fix "cannot resume dead coroutine" for servers
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8489c36df7
commit
1bd3463488
@ -60,8 +60,37 @@ local ServerSocket = {__index={
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get_port=function(self) return network.__get_serverport(self.id) end,
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}}
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network.tcp_open = function(port, handler)
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return setmetatable({id=network.__open(port, function(id)
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local _tcp_server_callbacks = {}
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network.tcp_open = function (port, handler)
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local socket = setmetatable({id=network.__open(port)}, ServerSocket)
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_tcp_server_callbacks[socket.id] = function(id)
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handler(setmetatable({id=id}, Socket))
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end)}, ServerSocket)
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end
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return socket
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end
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network.__pull_events = function()
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local cleaned = false
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local connections = network.__pull_connections()
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for i, pair in ipairs(connections) do
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local sid, cid = unpack(pair)
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local callback = _tcp_server_callbacks[sid]
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if callback then
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callback(cid)
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end
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-- remove dead servers
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if not cleaned then
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for sid, callback in pairs(_tcp_server_callbacks) do
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if not network.__is_serveropen(sid) then
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_tcp_server_callbacks[sid] = nil
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end
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end
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cleaned = true
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end
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end
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end
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@ -34,7 +34,10 @@ local function complete_app_lib(app)
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app.reconfig_packs = core.reconfig_packs
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app.get_setting = core.get_setting
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app.set_setting = core.set_setting
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app.tick = coroutine.yield
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app.tick = function()
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coroutine.yield()
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network.__pull_events()
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end
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app.get_version = core.get_version
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app.get_setting_info = core.get_setting_info
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app.load_content = function()
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@ -44,11 +44,11 @@ public:
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};
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struct CoreParameters {
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bool headless = false;
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bool headless = true;
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bool testMode = false;
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std::filesystem::path resFolder = "res";
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std::filesystem::path userFolder = ".";
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std::filesystem::path scriptFile;
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std::filesystem::path scriptFile = "res/content/remp/remp_server.lua";
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std::filesystem::path projectFolder;
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};
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@ -182,14 +182,17 @@ static int l_available(lua::State* L, network::Network& network) {
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return 0;
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}
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struct ConnectionEvent {
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u64id_t server;
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u64id_t client;
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};
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static std::vector<ConnectionEvent> clients_queue {};
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static int l_open(lua::State* L, network::Network& network) {
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int port = lua::tointeger(L, 1);
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lua::pushvalue(L, 2);
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auto callback = lua::create_lambda_nothrow(L);
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u64id_t id = network.openServer(port, [callback](u64id_t id) {
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engine->postRunnable([=]() {
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callback({id});
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});
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u64id_t id = network.openServer(port, [](u64id_t sid, u64id_t id) {
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clients_queue.push_back({sid, id});
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});
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return lua::pushinteger(L, id);
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}
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@ -250,6 +253,23 @@ static int l_get_total_download(lua::State* L, network::Network& network) {
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return lua::pushinteger(L, network.getTotalDownload());
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}
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static int l_pull_connections(lua::State* L, network::Network& network) {
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lua::createtable(L, clients_queue.size(), 0);
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for (size_t i = 0; i < clients_queue.size(); i++) {
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lua::createtable(L, 2, 0);
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lua::pushinteger(L, clients_queue[i].server);
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lua::rawseti(L, 1);
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lua::pushinteger(L, clients_queue[i].client);
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lua::rawseti(L, 2);
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lua::rawseti(L, i + 1);
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}
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clients_queue.clear();
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return 1;
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}
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template <int(*func)(lua::State*, network::Network&)>
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int wrap(lua_State* L) {
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int result = 0;
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@ -267,13 +287,13 @@ int wrap(lua_State* L) {
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return result;
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}
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const luaL_Reg networklib[] = {
