add component ARGS variable
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parent
da6b014d62
commit
1b41a75cf4
@ -1,5 +1,5 @@
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{
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"hitbox": [0.2, 0.2, 0.2],
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"hitbox": [0.2, 0.125, 0.2],
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"triggers": [
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[-0.2, -0.2, -0.2, 0.2, 0.2, 0.2]
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]
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@ -31,7 +31,11 @@ static int l_spawn(lua::State* L) {
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auto defname = lua::tostring(L, 1);
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auto& def = content->entities.require(defname);
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auto pos = lua::tovec3(L, 2);
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level->entities->spawn(def, pos);
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dynamic::Value args = dynamic::NONE;
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if (lua::gettop(L) > 2) {
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args = lua::tovalue(L, 3);
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}
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level->entities->spawn(def, pos, args);
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return 1;
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}
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@ -256,7 +256,12 @@ bool scripting::on_item_break_block(Player* player, const ItemDef* item, int x,
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});
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}
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scriptenv scripting::on_entity_spawn(const EntityDef& def, entityid_t eid, entity_funcs_set& funcsset) {
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scriptenv scripting::on_entity_spawn(
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const EntityDef& def,
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entityid_t eid,
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entity_funcs_set& funcsset,
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dynamic::Value args
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) {
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auto L = lua::get_main_thread();
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lua::requireglobal(L, STDCOMP);
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if (lua::getfield(L, "new_Entity")) {
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@ -266,6 +271,8 @@ scriptenv scripting::on_entity_spawn(const EntityDef& def, entityid_t eid, entit
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auto entityenv = create_entity_environment(get_root_environment(), -1);
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lua::get_from(L, lua::CHUNKS_TABLE, def.scriptName, true);
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lua::pushenv(L, *entityenv);
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lua::pushvalue(L, args);
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lua::setfield(L, "ARGS");
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lua::setfenv(L);
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lua::call_nothrow(L, 0, 0);
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@ -76,7 +76,12 @@ namespace scripting {
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/// @return true if prevents default action
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bool on_item_break_block(Player* player, const ItemDef* item, int x, int y, int z);
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scriptenv on_entity_spawn(const EntityDef& def, entityid_t eid, entity_funcs_set&);
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scriptenv on_entity_spawn(
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const EntityDef& def,
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entityid_t eid,
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entity_funcs_set&,
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dynamic::Value args
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);
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bool on_entity_despawn(const EntityDef& def, const Entity& entity);
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bool on_entity_grounded(const Entity& entity, float force);
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bool on_entity_fall(const Entity& entity);
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@ -30,7 +30,7 @@ void Entity::destroy() {
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Entities::Entities(Level* level) : level(level) {
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}
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entityid_t Entities::spawn(EntityDef& def, glm::vec3 pos) {
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entityid_t Entities::spawn(EntityDef& def, glm::vec3 pos, dynamic::Value args) {
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auto entity = registry.create();
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glm::vec3 size(1);
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auto id = nextID++;
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@ -55,7 +55,7 @@ entityid_t Entities::spawn(EntityDef& def, glm::vec3 pos) {
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}
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auto& scripting = registry.emplace<Scripting>(entity, entity_funcs_set {}, nullptr);
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entities[id] = entity;
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scripting.env = scripting::on_entity_spawn(def, id, scripting.funcsset);
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scripting.env = scripting::on_entity_spawn(def, id, scripting.funcsset, std::move(args));
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return id;
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}
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@ -3,6 +3,7 @@
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#include "../typedefs.hpp"
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#include "../physics/Hitbox.hpp"
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#include "../data/dynamic.hpp"
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#include <vector>
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#include <optional>
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@ -131,7 +132,7 @@ public:
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void renderDebug(LineBatch& batch, const Frustum& frustum);
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void render(Assets* assets, ModelBatch& batch, const Frustum& frustum);
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entityid_t spawn(EntityDef& def, glm::vec3 pos);
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entityid_t spawn(EntityDef& def, glm::vec3 pos, dynamic::Value args=dynamic::NONE);
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std::optional<Entity> get(entityid_t id) {
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const auto& found = entities.find(id);
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