Merge branch 'main' into dev

This commit is contained in:
MihailRis 2025-08-19 19:42:01 +03:00
commit 1f896d7fa6
2 changed files with 7 additions and 5 deletions

View File

@ -36,7 +36,6 @@ local function complete_app_lib(app)
app.set_setting = core.set_setting
app.tick = function()
coroutine.yield()
network.__process_events()
end
app.get_version = core.get_version
app.get_setting_info = core.get_setting_info
@ -612,6 +611,8 @@ function __process_post_runnables()
for _, name in ipairs(dead) do
__vc_named_coroutines[name] = nil
end
network.__process_events()
end
function time.post_runnable(runnable)

View File

@ -416,19 +416,20 @@ void ContentLoader::load() {
template <class T>
static void load_script(const Content& content, T& def) {
const auto& name = def.name;
size_t pos = name.find(':');
const auto& scriptName = def.scriptFile;
if (scriptName.empty()) return;
size_t pos = scriptName.find(':');
if (pos == std::string::npos) {
throw std::runtime_error("invalid content unit name");
}
const auto runtime = content.getPackRuntime(name.substr(0, pos));
const auto runtime = content.getPackRuntime(scriptName.substr(0, pos));
const auto& pack = runtime->getInfo();
const auto& folder = pack.folder;
auto scriptfile = folder / ("scripts/" + def.scriptName + ".lua");
if (io::is_regular_file(scriptfile)) {
scripting::load_content_script(
runtime->getEnvironment(),
name,
def.name,
scriptfile,
def.scriptFile,
def.rt.funcsset