UiDocument

This commit is contained in:
MihailRis 2024-02-07 19:29:20 +03:00
parent c902ed506b
commit 1dd0e9f939
17 changed files with 257 additions and 42 deletions

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@ -255,7 +255,7 @@ void ContentLoader::loadBlock(Block* def, std::string full, std::string name) {
fs::path scriptfile = folder/fs::path("scripts/"+def->scriptName+".lua");
if (fs::is_regular_file(scriptfile)) {
scripting::load_block_script(full, scriptfile, &def->rt.funcsset);
scripting::load_block_script(full, scriptfile, def->rt.funcsset);
}
}
@ -267,7 +267,7 @@ void ContentLoader::loadItem(ItemDef* def, std::string full, std::string name) {
fs::path scriptfile = folder/fs::path("scripts/"+def->scriptName+".lua");
if (fs::is_regular_file(scriptfile)) {
scripting::load_item_script(full, scriptfile, &def->rt.funcsset);
scripting::load_item_script(full, scriptfile, def->rt.funcsset);
}
}

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@ -344,11 +344,12 @@ std::shared_ptr<InventoryView> InventoryView::readXML(
LevelFrontend* frontend,
InventoryInteraction& interaction,
const std::string& src,
const std::string& file
const std::string& file,
const scripting::Environment& env
) {
auto view = std::make_shared<InventoryView>(frontend, interaction);
gui::UiXmlReader reader;
gui::UiXmlReader reader(env);
reader.add("inventory", [=](gui::UiXmlReader& reader, xml::xmlelement element) {
reader.readUINode(reader, element, *view);
return view;

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@ -18,6 +18,10 @@ class ContentIndices;
class LevelFrontend;
class Inventory;
namespace scripting {
class Environment;
}
using itemsharefunc = std::function<void(ItemStack&)>;
using slotcallback = std::function<void(ItemStack&, ItemStack&)>;
@ -105,7 +109,8 @@ public:
LevelFrontend* frontend,
InventoryInteraction& interaction,
const std::string& src,
const std::string& file
const std::string& file,
const scripting::Environment& env
);
static const int SLOT_INTERVAL = 4;

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@ -0,0 +1,47 @@
#include "UiDocument.h"
#include "gui/UINode.h"
#include "gui/panels.h"
#include "InventoryView.h"
#include "../logic/scripting/scripting.h"
#include "../files/files.h"
UiDocument::UiDocument(
std::string namesp,
uidocscript script,
std::shared_ptr<gui::UINode> root
) {
collect(map, root);
}
void UiDocument::collect(uinodes_map& map, std::shared_ptr<gui::UINode> node) {
const std::string& id = node->getId();
if (!id.empty()) {
map[id] = node;
}
auto container = dynamic_cast<gui::Container*>(node.get());
if (container) {
for (auto subnode : container->getNodes()) {
collect(map, subnode);
}
}
}
std::unique_ptr<UiDocument> UiDocument::readInventory(
std::string namesp,
fs::path file,
LevelFrontend* frontend,
InventoryInteraction& interaction
) {
const std::string text = files::read_string(file);
auto env = scripting::create_environment();
auto view = InventoryView::readXML(
frontend, interaction, text, file.u8string(), *env
);
uidocscript script {};
auto scriptFile = fs::path(file.u8string()+".lua");
if (fs::is_regular_file(scriptFile)) {
scripting::load_layout_script(scriptFile, script);
}
return std::make_unique<UiDocument>(namesp, script, view);
}

