keycode::F12 = GLFW_KEY_F12;
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int keycode::A = GLFW_KEY_A;
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int keycode::B = GLFW_KEY_B;
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int keycode::C = GLFW_KEY_C;
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int keycode::D = GLFW_KEY_D;
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int keycode::E = GLFW_KEY_E;
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int keycode::F = GLFW_KEY_F;
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int keycode::G = GLFW_KEY_G;
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int keycode::H = GLFW_KEY_H;
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int keycode::I = GLFW_KEY_I;
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int keycode::J = GLFW_KEY_J;
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int keycode::K = GLFW_KEY_K;
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int keycode::L = GLFW_KEY_L;
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int keycode::M = GLFW_KEY_M;
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int keycode::N = GLFW_KEY_N;
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int keycode::O = GLFW_KEY_O;
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int keycode::P = GLFW_KEY_P;
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int keycode::Q = GLFW_KEY_Q;
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int keycode::R = GLFW_KEY_R;
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int keycode::S = GLFW_KEY_S;
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int keycode::T = GLFW_KEY_T;
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int keycode::U = GLFW_KEY_U;
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int keycode::V = GLFW_KEY_V;
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int keycode::W = GLFW_KEY_W;
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int keycode::X = GLFW_KEY_X;
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int keycode::Y = GLFW_KEY_Y;
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int keycode::Z = GLFW_KEY_Z;
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int keycode::NUM_0 = GLFW_KEY_0;
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int keycode::NUM_1 = GLFW_KEY_1;
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int keycode::NUM_2 = GLFW_KEY_2;
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int keycode::NUM_3 = GLFW_KEY_3;
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int keycode::NUM_4 = GLFW_KEY_4;
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int keycode::NUM_5 = GLFW_KEY_5;
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int keycode::NUM_6 = GLFW_KEY_6;
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int keycode::NUM_7 = GLFW_KEY_7;
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int keycode::NUM_8 = GLFW_KEY_8;
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int keycode::NUM_9 = GLFW_KEY_9;
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int keycode::MENU = GLFW_KEY_MENU;
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int keycode::PAUSE = GLFW_KEY_PAUSE;
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int keycode::INSERT = GLFW_KEY_INSERT;
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int keycode::LEFT_SUPER = GLFW_KEY_LEFT_SUPER;
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int keycode::RIGHT_SUPER = GLFW_KEY_RIGHT_SUPER;
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int keycode::DELETE = GLFW_KEY_DELETE;
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int keycode::PAGE_UP = GLFW_KEY_PAGE_UP;
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int keycode::PAGE_DOWN = GLFW_KEY_PAGE_DOWN;
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int keycode::HOME = GLFW_KEY_HOME;
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int keycode::END = GLFW_KEY_END;
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int keycode::PRINT_SCREEN = GLFW_KEY_PRINT_SCREEN;
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int keycode::NUM_LOCK = GLFW_KEY_NUM_LOCK;
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int keycode::LEFT_BRACKET = GLFW_KEY_LEFT_BRACKET;
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int keycode::RIGHT_BRACKET = GLFW_KEY_RIGHT_BRACKET;
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#ifdef _WIN32
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#include <windows.h>
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#endif // _WIN32
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const std::string keycode::name(int code) {
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void Binding::reset(inputtype type, int code) {
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this->type = type;
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this->code = code;
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}
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void Binding::reset(keycode code) {
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reset(inputtype::keyboard, static_cast<int>(code));
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}
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void Binding::reset(mousecode code) {
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reset(inputtype::mouse, static_cast<int>(code));
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}
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namespace input_util {
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std::string to_string(keycode code) {
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int icode_repr = static_cast<int>(code);
