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CHANGELOG.md
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CHANGELOG.md
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# 0.29 - 2025.09.20
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# 0.30 - 2025.11.27
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[Documentation](https://github.com/MihailRis/VoxelEngine-Cpp/tree/release-0.29/doc/en/main-page.md) for 0.29
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[Documentation](https://github.com/MihailRis/VoxelEngine-Cpp/tree/release-0.30/doc/en/main-page.md) for 0.30
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Table of contents:
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@ -11,121 +11,132 @@ Table of contents:
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## Added
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- pathfinding
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- components:
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- core:pathfinding
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- core:player
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- core:mob
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- audio recording
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- in-memory filesystems
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- `:block` placement (generator)
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- `on_block_present`, `on_block_removed` events
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- debugging server
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- `rotate` and `origin` vcm modifiers (rotation)
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- custom audio streams in lua (audio.PCMStream class)
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- add I16view, I32view, U16view, I32view lua classes
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- libraries:
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- random
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- gfx.skeletons
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- (documented) assets
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- udp support
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- schedules
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- events:
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- on_physics_update (components)
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- on_block_tick(x, y, z, tps) (blocks)
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- custom hand controller
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- http headers
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- named pipes
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- optimizations:
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- speed up block.set
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- speed up vectors
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- items description
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- item properties methods
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- tab + shift+tab
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- blocks, items tags
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- pack dependencies versions
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- ~~allow to disable autospawn position~~ use player.set_spawnpoint
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- entity.spawn command
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- project script
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- gui.root document
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- time.schedules.world.common: Schedule
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- compression
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- audio.input
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- editing atlas textures feature
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- add non_reset_packs argument to app.reset_content
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- freeze debug panel values on cursor unlock
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- project:content content source
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- project start application script
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- uinode.exists property
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- uinode events:
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- `onrightclick`
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- `onmouseover`
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- `onmouseout`
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- frameless window mode
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- settings:
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- `display.adaptive-menu-fps` experimental flag
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- `graphics.soft-lighting`
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- command-line arguments:
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- `--tps` command line argument for headless mode
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- `--dbg-server` command line argument
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- added error callback argument to network.tcp_connect
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- go back in menu on Escape pressed
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- publish `hud.exchange-slot` element
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- add `istoplevel` argument to input.add_callback
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- engine pause mode (debugging)
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- rebuild mip-maps on texture reload
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- documentation:
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- documented player.set_camera and related
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- documented `on_hud_render` event
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- update app library docs
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- updated content-packs docs (added full pack structure)
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### Changes
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- app.sleep_until - added 'timeout argument'
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- network.get / post - added 'data' argument to error callback
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- autorefresh model preview
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- move player controls to lua
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- move hand control to lua
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- optimization:
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- fixed major chunks loading performance issue
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- reduced headless mode chunks memory consumption
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- vecn functions optimization is not experimental now
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- pass pack environment to menu page script
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- canvas element autoresize
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- disable mouse camera control if non-standard camera used
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- events without prefix are forbidden now
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- player.* functions now throw exception in headless mode if player id not specified
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### Functions
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- block.model_name
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- block.has_tag
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- item.has_tag
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- item.description
