sounds variants

This commit is contained in:
MihailRis 2024-03-05 02:30:16 +03:00
parent 0ab39fa06f
commit 1c6689b6b6
6 changed files with 33 additions and 10 deletions

View File

@ -34,7 +34,6 @@ void Assets::store(Shader* shader, std::string name){
shaders.emplace(name, shader);
}
Font* Assets::getFont(std::string name) const {
auto found = fonts.find(name);
if (found == fonts.end())

View File

@ -18,6 +18,7 @@ AssetsLoader::AssetsLoader(Assets* assets, const ResPaths* paths)
addLoader(ASSET_FONT, assetload::font);
addLoader(ASSET_ATLAS, assetload::atlas);
addLoader(ASSET_LAYOUT, assetload::layout);
addLoader(ASSET_SOUND, assetload::sound);
}
void AssetsLoader::addLoader(int tag, aloader_func func) {
@ -78,6 +79,7 @@ void AssetsLoader::addDefaults(AssetsLoader& loader, const Content* content) {
loader.add(ASSET_TEXTURE, TEXTURES_FOLDER"/misc/moon.png", "misc/moon");
loader.add(ASSET_TEXTURE, TEXTURES_FOLDER"/misc/sun.png", "misc/sun");
loader.add(ASSET_TEXTURE, TEXTURES_FOLDER"/gui/crosshair.png", "gui/crosshair");
loader.add(ASSET_SOUND, SOUNDS_FOLDER"/steps/grass.ogg", "steps/grass");
addLayouts(0, "core", loader.getPaths()->getMainRoot()/fs::path("layouts"), loader);
for (auto& entry : content->getPacks()) {

View File

@ -160,7 +160,6 @@ bool assetload::layout(
return false;
}
}
bool assetload::sound(
AssetsLoader& loader,
Assets* assets,
@ -170,13 +169,34 @@ bool assetload::sound(
std::shared_ptr<AssetCfg> config
) {
auto cfg = dynamic_cast<SoundCfg*>(config.get());
auto sound = audio::load_sound(paths->find(file), cfg->keepPCM);
if (sound == nullptr) {
std::cerr << "failed to load sound '" << name << "' from '";
std::cerr << file << "'" << std::endl;
return false;
auto soundFile = paths->find(file);
bool keepPCM = cfg ? cfg->keepPCM : false;
size_t lastindex = file.find_last_of(".");
std::string extension = file.substr(lastindex);
std::string extensionless = file.substr(0, lastindex);
try {
std::unique_ptr<audio::Sound> baseSound = nullptr;
if (fs::exists(soundFile)) {
baseSound.reset(audio::load_sound(soundFile, keepPCM));
}
auto variantFile = paths->find(extensionless+"_0"+extension);
if (fs::exists(variantFile)) {
baseSound.reset(audio::load_sound(variantFile, keepPCM));
}
for (uint i = 1; ; i++) {
auto variantFile = paths->find(extensionless+"_"+std::to_string(i)+extension);
if (!fs::exists(variantFile)) {
break;
}
baseSound->variants.emplace_back(audio::load_sound(variantFile, keepPCM));
}
assets->store(baseSound.release(), name);
}
catch (std::runtime_error& err) {
std::cerr << err.what() << std::endl;
}
assets->store(sound, name);
return true;
}

View File

@ -192,6 +192,8 @@ namespace audio {
/// So it's audio data is stored in memory.
class Sound {
public:
std::vector<std::shared_ptr<Sound>> variants;
virtual ~Sound() {}
/// @brief Get sound duration

View File

@ -40,5 +40,6 @@ inline constexpr uint vox_index(uint x, uint y, uint z, uint w=CHUNK_W, uint d=C
#define TEXTURES_FOLDER "textures"
#define FONTS_FOLDER "fonts"
#define LAYOUTS_FOLDER "layouts"
#define SOUNDS_FOLDER "sounds"
#endif // SRC_CONSTANTS_H_

View File

@ -151,9 +151,8 @@ Engine::~Engine() {
std::cout << "-- shutting down" << std::endl;
screen.reset();
content.reset();
audio::close();
assets.reset();
audio::close();
scripting::close();
Window::terminate();
std::cout << "-- engine finished" << std::endl;