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#ifdef _WIN32
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char name[64];
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int result = GetKeyNameTextA(glfwGetKeyScancode(code) << 16, name, 64);
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if (result == NULL) return "Unknown";
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return std::string(name);
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char name[64];
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int result = GetKeyNameTextA(glfwGetKeyScancode(icode_repr) << 16, name, 64);
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if (result == NULL) return "Unknown";
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return std::string(name);
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#else
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const char* name = glfwGetKeyName(code, glfwGetKeyScancode(code));
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if (name == nullptr) {
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switch (code) {
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const char* name = glfwGetKeyName(icode_repr, glfwGetKeyScancode(icode_repr));
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if (name == nullptr) {
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switch (icode_repr) {
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case GLFW_KEY_TAB: return "Tab";
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case GLFW_KEY_LEFT_CONTROL: return "Left Ctrl";
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case GLFW_KEY_RIGHT_CONTROL: return "Right Ctrl";
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@ -136,21 +73,19 @@ const std::string keycode::name(int code) {
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case GLFW_KEY_PAUSE: return "Pause";
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default:
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return "Unknown";
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}
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}
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}
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return std::string(name);
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return std::string(name);
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#endif // _WIN32
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}
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int mousecode::BUTTON_1 = GLFW_MOUSE_BUTTON_1;
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int mousecode::BUTTON_2 = GLFW_MOUSE_BUTTON_2;
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int mousecode::BUTTON_3 = GLFW_MOUSE_BUTTON_3;
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const std::string mousecode::name(int code) {
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switch (code) {
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case GLFW_MOUSE_BUTTON_1: return "LMB";
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case GLFW_MOUSE_BUTTON_2: return "RMB";
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case GLFW_MOUSE_BUTTON_3: return "MMB";
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}
|
||||
return "unknown button";
|
||||
}
|
||||
|
||||
std::string to_string(mousecode code) {
|
||||
switch (code) {
|
||||
case mousecode::BUTTON_1: return "LMB";
|
||||
case mousecode::BUTTON_2: return "RMB";
|
||||
case mousecode::BUTTON_3: return "MMB";
|
||||
}
|
||||
return "unknown button";
|
||||
}
|
||||
|
||||
}
|
||||
@ -3,123 +3,143 @@
|
||||
|
||||
#include <string>
|
||||
|
||||
struct keycode {
|
||||
static int ENTER;
|
||||
static int TAB;
|
||||
static int SPACE;
|
||||
static int BACKSPACE;
|
||||
static int LEFT_CONTROL;
|
||||
static int LEFT_SHIFT;
|
||||
static int LEFT_ALT;
|
||||
static int RIGHT_CONTROL;
|
||||
static int RIGHT_SHIFT;
|
||||
static int RIGHT_ALT;
|
||||
static int ESCAPE;
|
||||
static int CAPS_LOCK;
|
||||
static int LEFT;
|
||||
static int RIGHT;
|
||||
static int DOWN;
|
||||
static int UP;
|
||||
static int F1;
|
||||
static int F2;
|
||||
static int F3;
|
||||
static int F4;
|
||||
static int F5;
|
||||
static int F6;
|
||||
static int F7;
|
||||
static int F8;
|
||||
static int F9;
|
||||
static int F10;
|
||||
static int F11;
|
||||
static int F12;
|
||||
static int A;
|
||||
static int B;
|
||||
static int C;
|
||||
static int D;
|
||||
static int E;
|
||||
static int F;
|
||||
static int G;
|
||||
static int H;
|
||||
static int I;
|
||||
static int J;
|
||||
static int K;
|
||||
static int L;
|
||||
static int M;
|
||||
static int N;
|
||||
static int O;
|
||||
static int P;
|
||||
static int Q;
|
||||
static int R;
|
||||
static int S;
|
||||
static int T;
|
||||
static int U;
|
||||
static int V;
|
||||
static int W;
|
||||
static int X;
|
||||
static int Y;
|
||||
static int Z;
|
||||
static int NUM_0;
|
||||
static int NUM_1;
|
||||
static int NUM_2;
|
||||
static int NUM_3;
|
||||
static int NUM_4;
|
||||
static int NUM_5;
|
||||
static int NUM_6;
|
||||
static int NUM_7;
|
||||
static int NUM_8;
|
||||
static int NUM_9;
|
||||
static int MENU;
|
||||
static int PAUSE;
|
||||
static int INSERT;
|
||||
static int LEFT_SUPER;
|
||||
static int RIGHT_SUPER;
|
||||
static int DELETE;
|
||||
static int PAGE_UP;
|
||||
static int PAGE_DOWN;
|
||||
static int HOME;
|
||||
static int END;
|
||||
static int PRINT_SCREEN;
|
||||
static int NUM_LOCK;
|
||||
static int LEFT_BRACKET;
|
||||
static int RIGHT_BRACKET;
|
||||
|
||||
static const std::string name(int code);
|
||||
/**
|
||||
* @brief Represents glfw3 keycode values.
