add socket:get_address, serversocket:get_port
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3e949bd499
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21c76c1b0d
@ -59,6 +59,9 @@ socket:is_alive() --> bool
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-- Checks if the connection is present (using socket:send(...) is available).
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socket:is_connected() --> bool
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-- Returns the address and port of the connection.
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socket:get_address() --> str, int
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```
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```lua
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@ -80,6 +83,9 @@ server:close()
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-- Checks if the TCP server exists and is open.
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server:is_open() --> bool
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-- Returns the server port.
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server:get_port() --> int
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```
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## Analytics
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@ -59,6 +59,9 @@ socket:is_alive() --> bool
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-- Проверяет наличие соединения (доступно использование socket:send(...)).
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socket:is_connected() --> bool
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-- Возвращает адрес и порт соединения.
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socket:get_address() --> str, int
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```
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```lua
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@ -80,6 +83,9 @@ server:close()
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-- Проверяет, существует и открыт ли TCP сервер.
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server:is_open() --> bool
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-- Возвращает порт сервера.
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server:get_port() --> int
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```
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## Аналитика
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@ -42,6 +42,7 @@ local Socket = {__index={
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close=function(self) return network.__close(self.id) end,
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is_alive=function(self) return network.__is_alive(self.id) end,
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is_connected=function(self) return network.__is_connected(self.id) end,
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get_address=function(self) return network.__get_address(self.id) end,
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}}
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network.tcp_connect = function(address, port, callback)
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@ -55,6 +56,7 @@ end
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local ServerSocket = {__index={
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close=function(self) return network.__closeserver(self.id) end,
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is_open=function(self) return network.__is_serveropen(self.id) end,
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get_port=function(self) return network.__get_serverport(self.id) end,
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}}
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network.tcp_open = function(port, handler)
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@ -151,6 +151,16 @@ static int l_is_connected(lua::State* L) {
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return lua::pushboolean(L, false);
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}
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static int l_get_address(lua::State* L) {
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u64id_t id = lua::tointeger(L, 1);
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if (auto connection = engine->getNetwork().getConnection(id)) {
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lua::pushstring(L, connection->getAddress());
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lua::pushinteger(L, connection->getPort());
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return 2;
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}
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return 0;
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}
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static int l_is_serveropen(lua::State* L) {
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u64id_t id = lua::tointeger(L, 1);
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if (auto server = engine->getNetwork().getServer(id)) {
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@ -159,6 +169,14 @@ static int l_is_serveropen(lua::State* L) {
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return lua::pushboolean(L, false);
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}
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static int l_get_serverport(lua::State* L) {
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u64id_t id = lua::tointeger(L, 1);
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if (auto server = engine->getNetwork().getServer(id)) {
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return lua::pushinteger(L, server->getPort());
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}
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return 0;
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}
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static int l_get_total_upload(lua::State* L) {
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return lua::pushinteger(L, engine->getNetwork().getTotalUpload());
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}
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@ -180,6 +198,8 @@ const luaL_Reg networklib[] = {
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{"__recv", lua::wrap<l_recv>},
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{"__is_alive", lua::wrap<l_is_alive>},
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{"__is_connected", lua::wrap<l_is_connected>},
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{"__get_address", lua::wrap<l_get_address>},
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{"__is_serveropen", lua::wrap<l_is_serveropen>},
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{"__get_serverport", lua::wrap<l_get_serverport>},
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{NULL, NULL}
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};
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@ -244,10 +244,11 @@ static inline int sendsocket(
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return send(descriptor, buf, len, flags);
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}
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static std::string to_string(const sockaddr_in* addr) {
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static std::string to_string(const sockaddr_in& addr, bool port=true) {
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char ip[INET_ADDRSTRLEN];
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if (inet_ntop(AF_INET, &(addr->sin_addr), ip, INET_ADDRSTRLEN)) {
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return std::string(ip)+":"+std::to_string(htons(addr->sin_port));
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if (inet_ntop(AF_INET, &(addr.sin_addr), ip, INET_ADDRSTRLEN)) {
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return std::string(ip) +
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(port ? (":" + std::to_string(htons(addr.sin_port))) : "");
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}
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return "";
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}
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@ -266,7 +267,7 @@ class SocketConnection : public Connection {
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void connectSocket() {
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state = ConnectionState::CONNECTING;
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logger.info() << "connecting to " << to_string(&addr);
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logger.info() << "connecting to " << to_string(addr);