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- base64.encode_urlsafe
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- base64.decode_urlsafe
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- vec2.rotate
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- vecn.distance
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- vecn.mix
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- rigidbody:get_vdamping
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- rigidbody:set_vdamping
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- entity:require_component
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- network.udp_connect
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- random.random
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- random.bytes
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- random.uuid
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- Random:random
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- Random:seed
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- hud.hand_controller
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- inventory.get_caption
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- inventory.set_caption
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- inventory.get_description
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- inventory.set_description
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- pathfinding.create_agent
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- pathfinding.remove_agent
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- pathfinding.set_enabled
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- pathfinding.is_enabled
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- pathfinding.make_route
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- pathfinding.make_route_async
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- pathfinding.pull_route
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- pathfinding.set_max_visited
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- pathfinding.avoid_tag
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- gfx.skeletons.get
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- Skeleton:index
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- Skeleton:get_model
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- Skeleton:set_model
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- Skeleton:get_matrix
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- Skeleton:set_matrix
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- Skeleton:get_texture
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- Skeleton:set_texture
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- Skeleton:is_visible
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- Skeleton:set_visible
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- Skeleton:get_color
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- Skeleton:set_color
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- Schedule:set_timeout(time_ms, callback)
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- Schedule:set_interval(interval_ms, callback, [optional] repetions): int
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- Schedule:remove_interval(id)
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- ScheduleGroup:publish(schedule: Schedule)
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- app.create_memory_device
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- app.focus
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- app.get_content_sources
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- app.open_url
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- app.set_content_sources
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- app.start_debug_instance
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- assets.to_canvas
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- audio.get_all_input_devices_names
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- audio.get_input_info
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- audio.input.fetch
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- audio.input.request_open
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- canvas:add
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- canvas:encode
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- canvas:get_data
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- canvas:mul
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- canvas:rect
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- canvas:sub
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- canvas:unbind_texture
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- Canvas.decode
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- compression.decode
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- compression.encode
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- debug.get_pack_by_frame
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- file.create_memory_device
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- gui.ask
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- gui.set_syntax_styles
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- gui.show_message
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- hud.is_open
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- input.get_mouse_delta
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- network.find_free_port
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- PCMStream:create_sound
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- PCMStream:feed
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- PCMStream:share
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- player.get_all
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- player.get_all_in_radius
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- player.get_dir
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- player.get_interaction_distance
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- player.get_nearest
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- player.set_interaction_distance
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- socket:is_nodelay
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- socket:recv_async
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- socket:set_nodelay
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- string.escape_xml
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- textbox:indexByPos
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- textbox:lineY
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- utf8.escape_xml
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## Fixes
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- fix 3d text position / culling
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- fix fragment:place rotation (#593)
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- fix server socket creation in macos
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- fix: base packs not scanned for app scripts
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- fix lua::getfield and events registering
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- fix UIDocument::rebuildIndices
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- fix input library in headless mode
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- fix rigidbody:set_gravity_scale
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- fix extended blocks destruction particles spawn spread, offset
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- fix shaders recompiling
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- fix: C++ vecn functions precision loss
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- fix coroutines errors handling
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- fix: viewport size on toggle fullscreen
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- fix: fullscreen monitor refresh rate
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- fix: content menu panel height