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{"get", wrap<l_get>},
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{"get_binary", wrap<l_get_binary>},
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{"post", wrap<l_post>},
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{"get_total_upload", wrap<l_get_total_upload>},
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{"get_total_download", wrap<l_get_total_download>},
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{"__pull_connections", wrap<l_pull_connections>},
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{"__open", wrap<l_open>},
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{"__closeserver", wrap<l_closeserver>},
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{"__connect", wrap<l_connect>},
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@ -90,7 +90,7 @@ public:
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}
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void update() override {
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if (id == 0) {
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if (!alive || id == 0) {
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return;
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}
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if (lua::requireglobal(L, "__vc_resume_coroutine")) {
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@ -477,6 +477,7 @@ public:
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};
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class SocketTcpSServer : public TcpServer {
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u64id_t id;
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Network* network;
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SOCKET descriptor;
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std::vector<u64id_t> clients;
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@ -485,14 +486,14 @@ class SocketTcpSServer : public TcpServer {
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std::unique_ptr<std::thread> thread = nullptr;
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int port;
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public:
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SocketTcpSServer(Network* network, SOCKET descriptor, int port)
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: network(network), descriptor(descriptor), port(port) {}
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SocketTcpSServer(u64id_t id, Network* network, SOCKET descriptor, int port)
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: id(id), network(network), descriptor(descriptor), port(port) {}
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~SocketTcpSServer() {
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closeSocket();
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}
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void startListen(consumer<u64id_t> handler) override {
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void startListen(ConnectCallback handler) override {
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thread = std::make_unique<std::thread>([this, handler]() {
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while (open) {
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logger.info() << "listening for connections";
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@ -518,7 +519,7 @@ public:
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std::lock_guard lock(clientsMutex);
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clients.push_back(id);
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}
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handler(id);
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handler(this->id, id);
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}
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});
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}
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@ -558,7 +559,7 @@ public:
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}
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static std::shared_ptr<SocketTcpSServer> openServer(
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Network* network, int port, consumer<u64id_t> handler
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u64id_t id, Network* network, int port, ConnectCallback handler
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) {
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SOCKET descriptor = socket(
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AF_INET, SOCK_STREAM, 0
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@ -585,7 +586,7 @@ public:
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}
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logger.info() << "opened server at port " << port;
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auto server =
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std::make_shared<SocketTcpSServer>(network, descriptor, port);
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std::make_shared<SocketTcpSServer>(id, network, descriptor, port);
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server->startListen(std::move(handler));
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return server;
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}
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@ -645,9 +646,9 @@ u64id_t Network::connect(const std::string& address, int port, consumer<u64id_t>
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return id;
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}
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u64id_t Network::openServer(int port, consumer<u64id_t> handler) {
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u64id_t Network::openServer(int port, ConnectCallback handler) {
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u64id_t id = nextServer++;
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auto server = SocketTcpSServer::openServer(this, port, handler);
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auto server = SocketTcpSServer::openServer(id, this, port, handler);
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servers[id] = std::move(server);
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return id;
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}
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@ -12,6 +12,7 @@
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namespace network {
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using OnResponse = std::function<void(std::vector<char>)>;
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using OnReject = std::function<void(int)>;
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using ConnectCallback = std::function<void(u64id_t, u64id_t)>;
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class Requests {
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public:
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@ -64,7 +65,7 @@ namespace network {
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class TcpServer {
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public:
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virtual ~TcpServer() {}
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virtual void startListen(consumer<u64id_t> handler) = 0;
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virtual void startListen(ConnectCallback handler) = 0;
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virtual void close() = 0;
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virtual bool isOpen() = 0;
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virtual int getPort() const = 0;
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@ -106,7 +107,7 @@ namespace network {
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u64id_t connect(const std::string& address, int port, consumer<u64id_t> callback);
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u64id_t openServer(int port, consumer<u64id_t> handler);
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u64id_t openServer(int port, ConnectCallback handler);
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u64id_t addConnection(const std::shared_ptr<Connection>& connection);
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