Additional check + refactor

This commit is contained in:
MihailRis 2023-12-18 18:36:11 +03:00
parent 3c89b9c083
commit 13b204f28d

View File

@ -12,17 +12,13 @@
#include "../graphics/Atlas.h"
#include "../graphics/Font.h"
using std::string;
using std::vector;
using std::unique_ptr;
using std::filesystem::path;
namespace fs = std::filesystem;
bool assetload::texture(Assets* assets,
const ResPaths* paths,
const string filename,
const string name) {
const std::string filename,
const std::string name) {
Texture* texture = png::load_texture(paths->find(filename).string());
if (texture == nullptr) {
std::cerr << "failed to load texture '" << name << "'" << std::endl;
@ -34,16 +30,19 @@ bool assetload::texture(Assets* assets,
bool assetload::shader(Assets* assets,
const ResPaths* paths,
const string filename,
const string name) {
path vertexFile = paths->find(filename+".glslv");
path fragmentFile = paths->find(filename+".glslf");
const std::string filename,
const std::string name) {
fs::path vertexFile = paths->find(filename+".glslv");
fs::path fragmentFile = paths->find(filename+".glslf");
string vertexSource = files::read_string(vertexFile);
string fragmentSource = files::read_string(fragmentFile);
std::string vertexSource = files::read_string(vertexFile);
std::string fragmentSource = files::read_string(fragmentFile);
Shader* shader = Shader::loadShader(vertexFile.string(), fragmentFile.string(),
vertexSource, fragmentSource);
Shader* shader = Shader::loadShader(
vertexFile.string(),
fragmentFile.string(),
vertexSource, fragmentSource);
if (shader == nullptr) {
std::cerr << "failed to load shader '" << name << "'" << std::endl;
return false;
@ -54,19 +53,25 @@ bool assetload::shader(Assets* assets,
bool assetload::atlas(Assets* assets,
const ResPaths* paths,
const string directory,
const string name) {
const std::string directory,
const std::string name) {
AtlasBuilder builder;
for (const auto& file : paths->listdir(directory)) {
if (file.extension() == ".png") {
string name = file.stem().string();
if (builder.has(name)) {
continue; // skip duplicates
}
std::unique_ptr<ImageData> image (png::load_image(file.string()));//but what if load_image return nullptr?
image->fixAlphaColor();
builder.add(name, image.release());
// png is only supported format
if (file.extension() != ".png")
continue;
std::string name = file.stem().string();
// skip duplicates
if (builder.has(name)) {
continue;
}
std::unique_ptr<ImageData> image (png::load_image(file.string()));
if (image == nullptr) {
std::cerr << "could not to load " << file.string() << std::endl;
continue;
}
image->fixAlphaColor();
builder.add(name, image.release());
}
Atlas* atlas = builder.build(2);
assets->store(atlas, name);
@ -75,11 +80,11 @@ bool assetload::atlas(Assets* assets,
bool assetload::font(Assets* assets,
const ResPaths* paths,
const string filename,
const string name) {
vector<Texture*> pages;
const std::string filename,
const std::string name) {
std::vector<Texture*> pages;
for (size_t i = 0; i <= 4; i++) {
string name = filename + "_" + std::to_string(i) + ".png";
std::string name = filename + "_" + std::to_string(i) + ".png";
name = paths->find(name).string();
Texture* texture = png::load_texture(name);
if (texture == nullptr) {