49
src/frontend/UiDocument.h Normal file
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@ -0,0 +1,49 @@
#ifndef FRONTEND_UI_DOCUMENT_H_
#define FRONTEND_UI_DOCUMENT_H_
#include <string>
#include <memory>
#include <filesystem>
#include <unordered_map>
namespace fs = std::filesystem;
namespace gui {
class UINode;
}
class InventoryInteraction;
class LevelFrontend;
struct uidocscript {
int environment;
bool onopen : 1;
bool onclose : 1;
};
using uinodes_map = std::unordered_map<std::string, std::shared_ptr<gui::UINode>>;
class UiDocument {
std::string namesp;
uidocscript script;
uinodes_map map;
std::shared_ptr<gui::UINode> root;
public:
UiDocument(std::string namesp, uidocscript script, std::shared_ptr<gui::UINode> root);
const uinodes_map& getMap() const;
const std::string& getNamespace() const;
/* Collect map of all uinodes having identifiers */
static void collect(uinodes_map& map, std::shared_ptr<gui::UINode> node);
/* @return root node is always an InventoryView */
static std::unique_ptr<UiDocument> readInventory (
std::string namesp,
fs::path file,
LevelFrontend* frontend,
InventoryInteraction& interaction
);
};
#endif // FRONTEND_UI_DOCUMENT_H_

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@ -5,10 +5,7 @@
using gui::UINode;
using gui::Align;
using glm::vec2;
using glm::vec4;
UINode::UINode(vec2 coord, vec2 size) : coord(coord), size(size) {
UINode::UINode(glm::vec2 coord, glm::vec2 size) : coord(coord), size(size) {
}
UINode::~UINode() {
@ -67,13 +64,13 @@ bool UINode::isFocused() const {
}
bool UINode::isInside(glm::vec2 pos) {
vec2 coord = calcCoord();
vec2 size = getSize();
glm::vec2 coord = calcCoord();
glm::vec2 size = getSize();
return (pos.x >= coord.x && pos.y >= coord.y &&
pos.x < coord.x + size.x && pos.y < coord.y + size.y);
}
std::shared_ptr<UINode> UINode::getAt(vec2 pos, std::shared_ptr<UINode> self) {
std::shared_ptr<UINode> UINode::getAt(glm::vec2 pos, std::shared_ptr<UINode> self) {
if (!interactive) {
return nullptr;
}
@ -96,7 +93,7 @@ bool UINode::isResizing() const {
return resizing;
}
vec2 UINode::calcCoord() const {
glm::vec2 UINode::calcCoord() const {
if (parent) {
return coord + parent->calcCoord() + parent->contentOffset();
}
@ -109,19 +106,19 @@ void UINode::scrolled(int value) {
}
}
void UINode::setCoord(vec2 coord) {
void UINode::setCoord(glm::vec2 coord) {
this->coord = coord;
}
vec2 UINode::getSize() const {
glm::vec2 UINode::getSize() const {
return size;
}
void UINode::setSize(vec2 size) {
void UINode::setSize(glm::vec2 size) {
this->size = size;
}
void UINode::setColor(vec4 color) {
void UINode::setColor(glm::vec4 color) {
this->color = color;
this->hoverColor = color;
}
@ -134,17 +131,25 @@ glm::vec4 UINode::getHoverColor() const {
return hoverColor;
}
vec4 UINode::getColor() const {
glm::vec4 UINode::getColor() const {
return color;
}
void UINode::setMargin(vec4 margin) {
void UINode::setMargin(glm::vec4 margin) {
this->margin = margin;
}
vec4 UINode::getMargin() const {
glm::vec4 UINode::getMargin() const {
return margin;
}
void UINode::lock() {
}
}
void UINode::setId(const std::string& id) {
this->id = id;
}
const std::string& UINode::getId() const {
return id;
}

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@ -21,6 +21,7 @@ namespace gui {
};
class UINode {
std::string id = "";
protected:
glm::vec2 coord;
glm::vec2 size;
@ -110,6 +111,9 @@ namespace gui {
virtual void setSize(glm::vec2 size);
virtual void refresh() {};
virtual void lock();
void setId(const std::string& id);
const std::string& getId() const;
};
}

