settings menu update + UINode 'enabled' property
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9b843817f8
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2380375f3c
@ -1,8 +1,11 @@
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<panel size='400' color='0' interval='1' context='menu'>
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<panel id='settings_panel' color='0'>
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<container size='658,404' color='#20202020' context='menu'>
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<panel pos='2' size='250' color='0' interval='1'>
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<button onclick='menu.page="languages"' id='langs_btn'>-</button>
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<button id='s_aud' onclick='set_page("s_aud", "settings_audio")'>@Audio</button>
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<button id='s_gfx' onclick='set_page("s_gfx", "settings_graphics")'>@Graphics</button>
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<button id='s_ctl' onclick='set_page("s_ctl", "settings_controls")'>@Controls</button>
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<button onclick='menu:back()'>@Back</button>
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</panel>
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<button onclick='menu.page="languages"' id='langs_btn'>-</button>
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<button onclick='menu.page="settings_audio"'>@Audio</button>
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<button onclick='menu.page="controls"'>@Controls</button>
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<button onclick='menu:back()'>@Back</button>
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</panel>
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<pagebox id='menu' pos='254,0' size='400'>
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</pagebox>
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</container>
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@ -1,43 +1,15 @@
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function create_setting(id, name, step, postfix)
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local info = core.get_setting_info(id)
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document.settings_panel:add(gui.template("track_setting", {
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id=id,
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name=gui.str(name, "settings"),
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value=core.get_setting(id),
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min=info.min,
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max=info.max,
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step=step,
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postfix=postfix or ""
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}))
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end
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function update_setting(x, id, name, postfix)
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core.set_setting(id, x)
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-- updating label
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document[id..".L"].text = string.format(
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"%s: %s%s", name, core.str_setting(id), postfix
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)
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end
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function create_checkbox(id, name)
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document.settings_panel:add(string.format(
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"<checkbox consumer='function(x) core.set_setting(\"%s\", x) end' checked='%s'>%s</checkbox>",
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id, core.str_setting(id), gui.str(name, "settings")
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))
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end
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function on_open()
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create_setting("chunks.load-distance", "Load Distance", 1)
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create_setting("chunks.load-speed", "Load Speed", 1)
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create_setting("graphics.fog-curve", "Fog Curve", 0.1)
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create_setting("graphics.gamma", "Gamma", 0.05)
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create_setting("camera.fov", "FOV", 1, "°")
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create_checkbox("display.fullscreen", "Fullscreen")
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create_checkbox("display.vsync", "V-Sync")
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create_checkbox("graphics.backlight", "Backlight")
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create_checkbox("camera.shaking", "Camera Shaking")
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document.langs_btn.text = string.format(
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"%s: %s", gui.str("Language", "settings"),
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gui.get_locales_info()[core.get_setting("ui.language")].name
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)
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set_page("s_gfx", "settings_graphics")
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end
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function set_page(btn, page)
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document.s_aud.enabled = true
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document.s_gfx.enabled = true
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document.s_ctl.enabled = true
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document[btn].enabled = false
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document.menu.page = page
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end
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@ -1,6 +1,2 @@
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<panel size='400' color='0' interval='1'>
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<panel id='tracks_panel' size='400' color='0' interval='1'>
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<!-- content is generated in script -->
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</panel>
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<button onclick='menu:back()'>@Back</button>
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</panel>
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@ -1,34 +1,33 @@
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function on_open()
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new_volume_control("audio.volume-master", "master", "Master Volume")
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new_volume_control("audio.volume-regular", "regular", "Regular Sounds")
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new_volume_control("audio.volume-ui", "ui", "UI Sounds")
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new_volume_control("audio.volume-ambient", "ambient", "Ambient")
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new_volume_control("audio.volume-music", "music", "Music")
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function create_setting(id, name, step, postfix)
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local info = core.get_setting_info(id)
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postfix = postfix or ""
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document.root:add(gui.template("track_setting", {
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id=id,
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name=gui.str(name, "settings"),
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value=core.get_setting(id),
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min=info.min,
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max=info.max,
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step=step,
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postfix=postfix
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}))
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update_setting(core.get_setting(id), id, name, postfix)
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end
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function new_volume_control(setting, id, name)
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-- value text label
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document.tracks_panel:add("<label id='l_"..id.."'>-</label>")
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-- value track-bar
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document.tracks_panel:add(string.format(
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"<trackbar id='t_%s' min='0' max='1' value='%s' step='0.01' "..
