Adding compression functions to lua scripting
1) добавил две функции file.gzip_compress(path) file.gzip_decompress(path) они сжимают и расжимают файлы по выбранному пути
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@ -212,12 +212,7 @@ static int l_file_gzip_compress(lua_State* L) {
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if (fs::is_regular_file(path)) {
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size_t length = static_cast<size_t>(fs::file_size(path));
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auto bytesPtr = files::read_bytes(path, length);
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std::vector<ubyte> bytes (bytesPtr.get(), bytesPtr.get() + length);
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std::vector<ubyte> compressed_bytes;
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compressed_bytes = gzip::compress(bytes.data(), bytes.size());
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auto compressed_bytes = gzip::compress(files::read_bytes(path, length).get(), length);
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lua_pushboolean(L, files::write_bytes(path, compressed_bytes.data(), compressed_bytes.size()));
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return 1;
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@ -225,6 +220,19 @@ static int l_file_gzip_compress(lua_State* L) {
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throw std::runtime_error("file does not exist " + util::quote(path.u8string()));
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}
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static int l_file_gzip_decompress(lua_State* L) {
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fs::path path = resolve_path(state->requireString(1));
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if (fs::is_regular_file(path)) {
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size_t length = static_cast<size_t>(fs::file_size(path));
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auto decompressed_bytes = gzip::decompress(files::read_bytes(path, length).get(), length);
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lua_pushboolean(L, files::write_bytes(path, decompressed_bytes.data(), decompressed_bytes.size()));
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return 1;
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}
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throw std::runtime_error("file does not exist " + util::quote(path.u8string()));
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}
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const luaL_Reg filelib [] = {
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{"exists", lua_wrap_errors<l_file_exists>},
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{"find", lua_wrap_errors<l_file_find>},
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@ -241,6 +249,7 @@ const luaL_Reg filelib [] = {
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{"resolve", lua_wrap_errors<l_file_resolve>},
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{"write_bytes", lua_wrap_errors<l_file_write_bytes>},
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{"write", lua_wrap_errors<l_file_write>},
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{"gzip_compress_write", lua_wrap_errors<l_file_gzip_compress>},
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{"gzip_compress", lua_wrap_errors<l_file_gzip_compress>},
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{"gzip_decompress", lua_wrap_errors<l_file_gzip_decompress>},
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{NULL, NULL}
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};
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