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- fix generation.create_fragment (#596)
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- fix bytearray:insert (#594)
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- fix: script overriding
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- fix: hud.close after hud.show_overlay bug
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- fix: 'cannot resume dead coroutine' (#569)
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- fix: skybox is not visible behind translucent blocks
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- fix: sampler arrays inbdexed with non-constant / uniform-based expressions are forbidden
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- fix initial weather intensity
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- fix drop count (560)
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- fix BasicParser::parseNumber() out of range (560)
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- fix rotation interpolation (#557)
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- [fix: "Bytearray expected, got function"](https://github.com/MihailRis/voxelcore/commit/2d1c69ee7e7248d8e86e00c4a2f5cead490cd278)
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- [fix zero frames texture animation fatal error](https://github.com/MihailRis/voxelcore/commit/e9222976efa67e2fe541962aabb6485363a12354)
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- [fix non-local players interpolation and head direction](https://github.com/MihailRis/voxelcore/commit/75ef603df0b1958e0c9eb95c2474dc7f3ec34057)
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- [fix std::bad_alloc caused by corrupted regions](https://github.com/MihailRis/voxelcore/commit/47cdc0213723c74be3e41b39702b656a2db0448d)
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- [fix 'align' ui property reading](https://github.com/MihailRis/voxelcore/commit/c8ba5b5dbb7980a6576444fed9f7ea66ae1ed32a)
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- [fix incorrect textbox horizontal scroll](https://github.com/MihailRis/voxelcore/commit/bc86a3d8da4301ea6ce94c52715bd7cf863b0c37)
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- [fix: wrong environment used in modules imported by require(...)](https://github.com/MihailRis/voxelcore/commit/5626163f17a252212607dc63bfcd726df44bf290)
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- [fix: some container attributes not available in panel](https://github.com/MihailRis/voxelcore/commit/8a858beeb421495247a8dfae064672bcf6eb4190)
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- [fix generation.load_fragment](https://github.com/MihailRis/voxelcore/commit/b4ba2da95524025991f07be87b61ecc015f12656)
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- [fix: byteutil.unpack 'b' is equivalent of 'B'](https://github.com/MihailRis/voxelcore/commit/2a9507b54e58f852b558d7bc9b2cc88397d37a34)
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- [fix: missing yaml null literals](https://github.com/MihailRis/voxelcore/commit/5755c616f35cc1c1fc5e94ecbc9c38a5a7f52275)
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- [fix yaml array parsing](https://github.com/MihailRis/voxelcore/commit/026ae756cf4ad4a4febbef58ce2f007b2a0fc974)
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- [fix mouse click textbox caret set](https://github.com/MihailRis/voxelcore/commit/a1f0c2c2527b91d3a1d4f47eb2c043ebdef60119)
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- [fix wrapped textbox selection render](https://github.com/MihailRis/voxelcore/commit/76b54a890c35b6edb6d5018078c865f31e966965)
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- [fix broken dependencies management](https://github.com/MihailRis/voxelcore/commit/ee6f006b797d1a560baa9e333c99ee0181f548b6)
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- [fix assets.parse_model with 'xml' format](https://github.com/MihailRis/voxelcore/commit/ec94abccbc4604e5d945d2bb8d1a63561797092b)
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- [fix correct line generation algorithm and bounds calculation](https://github.com/MihailRis/voxelcore/commit/ed9cf8800aea07c169719a3efddae7020e6be7e9)
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- [fix enable per-variant custom model caching](https://github.com/MihailRis/voxelcore/commit/2a1d2f9354ee2ab623aca9d0059c0a676395d6d0)
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- [fix: stream stops and dies on underflow](https://github.com/MihailRis/voxelcore/commit/cf561e78a81810fcb70975c7b785938af37b4b64)
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- [fix Schedule:set_timeout](https://github.com/MihailRis/voxelcore/commit/1e16ab5464b80d258fd955cf0485ebf596298ab3)
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- [fix major chunks loading performance issue](https://github.com/MihailRis/voxelcore/commit/957f9f59983790583fb57c9e9a3661631f380153)
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- [fix: undo/redo also available when textbox is not editable](https://github.com/MihailRis/voxelcore/commit/0df5684adf3117f4018e4b34868f6c41ee7125e3)
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- [fix player library docs](https://github.com/MihailRis/voxelcore/commit/51f07450d89781ce35bd630e07ea8cf33b912b93)
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- [fix: root node id overriding](https://github.com/MihailRis/voxelcore/commit/91cb5ab7d8ca5376d87e1ad69b8f2cb05278d73d)
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- [fix extended block placement across chunk borders](https://github.com/MihailRis/voxelcore/commit/b85c5e367a2adea57ab0c3111e3d3b0cc924322b)
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- [fix modelviewer fbo creation](https://github.com/MihailRis/voxelcore/commit/be6710bc831f700bd9099860c704b3571d1d90fa)
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- [fix: panel width differs to size specified in xml](https://github.com/MihailRis/voxelcore/commit/8cc51a107e27e1cb5ae8343fa0151db9c9a66852)
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@ -3,7 +3,7 @@
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## Latest release
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- [Download](https://github.com/MihailRis/VoxelCore/releases/latest) | [Скачать](https://github.com/MihailRis/VoxelCore/releases/latest)
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- [Documentation](https://github.com/MihailRis/VoxelCore/blob/release-0.29/doc/en/main-page.md) | [Документация](https://github.com/MihailRis/VoxelCore/blob/release-0.29/doc/ru/main-page.md)
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- [Documentation](https://github.com/MihailRis/VoxelCore/blob/release-0.30/doc/en/main-page.md) | [Документация](https://github.com/MihailRis/VoxelCore/blob/release-0.30/doc/ru/main-page.md)
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---
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@ -2,9 +2,6 @@
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Documentation for 0.30.
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> [!WARNING]
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> Version is in development. Proceed to [Documentation for 0.29.](https://github.com/MihailRis/voxelcore/blob/release-0.29/doc/en/main-page.md)
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## Sections
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- [Assets preloading](assets-preload.md)
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@ -2,9 +2,6 @@
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Документация версии 0.30.
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> [!WARNING]
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> Версия находится в разработке. Перейдите к [документации для 0.29.](https://github.com/MihailRis/voxelcore/blob/release-0.29/doc/ru/main-page.md)
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## Разделы
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- [XML разметка интерфейса](xml-ui-layouts.md)
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