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" consumer='function(x) on_volume_change(%q, %q, %q, x) end'/>"
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, id, core.get_setting(setting), setting, id, name))
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refresh_label(setting, id, name)
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end
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function refresh_label(setting, id, name)
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document["l_"..id].text = (
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gui.str(name, "settings")..": "..
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core.str_setting(setting)
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function update_setting(x, id, name, postfix)
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core.set_setting(id, x)
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-- updating label
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document[id..".L"].text = string.format(
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"%s: %s%s",
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gui.str(name, "settings"),
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core.str_setting(id),
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postfix
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)
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end
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function on_volume_change(setting, id, name, val)
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if val ~= nil then
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core.set_setting(setting, val)
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else
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document["t_"..id].value = core.get_setting(setting, val)
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end
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refresh_label(setting, id, name)
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function on_open()
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create_setting("audio.volume-master", "Master Volume", 0.01)
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create_setting("audio.volume-regular", "Regular Sounds", 0.01)
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create_setting("audio.volume-ui", "UI Sounds", 0.01)
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create_setting("audio.volume-ambient", "Ambient", 0.01)
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create_setting("audio.volume-music", "Music", 0.01)
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end
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@ -1,11 +1,10 @@
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<panel size='400' color='0' padding='8'>
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<panel size='400' color='0'>
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<label id='sensitivity_label'>-</label>
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<trackbar id='sensitivity_track'
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min='0.1' max='10' value='2' step='0.1'
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consumer='change_sensitivity'>
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</trackbar>
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<panel id='bindings_panel' size='380,200' padding='2' interval='1' max-length='400' color='#0000004C'>
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<panel id='bindings_panel' size='380,200' padding='2' interval='1' max-length='350' color='#0000004C'>
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<!-- content is generated in script -->
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</panel>
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<button onclick='menu:back()'>@Back</button>
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</panel>
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2
res/layouts/pages/settings_graphics.xml
Normal file
2
res/layouts/pages/settings_graphics.xml
Normal file
@ -0,0 +1,2 @@
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<panel size='400' color='0' interval='1' context='menu'>
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</panel>
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44
res/layouts/pages/settings_graphics.xml.lua
Normal file
44
res/layouts/pages/settings_graphics.xml.lua
Normal file
@ -0,0 +1,44 @@
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function create_setting(id, name, step, postfix)
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local info = core.get_setting_info(id)
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postfix = postfix or ""
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document.root:add(gui.template("track_setting", {
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id=id,
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name=gui.str(name, "settings"),
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value=core.get_setting(id),
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min=info.min,
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max=info.max,
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step=step,
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postfix=postfix
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}))
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update_setting(core.get_setting(id), id, name, postfix)
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end
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function update_setting(x, id, name, postfix)
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core.set_setting(id, x)
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-- updating label
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document[id..".L"].text = string.format(
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"%s: %s%s",
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gui.str(name, "settings"),
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core.str_setting(id),
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postfix
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)
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end
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function create_checkbox(id, name)
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document.root:add(string.format(
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"<checkbox consumer='function(x) core.set_setting(\"%s\", x) end' checked='%s'>%s</checkbox>",
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id, core.str_setting(id), gui.str(name, "settings")
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))
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end
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function on_open()
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create_setting("chunks.load-distance", "Load Distance", 1)
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create_setting("chunks.load-speed", "Load Speed", 1)
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create_setting("graphics.fog-curve", "Fog Curve", 0.1)
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create_setting("graphics.gamma", "Gamma", 0.05)
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create_setting("camera.fov", "FOV", 1, "°")
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create_checkbox("display.fullscreen", "Fullscreen")
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create_checkbox("display.vsync", "V-Sync")
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create_checkbox("graphics.backlight", "Backlight")
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create_checkbox("camera.shaking", "Camera Shaking")
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end
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@ -21,6 +21,7 @@ menu.missing-content=Отсутствует Контент!