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@ -21,6 +21,9 @@ static Align align_from_string(const std::string& str, Align def) {
/* Read basic UINode properties */
static void _readUINode(xml::xmlelement element, UINode& node) {
if (element->has("id")) {
node.setId(element->attr("id").getText());
}
if (element->has("coord")) {
node.setCoord(element->attr("coord").asVec2());
}
@ -111,7 +114,7 @@ static std::shared_ptr<UINode> readButton(UiXmlReader& reader, xml::xmlelement e
_readPanel(reader, element, *button);
if (element->has("onclick")) {
auto callback = scripting::create_runnable("<onclick>", element->attr("onclick").getText());
auto callback = scripting::create_runnable("<onclick>", element->attr("onclick").getText(), reader.getEnvironment());
button->listenAction([callback](GUI*) {
callback();
});
@ -139,7 +142,7 @@ static std::shared_ptr<UINode> readTextBox(UiXmlReader& reader, xml::xmlelement
return textbox;
}
UiXmlReader::UiXmlReader() {
UiXmlReader::UiXmlReader(const scripting::Environment& env) : env(env) {
add("label", readLabel);
add("button", readButton);
add("textbox", readTextBox);
@ -181,3 +184,7 @@ std::shared_ptr<UINode> UiXmlReader::readXML(
const std::string& UiXmlReader::getFilename() const {
return filename;
}
const scripting::Environment& UiXmlReader::getEnvironment() const {
return env;
}

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@ -7,6 +7,10 @@
#include "GUI.h"
#include "../../coders/xml.h"
namespace scripting {
class Environment;
}
namespace gui {
class UiXmlReader;
@ -15,8 +19,9 @@ namespace gui {
class UiXmlReader {
std::unordered_map<std::string, uinode_reader> readers;
std::string filename;
const scripting::Environment& env;
public:
UiXmlReader();
UiXmlReader(const scripting::Environment& env);
void add(const std::string& tag, uinode_reader reader);
@ -44,6 +49,7 @@ namespace gui {
xml::xmlelement root
);
const scripting::Environment& getEnvironment() const;
const std::string& getFilename() const;
};
}

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@ -144,6 +144,10 @@ void Container::setSize(glm::vec2 size) {
refresh();
}
const std::vector<std::shared_ptr<UINode>>& Container::getNodes() const {
return nodes;
}
Panel::Panel(vec2 size, glm::vec4 padding, float interval)
: Container(vec2(), size),
padding(padding),

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@ -46,7 +46,9 @@ namespace gui {
virtual void setScrollable(bool flag);
void listenInterval(float interval, ontimeout callback, int repeat=-1);
virtual glm::vec2 contentOffset() override {return glm::vec2(0.0f, scroll);};
virtual void setSize(glm::vec2 size);
virtual void setSize(glm::vec2 size) override;
const std::vector<std::shared_ptr<UINode>>& getNodes() const;
};
class Panel : public Container {

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@ -31,6 +31,7 @@
#include "../objects/Player.h"
#include "../physics/Hitbox.h"
#include "../maths/voxmaths.h"
#include "../files/files.h"
#include "gui/controls.h"
#include "gui/panels.h"
#include "gui/UINode.h"
@ -172,7 +173,7 @@ std::shared_ptr<InventoryView> HudRenderer::createContentAccess() {
auto indices = content->getIndices();
auto player = level->player;
auto inventory = player->getInventory();
int itemsCount = indices->countItemDefs();
auto accessInventory = std::make_shared<Inventory>(0, itemsCount);
for (int id = 1; id < itemsCount; id++) {
@ -376,7 +377,6 @@ void HudRenderer::draw(const GfxContext& ctx){
uishader->use();
uishader->uniformMatrix("u_projview", uicamera->getProjView());
// Draw selected item preview
hotbarView->setCoord(glm::vec2(width/2, height-65));
hotbarView->setSelected(player->getChosenSlot());

