From 19e5bea4e01fda07da2d79e1aa5a692964e2f9ba Mon Sep 17 00:00:00 2001 From: MihailRis Date: Wed, 6 Mar 2024 13:41:30 +0300 Subject: [PATCH] minor refactor --- src/frontend/hud.cpp | 4 ---- src/frontend/screens.cpp | 2 ++ 2 files changed, 2 insertions(+), 4 deletions(-) diff --git a/src/frontend/hud.cpp b/src/frontend/hud.cpp index dc00b27a..d7cf2d7a 100644 --- a/src/frontend/hud.cpp +++ b/src/frontend/hud.cpp @@ -183,8 +183,6 @@ Hud::Hud(Engine* engine, LevelFrontend* frontend, Player* player) frontend(frontend), player(player) { - auto menu = gui->getMenu(); - interaction = std::make_unique(); grabbedItemView = std::make_shared( SlotLayout(-1, glm::vec2(), false, false, nullptr, nullptr) @@ -218,8 +216,6 @@ Hud::Hud(Engine* engine, LevelFrontend* frontend, Player* player) uicamera->flipped = true; debugPanel = create_debug_panel(engine, frontend->getLevel(), player); - menu->reset(); - debugPanel->setZIndex(2); gui->add(darkOverlay); diff --git a/src/frontend/screens.cpp b/src/frontend/screens.cpp index ade0d4aa..8c12074e 100644 --- a/src/frontend/screens.cpp +++ b/src/frontend/screens.cpp @@ -92,6 +92,8 @@ static bool backlight; LevelScreen::LevelScreen(Engine* engine, Level* level) : Screen(engine) { auto& settings = engine->getSettings(); auto assets = engine->getAssets(); + auto menu = engine->getGUI()->getMenu(); + menu->reset(); controller = std::make_unique(settings, level); frontend = std::make_unique(level, assets);