update vectors
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9c45f187f8
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@ -13,29 +13,29 @@ static int l_binop(lua::State* L) {
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if (lua::isnumber(L, 2)) { // scalar second operand overload
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const auto& b = lua::tonumber(L, 2);
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Operation op;
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Operation oper;
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if (argc == 2) {
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lua::createtable(L, n, 0);
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for (uint i = 0; i < n; i++) {
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lua::pushnumber(L, op(a[i], b));
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lua::pushnumber(L, oper(a[i], b));
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lua::rawseti(L, i+1);
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}
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return 1;
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} else {
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return lua::setvec(L, 3, op(a, glm::vec<n, float>(b)));
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return lua::setvec(L, 3, oper(a, glm::vec<n, float>(b)));
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}
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} else {
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const auto& b = lua::tovec<n>(L, 2);
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Operation op;
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Operation oper;
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if (argc == 2) {
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lua::createtable(L, n, 0);
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for (uint i = 0; i < n; i++) {
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lua::pushnumber(L, op(a[i], b[i]));
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lua::pushnumber(L, oper(a[i], b[i]));
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lua::rawseti(L, i+1);
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}
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return 1;
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} else {
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return lua::setvec(L, 3, op(a, b));
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return lua::setvec(L, 3, oper(a, b));
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}
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}
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}
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@ -93,16 +93,49 @@ static int l_dot(lua::State* L) {
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}
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template<int n>
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static int l_round(lua::State* L) {
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if (lua::gettop(L)!= 1) {
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throw std::runtime_error("invalid arguments number (1 expected)");
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static int l_rotate(lua::State* L) {
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if (lua::gettop(L) != 2) {
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throw std::runtime_error("invalid arguments number (2 expected)");
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}
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const auto& vec = lua::tovec<n>(L, 1);
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glm::vec<n, float> rounded_vector;
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for (int i = 0; i < n; i++) {
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rounded_vector[i] = std::round(vec[i]);
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const auto& vec = lua::tovec<n>(L, 1); // vector
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const auto& angle = lua::tonumber(L, 2); // scalar (in radians)
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const float _cos = std::cos(angle);
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const float _sin = std::sin(angle);
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glm::vec<n, float> result_vector = vec;
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for (int i = 0; i < n - 1; ++i) {
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float temp = result_vector[i] * _cos - result_vector[i + 1] * _sin;
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result_vector[i + 1] = result_vector[i] * _sin + result_vector[i + 1] * _cos;
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result_vector[i] = temp;
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}
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return lua::setvec(L, 1, result_vector);
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}
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template<int n>
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static int l_cross(lua::State* L) {
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if (lua::gettop(L)!= 2) {
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throw std::runtime_error("invalid arguments number (2 expected)");
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}
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const auto& a = lua::tovec<n>(L, 1);
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const auto& b = lua::tovec<n>(L, 2);
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glm::vec<n, float> result_vector;
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if (n == 2) {
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result_vector.x = a.x * b.y - a.y * b.x;
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return lua::pushnumber(L, result_vector.x);
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} else {
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for (int i = 0; i < n; ++i) {
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int j = (i + 1) % n;
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int k = (i + 2) % n;
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result_vector[i] = a[j] * b[k] - a[k] * b[j];
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}
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return lua::setvec(L, 1, result_vector);
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}
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return lua::setvec(L, 1, rounded_vector);
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}
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template<int n>
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@ -131,10 +164,12 @@ const luaL_Reg vec2lib [] = {
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{"norm", lua::wrap<l_unaryop<2, glm::normalize>>},
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{"len", lua::wrap<l_scalar_op<2, glm::length>>},
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{"abs", lua::wrap<l_unaryop<2, glm::abs>>},
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{"round", lua::wrap<l_unaryop<2, glm::round>>},
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{"tostring", lua::wrap<l_tostring<2>>},
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{"cross", lua::wrap<l_cross<2>>},
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{"rot", lua::wrap<l_rotate<2>>},
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{"pow", lua::wrap<l_pow<2>>},
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{"dot", lua::wrap<l_dot<2>>},
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{"round", lua::wrap<l_round<2>>},
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{NULL, NULL}
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};
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@ -146,10 +181,12 @@ const luaL_Reg vec3lib [] = {
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{"norm", lua::wrap<l_unaryop<3, glm::normalize>>},
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{"len", lua::wrap<l_scalar_op<3, glm::length>>},
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{"abs", lua::wrap<l_unaryop<3, glm::abs>>},
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{"round", lua::wrap<l_unaryop<3, glm::round>>},
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{"tostring", lua::wrap<l_tostring<3>>},
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{"cross", lua::wrap<l_cross<3>>},
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{"rot", lua::wrap<l_rotate<3>>},
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{"pow", lua::wrap<l_pow<3>>},
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{"dot", lua::wrap<l_dot<3>>},
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{"round", lua::wrap<l_round<3>>},
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{NULL, NULL}
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};
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@ -161,9 +198,11 @@ const luaL_Reg vec4lib [] = {
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{"abs", lua::wrap<l_unaryop<4, glm::abs>>},
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{"norm", lua::wrap<l_unaryop<4, glm::normalize>>},
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{"len", lua::wrap<l_scalar_op<4, glm::length>>},
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{"round", lua::wrap<l_unaryop<4, glm::round>>},
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{"tostring", lua::wrap<l_tostring<4>>},
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{"cross", lua::wrap<l_cross<4>>},
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{"rot", lua::wrap<l_rotate<4>>},
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{"pow", lua::wrap<l_pow<4>>},
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{"dot", lua::wrap<l_dot<4>>},
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{"round", lua::wrap<l_round<4>>},
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{NULL, NULL}
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};
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