refactor Entities load + loading velocity
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3cd0261f3b
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19c6a82ab2
@ -30,7 +30,7 @@ do -- setup visuals
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local bid = block.index(icon:sub(16))
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model = block.get_model(bid)
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if model == "X" then
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entity:set_rig("drop-item")
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entity:set_rig("base:drop-item")
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body:set_size(vec3.mul(body:get_size(), {1.0, 0.3, 1.0}))
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rig:set_texture("$0", icon)
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else
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@ -46,7 +46,7 @@ do -- setup visuals
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end
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end
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else
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entity:set_rig("drop-item")
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entity:set_rig("base:drop-item")
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body:set_size(vec3.mul(body:get_size(), {1.0, 0.3, 1.0}))
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rig:set_texture("$0", icon)
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end
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@ -97,6 +97,10 @@ void stringifyObj(
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const std::string& indentstr,
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bool nice
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) {
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if (obj == nullptr) {
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ss << "nullptr";
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return;
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}
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if (obj->values.empty()) {
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ss << "{}";
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return;
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@ -37,10 +37,7 @@ static int l_spawn(lua::State* L) {
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if (lua::gettop(L) > 2) {
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args = lua::tovalue(L, 3);
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}
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Transform transform {
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pos, glm::vec3(1.0f), glm::mat3(1.0f), {}, true
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};
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level->entities->spawn(def, transform, args);
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level->entities->spawn(def, pos, args);
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return 1;
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}
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@ -20,6 +20,10 @@
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static debug::Logger logger("entities");
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static inline std::string COMP_TRANSFORM = "transform";
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static inline std::string COMP_RIGIDBODY = "rigidbody";
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static inline std::string COMP_MODELTREE = "modeltree";
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void Transform::refresh() {
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combined = glm::mat4(1.0f);
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combined = glm::translate(combined, pos);
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@ -61,7 +65,7 @@ static triggercallback create_trigger_callback(Entities* entities) {
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entityid_t Entities::spawn(
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EntityDef& def,
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Transform transform,
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glm::vec3 position,
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dynamic::Value args,
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dynamic::Map_sptr saved,
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entityid_t uid)
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@ -78,9 +82,9 @@ entityid_t Entities::spawn(
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id = uid;
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}
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registry.emplace<EntityId>(entity, static_cast<entityid_t>(id), def);
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registry.emplace<Transform>(entity, transform);
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auto& tsf = registry.emplace<Transform>(entity, position, glm::vec3(1.0f), glm::mat3(1.0f), glm::mat4(1.0f), true);
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auto& body = registry.emplace<Rigidbody>(
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entity, true, Hitbox {transform.pos, def.hitbox}, std::vector<Trigger>{});
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entity, true, Hitbox {position, def.hitbox}, std::vector<Trigger>{});
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body.triggers.resize(def.radialTriggers.size() + def.boxTriggers.size());
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for (auto& [i, box] : def.boxTriggers) {
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@ -108,8 +112,14 @@ entityid_t Entities::spawn(
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componentName, entity_funcs_set {}, nullptr);
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scripting.components.emplace_back(std::move(component));
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}
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dynamic::Map_sptr componentsMap = nullptr;
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if (saved) {
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componentsMap = saved->map("comps");
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loadEntity(saved, get(id).value());
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}
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body.hitbox.position = tsf.pos;
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scripting::on_entity_spawn(
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def, id, scripting.components, std::move(args), std::move(saved));
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def, id, scripting.components, std::move(args), std::move(componentsMap));
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return id;
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}
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@ -132,14 +142,20 @@ void Entities::loadEntity(const dynamic::Map_sptr& map) {
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throw std::runtime_error("could not read entity - invalid UID");
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}
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auto& def = level->content->entities.require(defname);
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Transform transform {
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glm::vec3(), glm::vec3(1.0f), glm::mat3(1.0f), {}, true
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};
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if (auto tsfmap = map->map("transform")) {
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dynamic::get_vec(tsfmap, "pos", transform.pos);
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spawn(def, {}, dynamic::NONE, map, uid);
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}
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void Entities::loadEntity(const dynamic::Map_sptr& map, Entity entity) {
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auto& transform = entity.getTransform();
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auto& body = entity.getRigidbody();
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if (auto bodymap = map->map(COMP_RIGIDBODY)) {
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dynamic::get_vec(bodymap, "vel", body.hitbox.velocity);
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}
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if (auto tsfmap = map->map(COMP_TRANSFORM)) {
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dynamic::get_vec(tsfmap, "pos", transform.pos);
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dynamic::get_vec(tsfmap, "size", transform.size);
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}
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dynamic::Map_sptr savedMap = map->map("comps");
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spawn(def, transform, dynamic::NONE, savedMap, uid);
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}
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void Entities::loadEntities(dynamic::Map_sptr root) {
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@ -165,7 +181,7 @@ dynamic::Value Entities::serialize(const Entity& entity) {
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root->put("uid", eid.uid);
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{
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auto& transform = entity.getTransform();
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auto& tsfmap = root->putMap("transform");
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auto& tsfmap = root->putMap(COMP_TRANSFORM);
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tsfmap.put("pos", dynamic::to_value(transform.pos));
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if (transform.size != glm::vec3(1.0f)) {
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tsfmap.put("size", dynamic::to_value(transform.size));
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@ -176,7 +192,7 @@ dynamic::Value Entities::serialize(const Entity& entity) {
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}
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{
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auto& rigidbody = entity.getRigidbody();
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auto& bodymap = root->putMap("rigidbody");
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auto& bodymap = root->putMap(COMP_RIGIDBODY);
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if (!rigidbody.enabled) {
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bodymap.put("enabled", rigidbody.enabled);
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}
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@ -188,7 +204,7 @@ dynamic::Value Entities::serialize(const Entity& entity) {
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root->put("rig", rig.config->getName());
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}
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if (def.save.rig.pose || def.save.rig.textures) {
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auto& rigmap = root->putMap("rig");
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auto& rigmap = root->putMap(COMP_MODELTREE);
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if (def.save.rig.textures) {
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auto& map = rigmap.putMap("textures");
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for (auto& [slot, texture] : rig.textures) {
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@ -65,6 +65,7 @@ struct Rigidbody {
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bool enabled = true;
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Hitbox hitbox;
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std::vector<Trigger> triggers;
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float gravityMultiplier = 1.0f;
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};
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struct UserComponent {
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@ -171,7 +172,7 @@ public:
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entityid_t spawn(
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EntityDef& def,
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Transform transform,
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glm::vec3 position,
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dynamic::Value args=dynamic::NONE,
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dynamic::Map_sptr saved=nullptr,
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entityid_t uid=0);
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@ -186,6 +187,7 @@ public:
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void loadEntities(dynamic::Map_sptr map);
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void loadEntity(const dynamic::Map_sptr& map);
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void loadEntity(const dynamic::Map_sptr& map, Entity entity);
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void onSave(const Entity& entity);
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std::vector<Entity> getAllInside(AABB aabb);
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void despawn(entityid_t id);
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@ -42,9 +42,7 @@ Player::~Player() {
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void Player::updateEntity() {
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if (eid == 0) {
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auto& def = level->content->entities.require("base:player");
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eid = level->entities->spawn(def, Transform {
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getPosition(), glm::vec3(1.0f), glm::mat3(1.0f), {}, true
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});
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eid = level->entities->spawn(def, getPosition());
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} else if (auto entity = level->entities->get(eid)) {
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position = entity->getTransform().pos;
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} else {
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