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int res = connectsocket(descriptor, (const sockaddr*)&addr, sizeof(sockaddr_in));
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if (res < 0) {
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auto error = handle_socket_error("Connect failed");
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@ -275,7 +276,7 @@ class SocketConnection : public Connection {
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logger.error() << error.what();
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return;
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}
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logger.info() << "connected to " << to_string(&addr);
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logger.info() << "connected to " << to_string(addr);
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state = ConnectionState::CONNECTED;
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}
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public:
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@ -301,13 +302,13 @@ public:
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while (state == ConnectionState::CONNECTED) {
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int size = recvsocket(descriptor, buffer.data(), buffer.size());
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if (size == 0) {
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logger.info() << "closed connection with " << to_string(&addr);
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logger.info() << "closed connection with " << to_string(addr);
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closesocket(descriptor);
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state = ConnectionState::CLOSED;
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break;
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} else if (size < 0) {
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logger.info() << "an error ocurred while receiving from "
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<< to_string(&addr);
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<< to_string(addr);
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auto error = handle_socket_error("recv(...) error");
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closesocket(descriptor);
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state = ConnectionState::CLOSED;
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@ -321,7 +322,7 @@ public:
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}
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totalDownload += size;
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}
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logger.info() << "read " << size << " bytes from " << to_string(&addr);
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logger.info() << "read " << size << " bytes from " << to_string(addr);
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}
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});
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}
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@ -380,6 +381,14 @@ public:
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return size;
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}
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int getPort() const override {
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return htons(addr.sin_port);
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}
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std::string getAddress() const override {
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return to_string(addr, false);
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}
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static std::shared_ptr<SocketConnection> connect(
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const std::string& address, int port, runnable callback
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) {
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@ -421,9 +430,10 @@ class SocketTcpSServer : public TcpServer {
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std::mutex clientsMutex;
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bool open = true;
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std::unique_ptr<std::thread> thread = nullptr;
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int port;
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public:
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SocketTcpSServer(Network* network, SOCKET descriptor)
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: network(network), descriptor(descriptor) {}
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SocketTcpSServer(Network* network, SOCKET descriptor, int port)
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: network(network), descriptor(descriptor), port(port) {}
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~SocketTcpSServer() {
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closeSocket();
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@ -445,7 +455,7 @@ public:
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close();
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break;
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}
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logger.info() << "client connected: " << to_string(&address);
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logger.info() << "client connected: " << to_string(address);
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auto socket = std::make_shared<SocketConnection>(
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clientDescriptor, address
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);
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@ -488,6 +498,11 @@ public:
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bool isOpen() override {
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return open;
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}
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int getPort() const override {
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return port;
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}
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static std::shared_ptr<SocketTcpSServer> openServer(
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Network* network, int port, consumer<u64id_t> handler
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) {
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@ -515,7 +530,8 @@ public:
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throw std::runtime_error("could not bind port "+std::to_string(port));
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}
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logger.info() << "opened server at port " << port;
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auto server = std::make_shared<SocketTcpSServer>(network, descriptor);
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auto server =
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std::make_shared<SocketTcpSServer>(network, descriptor, port);
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server->startListen(std::move(handler));
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return server;
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}
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@ -46,6 +46,9 @@ namespace network {
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virtual size_t pullUpload() = 0;
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virtual size_t pullDownload() = 0;
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virtual int getPort() const = 0;
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virtual std::string getAddress() const = 0;
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virtual ConnectionState getState() const = 0;
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};
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@ -55,6 +58,7 @@ namespace network {
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virtual void startListen(consumer<u64id_t> handler) = 0;
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virtual void close() = 0;
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virtual bool isOpen() = 0;
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virtual int getPort() const = 0;
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};
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class Network {
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