|
||||
*/
|
||||
enum class keycode : int {
|
||||
ENTER = 257,
|
||||
TAB = 258,
|
||||
SPACE = 32,
|
||||
BACKSPACE = 259,
|
||||
LEFT_SHIFT = 340,
|
||||
LEFT_CONTROL = 341,
|
||||
LEFT_ALT = 342,
|
||||
RIGHT_SHIFT = 344,
|
||||
RIGHT_CONTROL = 345,
|
||||
RIGHT_ALT = 346,
|
||||
ESCAPE = 256,
|
||||
CAPS_LOCK = 280,
|
||||
LEFT = 263,
|
||||
RIGHT = 262,
|
||||
DOWN = 264,
|
||||
UP = 265,
|
||||
F1 = 290,
|
||||
F2 = 291,
|
||||
F3 = 292,
|
||||
F4 = 293,
|
||||
F5 = 294,
|
||||
F6 = 295,
|
||||
F7 = 296,
|
||||
F8 = 297,
|
||||
F9 = 298,
|
||||
F10 = 299,
|
||||
F11 = 300,
|
||||
F12 = 301,
|
||||
A = 65,
|
||||
B = 66,
|
||||
C = 67,
|
||||
D = 68,
|
||||
E = 69,
|
||||
F = 70,
|
||||
G = 71,
|
||||
H = 72,
|
||||
I = 73,
|
||||
J = 74,
|
||||
K = 75,
|
||||
L = 76,
|
||||
M = 77,
|
||||
N = 78,
|
||||
O = 79,
|
||||
P = 80,
|
||||
Q = 81,
|
||||
R = 82,
|
||||
S = 83,
|
||||
T = 84,
|
||||
U = 85,
|
||||
V = 86,
|
||||
W = 87,
|
||||
X = 88,
|
||||
Y = 89,
|
||||
Z = 90,
|
||||
NUM_0 = 48,
|
||||
NUM_1 = 49,
|
||||
NUM_2 = 50,
|
||||
NUM_3 = 51,
|
||||
NUM_4 = 52,
|
||||
NUM_5 = 53,
|
||||
NUM_6 = 54,
|
||||
NUM_7 = 55,
|
||||
NUM_8 = 56,
|
||||
NUM_9 = 57,
|
||||
MENU = 348,
|
||||
PAUSE = 284,
|
||||
INSERT = 260,
|
||||
LEFT_SUPER = 343,
|
||||
RIGHT_SUPER = 347,
|
||||
DELETE = 261,
|
||||
PAGE_UP = 266,
|
||||
PAGE_DOWN = 267,
|
||||
HOME = 268,
|
||||
END = 269,
|
||||
PRINT_SCREEN = 283,
|
||||
NUM_LOCK = 282,
|
||||
LEFT_BRACKET = 91,
|
||||
RIGHT_BRACKET = 93,
|
||||
};
|
||||
|
||||
struct mousecode {
|
||||
static int BUTTON_1;
|
||||
static int BUTTON_2;
|
||||
static int BUTTON_3;
|
||||
|
||||
static const std::string name(int code);
|
||||
/**
|
||||
* @brief Represents glfw3 mouse button IDs.
|
||||
* @details There is a subset of glfw3 mouse button IDs.
|
||||
*/
|
||||
enum class mousecode : int {
|
||||
BUTTON_1 = 0, // Left mouse button
|
||||
BUTTON_2 = 1, // Right mouse button
|
||||
BUTTON_3 = 2, // Middle mouse button
|
||||
};
|
||||
|
||||
|
||||
namespace input_util {
|
||||
// @return Key label by keycode
|
||||
std::string to_string(keycode code);
|
||||
// @return Mouse button label by keycode
|
||||
std::string to_string(mousecode code);
|
||||
}
|
||||
|
||||
enum class inputtype {
|
||||
keyboard,
|
||||
mouse,
|
||||
keyboard,
|
||||
mouse,
|
||||
};
|
||||
|
||||
struct Binding {
|
||||
inputtype type;
|
||||
int code;
|
||||
bool state = false;
|
||||
bool justChange = false;
|
||||
inputtype type;
|
||||
int code;
|
||||
bool state = false;
|
||||
bool justChange = false;
|
||||
|
||||
bool active() const {
|
||||
return state;
|
||||
}
|
||||
bool active() const {
|
||||
return state;
|
||||
}
|
||||
|
||||
bool jactive() const {
|
||||
return state && justChange;
|
||||
}
|
||||
bool jactive() const {
|
||||
return state && justChange;
|
||||
}
|
||||
|
||||
void reset(inputtype, int);
|
||||
void reset(keycode);
|
||||
void reset(mousecode);
|
||||
|
||||
const std::string text() const {
|
||||
switch (type) {
|
||||
case inputtype::keyboard: return keycode::name(code);
|
||||
case inputtype::mouse: return mousecode::name(code);
|
||||
}
|
||||
return "<unknown input type>";
|
||||
}
|
||||
inline const std::string text() const {
|
||||
switch (type) {
|
||||
case inputtype::keyboard: {
|
||||
return input_util::to_string(static_cast<keycode>(code));
|
||||
}
|
||||
case inputtype::mouse: {
|
||||
return input_util::to_string(static_cast<mousecode>(code));
|
||||
}
|
||||
}
|
||||
return "<unknown input type>";
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user