add socket:get_address, serversocket:get_port

This commit is contained in:
MihailRis 2024-11-30 22:32:14 +03:00
parent 3e949bd499
commit 21c76c1b0d
6 changed files with 66 additions and 12 deletions

View File

@ -59,6 +59,9 @@ socket:is_alive() --> bool
-- Checks if the connection is present (using socket:send(...) is available).
socket:is_connected() --> bool
-- Returns the address and port of the connection.
socket:get_address() --> str, int
```
```lua
@ -80,6 +83,9 @@ server:close()
-- Checks if the TCP server exists and is open.
server:is_open() --> bool
-- Returns the server port.
server:get_port() --> int
```
## Analytics

View File

@ -59,6 +59,9 @@ socket:is_alive() --> bool
-- Проверяет наличие соединения (доступно использование socket:send(...)).
socket:is_connected() --> bool
-- Возвращает адрес и порт соединения.
socket:get_address() --> str, int
```
```lua
@ -80,6 +83,9 @@ server:close()
-- Проверяет, существует и открыт ли TCP сервер.
server:is_open() --> bool
-- Возвращает порт сервера.
server:get_port() --> int
```
## Аналитика

View File

@ -42,6 +42,7 @@ local Socket = {__index={
close=function(self) return network.__close(self.id) end,
is_alive=function(self) return network.__is_alive(self.id) end,
is_connected=function(self) return network.__is_connected(self.id) end,
get_address=function(self) return network.__get_address(self.id) end,
}}
network.tcp_connect = function(address, port, callback)
@ -55,6 +56,7 @@ end
local ServerSocket = {__index={
close=function(self) return network.__closeserver(self.id) end,
is_open=function(self) return network.__is_serveropen(self.id) end,
get_port=function(self) return network.__get_serverport(self.id) end,
}}
network.tcp_open = function(port, handler)

View File

@ -151,6 +151,16 @@ static int l_is_connected(lua::State* L) {
return lua::pushboolean(L, false);
}
static int l_get_address(lua::State* L) {
u64id_t id = lua::tointeger(L, 1);
if (auto connection = engine->getNetwork().getConnection(id)) {
lua::pushstring(L, connection->getAddress());
lua::pushinteger(L, connection->getPort());
return 2;
}
return 0;
}
static int l_is_serveropen(lua::State* L) {
u64id_t id = lua::tointeger(L, 1);
if (auto server = engine->getNetwork().getServer(id)) {
@ -159,6 +169,14 @@ static int l_is_serveropen(lua::State* L) {
return lua::pushboolean(L, false);
}
static int l_get_serverport(lua::State* L) {
u64id_t id = lua::tointeger(L, 1);
if (auto server = engine->getNetwork().getServer(id)) {
return lua::pushinteger(L, server->getPort());
}
return 0;
}
static int l_get_total_upload(lua::State* L) {
return lua::pushinteger(L, engine->getNetwork().getTotalUpload());
}
@ -180,6 +198,8 @@ const luaL_Reg networklib[] = {
{"__recv", lua::wrap<l_recv>},
{"__is_alive", lua::wrap<l_is_alive>},
{"__is_connected", lua::wrap<l_is_connected>},
{"__get_address", lua::wrap<l_get_address>},
{"__is_serveropen", lua::wrap<l_is_serveropen>},
{"__get_serverport", lua::wrap<l_get_serverport>},
{NULL, NULL}
};