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@ -49,7 +49,6 @@ class HudRenderer {
LevelFrontend* frontend;
std::shared_ptr<gui::UINode> createDebugPanel(Engine* engine);
std::shared_ptr<InventoryView> createContentAccess();
std::shared_ptr<InventoryView> createHotbar();
std::shared_ptr<InventoryView> createInventory();

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@ -51,6 +51,16 @@ bool lua::LuaState::getglobal(const std::string& name) {
return true;
}
bool lua::LuaState::hasglobal(const std::string& name) {
lua_getglobal(L, name.c_str());
if (lua_isnil(L, lua_gettop(L))) {
lua_pop(L, lua_gettop(L));
return false;
}
lua_pop(L, lua_gettop(L));
return true;
}
void lua::LuaState::setglobal(const std::string& name) {
lua_setglobal(L, name.c_str());
}
@ -196,6 +206,18 @@ int lua::LuaState::createEnvironment() {
return id;
}
void lua::LuaState::removeEnvironment(int id) {
if (currentEnvironment == id) {
setEnvironment(0);
}
lua_pushnil(L);
setglobal("_N"+util::mangleid(id));
}
int lua::LuaState::getEnvironment() const {
return currentEnvironment;
}
void lua::LuaState::setEnvironment(int id) {
if (id == 0) {
getglobal(":G");

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@ -41,10 +41,13 @@ namespace lua {
void addfunc(const std::string& name, lua_CFunction func);
bool getglobal(const std::string& name);
void setglobal(const std::string& name);
bool hasglobal(const std::string& name);
bool rename(const std::string& from, const std::string& to);
void remove(const std::string& name);;
void createFuncs();
int createEnvironment();
void removeEnvironment(int id);
int getEnvironment() const;
void setEnvironment(int id);
const std::string storeAnonymous();