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menu.Page does not exists=Страница не существует
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menu.Content Error=Ошибка Контента
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menu.Controls=Управление
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menu.Graphics=Графика
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menu.Back to Main Menu=Вернуться в Меню
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menu.Settings=Настройки
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menu.Content=Контент
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@ -79,7 +79,11 @@ void Button::drawBackground(const DrawContext* pctx, Assets* assets) {
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glm::vec2 pos = calcPos();
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auto batch = pctx->getBatch2D();
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batch->texture(nullptr);
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batch->setColor(isPressed() ? pressedColor : (hover ? hoverColor : color));
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if (enabled) {
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batch->setColor(isPressed() ? pressedColor : (hover ? hoverColor : color));
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} else {
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batch->setColor({color.r, color.g, color.b, color.a * 0.5f});
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}
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batch->rect(pos.x, pos.y, size.x, size.y);
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}
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@ -11,7 +11,7 @@ Container::Container(glm::vec2 size) : UINode(size) {
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}
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std::shared_ptr<UINode> Container::getAt(glm::vec2 pos, std::shared_ptr<UINode> self) {
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if (!interactive) {
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if (!interactive || !enabled) {
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return nullptr;
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}
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if (!isInside(pos)) return nullptr;
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@ -20,6 +20,18 @@ void UINode::setVisible(bool flag) {
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visible = flag;
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}
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void UINode::setEnabled(bool flag) {
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enabled = flag;
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if (!flag) {
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defocus();
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hover = false;
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}
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}
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bool UINode::isEnabled() const {
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return enabled;
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}
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Align UINode::getAlign() const {
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return align;
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}
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@ -82,7 +94,7 @@ bool UINode::isInside(glm::vec2 point) {
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}
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std::shared_ptr<UINode> UINode::getAt(glm::vec2 point, std::shared_ptr<UINode> self) {
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if (!interactive) {
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if (!interactive || !enabled) {
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return nullptr;
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}
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return isInside(point) ? self : nullptr;
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@ -1,14 +1,15 @@
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#ifndef GRAPHICS_UI_ELEMENTS_UINODE_H_
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#define GRAPHICS_UI_ELEMENTS_UINODE_H_
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#include "../../../delegates.h"
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#include "../../../window/input.h"
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#include <glm/glm.hpp>
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#include <vector>
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#include <memory>
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#include <string>
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#include <functional>
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#include <unordered_map>
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#include "../../../delegates.h"
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#include "../../../window/input.h"
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class DrawContext;
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class Assets;
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@ -60,6 +61,8 @@ namespace gui {
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glm::vec4 pressedColor {1.0f};
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/// @brief element margin (only supported for Panel sub-nodes)
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glm::vec4 margin {1.0f};
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/// @brief element enabled state
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bool enabled = true;
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/// @brief is element visible
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bool visible = true;
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/// @brief is mouse over the element
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@ -95,6 +98,9 @@ namespace gui {
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virtual void setVisible(bool flag);
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bool isVisible() const;
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virtual void setEnabled(bool flag);
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bool isEnabled() const;
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virtual void setAlign(Align align);
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Align getAlign() const;
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@ -87,6 +87,9 @@ static void _readUINode(UiXmlReader& reader, xml::xmlelement element, UINode& no
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if (element->has("visible")) {
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node.setVisible(element->attr("visible").asBool());
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}
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if (element->has("enabled")) {
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node.setEnabled(element->attr("enabled").asBool());
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}
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if (element->has("position-func")) {
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node.setPositionFunc(scripting::create_vec2_supplier(
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reader.getEnvironment(),
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@ -304,6 +304,9 @@ static int l_gui_getattr(lua_State* L) {
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} else if (attr == "visible") {
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lua_pushboolean(L, node->isVisible());
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return 1;
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} else if (attr == "enabled") {
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lua_pushboolean(L, node->isEnabled());
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return 1;
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}
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if (getattr(L, dynamic_cast<Container*>(node), attr))
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@ -350,6 +353,8 @@ static int l_gui_setattr(lua_State* L) {
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node->setInteractive(lua_toboolean(L, 4));
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} else if (attr == "visible") {
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node->setVisible(lua_toboolean(L, 4));
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} else if (attr == "enabled") {
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node->setEnabled(lua_toboolean(L, 4));
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} else {
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if (setattr(L, dynamic_cast<Button*>(node), attr))
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return 0;
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