View File

@ -244,10 +244,11 @@ static inline int sendsocket(
return send(descriptor, buf, len, flags);
}
static std::string to_string(const sockaddr_in* addr) {
static std::string to_string(const sockaddr_in& addr, bool port=true) {
char ip[INET_ADDRSTRLEN];
if (inet_ntop(AF_INET, &(addr->sin_addr), ip, INET_ADDRSTRLEN)) {
return std::string(ip)+":"+std::to_string(htons(addr->sin_port));
if (inet_ntop(AF_INET, &(addr.sin_addr), ip, INET_ADDRSTRLEN)) {
return std::string(ip) +
(port ? (":" + std::to_string(htons(addr.sin_port))) : "");
}
return "";
}
@ -266,7 +267,7 @@ class SocketConnection : public Connection {
void connectSocket() {
state = ConnectionState::CONNECTING;
logger.info() << "connecting to " << to_string(&addr);
logger.info() << "connecting to " << to_string(addr);
int res = connectsocket(descriptor, (const sockaddr*)&addr, sizeof(sockaddr_in));
if (res < 0) {
auto error = handle_socket_error("Connect failed");
@ -275,7 +276,7 @@ class SocketConnection : public Connection {
logger.error() << error.what();
return;
}
logger.info() << "connected to " << to_string(&addr);
logger.info() << "connected to " << to_string(addr);
state = ConnectionState::CONNECTED;
}
public:
@ -301,13 +302,13 @@ public:
while (state == ConnectionState::CONNECTED) {
int size = recvsocket(descriptor, buffer.data(), buffer.size());
if (size == 0) {
logger.info() << "closed connection with " << to_string(&addr);
logger.info() << "closed connection with " << to_string(addr);
closesocket(descriptor);
state = ConnectionState::CLOSED;
break;
} else if (size < 0) {
logger.info() << "an error ocurred while receiving from "
<< to_string(&addr);
<< to_string(addr);
auto error = handle_socket_error("recv(...) error");
closesocket(descriptor);
state = ConnectionState::CLOSED;
@ -321,7 +322,7 @@ public:
}
totalDownload += size;
}
logger.info() << "read " << size << " bytes from " << to_string(&addr);
logger.info() << "read " << size << " bytes from " << to_string(addr);
}
});
}
@ -380,6 +381,14 @@ public:
return size;
}
int getPort() const override {
return htons(addr.sin_port);
}
std::string getAddress() const override {
return to_string(addr, false);
}
static std::shared_ptr<SocketConnection> connect(
const std::string& address, int port, runnable callback
) {
@ -421,9 +430,10 @@ class SocketTcpSServer : public TcpServer {
std::mutex clientsMutex;
bool open = true;
std::unique_ptr<std::thread> thread = nullptr;
int port;
public:
SocketTcpSServer(Network* network, SOCKET descriptor)
: network(network), descriptor(descriptor) {}
SocketTcpSServer(Network* network, SOCKET descriptor, int port)
: network(network), descriptor(descriptor), port(port) {}
~SocketTcpSServer() {
closeSocket();
@ -445,7 +455,7 @@ public:
close();
break;
}
logger.info() << "client connected: " << to_string(&address);
logger.info() << "client connected: " << to_string(address);
auto socket = std::make_shared<SocketConnection>(
clientDescriptor, address
);
@ -488,6 +498,11 @@ public:
bool isOpen() override {
return open;
}
int getPort() const override {
return port;
}
static std::shared_ptr<SocketTcpSServer> openServer(
Network* network, int port, consumer<u64id_t> handler
) {
@ -515,7 +530,8 @@ public:
throw std::runtime_error("could not bind port "+std::to_string(port));
}
logger.info() << "opened server at port " << port;
auto server = std::make_shared<SocketTcpSServer>(network, descriptor);
auto server =
std::make_shared<SocketTcpSServer>(network, descriptor, port);
server->startListen(std::move(handler));
return server;
}

View File

@ -46,6 +46,9 @@ namespace network {
virtual size_t pullUpload() = 0;
virtual size_t pullDownload() = 0;
virtual int getPort() const = 0;
virtual std::string getAddress() const = 0;
virtual ConnectionState getState() const = 0;
};
@ -55,6 +58,7 @@ namespace network {
virtual void startListen(consumer<u64id_t> handler) = 0;
virtual void close() = 0;
virtual bool isOpen() = 0;
virtual int getPort() const = 0;
};
class Network {