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@ -11,6 +11,7 @@
#include "../../voxels/Block.h"
#include "../../items/ItemDef.h"
#include "../../logic/BlocksController.h"
#include "../../frontend/UiDocument.h"
#include "../../engine.h"
#include "LuaState.h"
#include "../../util/stringutil.h"
@ -28,6 +29,19 @@ const Content* scripting::content = nullptr;
const ContentIndices* scripting::indices = nullptr;
BlocksController* scripting::blocks = nullptr;
Environment::Environment(int env) : env(env) {
}
Environment::~Environment() {
if (env) {
state->removeEnvironment(env);
}
}
int Environment::getId() const {
return env;
}
void load_script(fs::path name) {
auto paths = scripting::engine->getPaths();
fs::path file = paths->getResources()/fs::path("scripts")/name;
@ -54,6 +68,19 @@ runnable scripting::create_runnable(
};
}
runnable scripting::create_runnable(
const std::string& file,
const std::string& src,
const Environment& env
) {
return [=](){
int previous = state->getEnvironment();
state->setEnvironment(env.getId());
state->execute(src, file);
state->setEnvironment(previous);
};
}
wstringconsumer scripting::create_wstring_consumer(
const std::string& src,
const std::string& file
@ -75,6 +102,10 @@ wstringconsumer scripting::create_wstring_consumer(
};
}
std::unique_ptr<Environment> scripting::create_environment() {
return std::make_unique<Environment>(state->createEnvironment());
}
void scripting::on_world_load(Level* level, BlocksController* blocks) {
scripting::level = level;
scripting::content = level->content;
@ -186,27 +217,27 @@ bool scripting::on_item_break_block(Player* player, const ItemDef* item, int x,
return false;
}
void scripting::load_block_script(std::string prefix, fs::path file, block_funcs_set* funcsset) {
void scripting::load_block_script(std::string prefix, fs::path file, block_funcs_set& funcsset) {
std::string src = files::read_string(file);
std::cout << "loading script " << file.u8string() << std::endl;
state->execute(src, file.u8string());
funcsset->init=state->rename("init", prefix+".init");
funcsset->update=state->rename("on_update", prefix+".update");
funcsset->randupdate=state->rename("on_random_update", prefix+".randupdate");
funcsset->onbroken=state->rename("on_broken", prefix+".broken");
funcsset->onplaced=state->rename("on_placed", prefix+".placed");
funcsset->oninteract=state->rename("on_interact", prefix+".oninteract");
funcsset->onblockstick=state->rename("on_blocks_tick", prefix+".blockstick");
funcsset.init=state->rename("init", prefix+".init");
funcsset.update=state->rename("on_update", prefix+".update");
funcsset.randupdate=state->rename("on_random_update", prefix+".randupdate");
funcsset.onbroken=state->rename("on_broken", prefix+".broken");
funcsset.onplaced=state->rename("on_placed", prefix+".placed");
funcsset.oninteract=state->rename("on_interact", prefix+".oninteract");
funcsset.onblockstick=state->rename("on_blocks_tick", prefix+".blockstick");
}
void scripting::load_item_script(std::string prefix, fs::path file, item_funcs_set* funcsset) {
void scripting::load_item_script(std::string prefix, fs::path file, item_funcs_set& funcsset) {
std::string src = files::read_string(file);
std::cout << "loading script " << file.u8string() << std::endl;
state->execute(src, file.u8string());
funcsset->init=state->rename("init", prefix+".init");
funcsset->on_use_on_block=state->rename("on_use_on_block", prefix+".useon");
funcsset->on_block_break_by=state->rename("on_block_break_by", prefix+".blockbreakby");
funcsset.init=state->rename("init", prefix+".init");
funcsset.on_use_on_block=state->rename("on_use_on_block", prefix+".useon");
funcsset.on_block_break_by=state->rename("on_block_break_by", prefix+".blockbreakby");
}
void scripting::load_world_script(std::string prefix, fs::path file) {
@ -222,6 +253,17 @@ void scripting::load_world_script(std::string prefix, fs::path file) {
state->rename("on_world_quit", prefix+".worldquit");
}
void scripting::load_layout_script(fs::path file, uidocscript& script) {
std::string src = files::read_string(file);
std::cout << "loading script " << file.u8string() << std::endl;
script.environment = state->createEnvironment();
state->loadbuffer(src, file.u8string());
state->callNoThrow(0);
script.onopen = state->hasglobal("on_open");
script.onclose = state->hasglobal("on_close");
}
void scripting::close() {
delete state;

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@ -16,6 +16,7 @@ class Player;
class ItemDef;
struct block_funcs_set;
struct item_funcs_set;
struct uidocscript;
class BlocksController;
namespace scripting {
@ -25,18 +26,35 @@ namespace scripting {
extern Level* level;
extern BlocksController* blocks;
class Environment {
int env;
public:
Environment(int env);
~Environment();
int getId() const;
};
void initialize(Engine* engine);
runnable create_runnable(
const std::string& filename,
const std::string& source
);
runnable create_runnable(
const std::string& filename,
const std::string& source,
const Environment& env
);
wstringconsumer create_wstring_consumer(
const std::string& src,
const std::string& file="<string>"
);
std::unique_ptr<Environment> create_environment();
void on_world_load(Level* level, BlocksController* blocks);
void on_world_save();
void on_world_quit();
@ -48,8 +66,9 @@ namespace scripting {
bool on_block_interact(Player* player, const Block* block, int x, int y, int z);
bool on_item_use_on_block(Player* player, const ItemDef* item, int x, int y, int z);
bool on_item_break_block(Player* player, const ItemDef* item, int x, int y, int z);
void load_block_script(std::string prefix, fs::path file, block_funcs_set* funcsset);
void load_item_script(std::string prefix, fs::path file, item_funcs_set* funcsset);
void load_block_script(std::string prefix, fs::path file, block_funcs_set& funcsset);
void load_item_script(std::string prefix, fs::path file, item_funcs_set& funcsset);
void load_world_script(std::string prefix, fs::path file);
void load_layout_script(fs::path file, uidocscript& script);
void close();
}