idk
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@ -238,7 +238,7 @@ voxel* Chunks::rayCast(vec3 start,
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while (t <= maxDist){
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voxel* voxel = get(ix, iy, iz);
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if (!voxel){ return nullptr; }
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if (voxel == nullptr){ return nullptr; }
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const Block* def = contentIds->getBlockDef(voxel->id);
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if (def->selectable){
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@ -343,7 +343,7 @@ vec3 Chunks::rayCastToObstacle(vec3 start, vec3 dir, float maxDist) {
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while (t <= maxDist) {
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voxel* voxel = get(ix, iy, iz);
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if (!voxel) { return vec3(px + t * dx, py + t * dy, pz + t * dz); }
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if (voxel == nullptr) { return vec3(px + t * dx, py + t * dy, pz + t * dz); }
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const Block* def = contentIds->getBlockDef(voxel->id);
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if (def->obstacle) {
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