update vectors

This commit is contained in:
Cogi Asd 2024-07-08 16:12:42 +03:00
parent 9c45f187f8
commit 18ed0e6353

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@ -13,29 +13,29 @@ static int l_binop(lua::State* L) {
if (lua::isnumber(L, 2)) { // scalar second operand overload
const auto& b = lua::tonumber(L, 2);
Operation op;
Operation oper;
if (argc == 2) {
lua::createtable(L, n, 0);
for (uint i = 0; i < n; i++) {
lua::pushnumber(L, op(a[i], b));
lua::pushnumber(L, oper(a[i], b));
lua::rawseti(L, i+1);
}
return 1;
} else {
return lua::setvec(L, 3, op(a, glm::vec<n, float>(b)));
return lua::setvec(L, 3, oper(a, glm::vec<n, float>(b)));
}
} else {
const auto& b = lua::tovec<n>(L, 2);
Operation op;
Operation oper;
if (argc == 2) {
lua::createtable(L, n, 0);
for (uint i = 0; i < n; i++) {
lua::pushnumber(L, op(a[i], b[i]));
lua::pushnumber(L, oper(a[i], b[i]));
lua::rawseti(L, i+1);
}
return 1;
} else {
return lua::setvec(L, 3, op(a, b));
return lua::setvec(L, 3, oper(a, b));
}
}
}
@ -93,16 +93,49 @@ static int l_dot(lua::State* L) {
}
template<int n>
static int l_round(lua::State* L) {
if (lua::gettop(L)!= 1) {
throw std::runtime_error("invalid arguments number (1 expected)");
static int l_rotate(lua::State* L) {
if (lua::gettop(L) != 2) {
throw std::runtime_error("invalid arguments number (2 expected)");
}
const auto& vec = lua::tovec<n>(L, 1);
glm::vec<n, float> rounded_vector;
for (int i = 0; i < n; i++) {
rounded_vector[i] = std::round(vec[i]);
const auto& vec = lua::tovec<n>(L, 1); // vector
const auto& angle = lua::tonumber(L, 2); // scalar (in radians)
const float _cos = std::cos(angle);
const float _sin = std::sin(angle);
glm::vec<n, float> result_vector = vec;
for (int i = 0; i < n - 1; ++i) {
float temp = result_vector[i] * _cos - result_vector[i + 1] * _sin;
result_vector[i + 1] = result_vector[i] * _sin + result_vector[i + 1] * _cos;
result_vector[i] = temp;
}
return lua::setvec(L, 1, result_vector);
}
template<int n>
static int l_cross(lua::State* L) {
if (lua::gettop(L)!= 2) {
throw std::runtime_error("invalid arguments number (2 expected)");
}
const auto& a = lua::tovec<n>(L, 1);
const auto& b = lua::tovec<n>(L, 2);
glm::vec<n, float> result_vector;
if (n == 2) {
result_vector.x = a.x * b.y - a.y * b.x;
return lua::pushnumber(L, result_vector.x);
} else {
for (int i = 0; i < n; ++i) {
int j = (i + 1) % n;
int k = (i + 2) % n;
result_vector[i] = a[j] * b[k] - a[k] * b[j];
}
return lua::setvec(L, 1, result_vector);
}
return lua::setvec(L, 1, rounded_vector);
}
template<int n>
@ -131,10 +164,12 @@ const luaL_Reg vec2lib [] = {
{"norm", lua::wrap<l_unaryop<2, glm::normalize>>},
{"len", lua::wrap<l_scalar_op<2, glm::length>>},
{"abs", lua::wrap<l_unaryop<2, glm::abs>>},
{"round", lua::wrap<l_unaryop<2, glm::round>>},
{"tostring", lua::wrap<l_tostring<2>>},
{"cross", lua::wrap<l_cross<2>>},
{"rot", lua::wrap<l_rotate<2>>},
{"pow", lua::wrap<l_pow<2>>},
{"dot", lua::wrap<l_dot<2>>},
{"round", lua::wrap<l_round<2>>},
{NULL, NULL}
};
@ -146,10 +181,12 @@ const luaL_Reg vec3lib [] = {
{"norm", lua::wrap<l_unaryop<3, glm::normalize>>},
{"len", lua::wrap<l_scalar_op<3, glm::length>>},
{"abs", lua::wrap<l_unaryop<3, glm::abs>>},
{"round", lua::wrap<l_unaryop<3, glm::round>>},
{"tostring", lua::wrap<l_tostring<3>>},
{"cross", lua::wrap<l_cross<3>>},
{"rot", lua::wrap<l_rotate<3>>},
{"pow", lua::wrap<l_pow<3>>},
{"dot", lua::wrap<l_dot<3>>},
{"round", lua::wrap<l_round<3>>},
{NULL, NULL}
};
@ -161,9 +198,11 @@ const luaL_Reg vec4lib [] = {
{"abs", lua::wrap<l_unaryop<4, glm::abs>>},
{"norm", lua::wrap<l_unaryop<4, glm::normalize>>},
{"len", lua::wrap<l_scalar_op<4, glm::length>>},
{"round", lua::wrap<l_unaryop<4, glm::round>>},
{"tostring", lua::wrap<l_tostring<4>>},
{"cross", lua::wrap<l_cross<4>>},
{"rot", lua::wrap<l_rotate<4>>},
{"pow", lua::wrap<l_pow<4>>},
{"dot", lua::wrap<l_dot<4>>},
{"round", lua::wrap<l_round<4>>},
{NULL, NULL}
};