fix: incorrect UV on custom model blocks
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parent
0ccfc2d3a0
commit
12105c2933
@ -13,6 +13,9 @@ util::TextureRegion util::get_texture_region(
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} else {
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auto atlas = assets.get<Atlas>(name.substr(0, sep));
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if (atlas) {
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if (sep == name.length() - 1) {
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return {atlas->getTexture(), UVRegion(0,0,1,1)};
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}
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if (auto reg = atlas->getIf(name.substr(sep+1))) {
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return {atlas->getTexture(), *reg};
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} else if (!fallback.empty()){
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@ -269,12 +269,6 @@ void ContentLoader::loadBlock(
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} else if (def.modelName.empty()) {
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throw std::runtime_error(name + ": no 'model-primitives' or 'model-name' found");
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}
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for (uint i = 0; i < 6; i++) {
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std::string& texture = def.textureFaces[i];
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if (texture == TEXTURE_NOTFOUND) {
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texture = "";
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}
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}
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}
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def.model = *model;
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} else if (!modelTypeName.empty()) {
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@ -57,7 +57,7 @@ model::Model ModelsGenerator::fromCustom(
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) {
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auto model = model::Model();
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for (size_t i = 0; i < modelBoxes.size(); i++) {
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auto& mesh = model.addMesh("blocks:" + modelTextures[i * 6]);
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auto& mesh = model.addMesh("blocks:");
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mesh.lighting = lighting;
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const UVRegion boxtexfaces[6] = {
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get_region_for(modelTextures[i * 6 + 5], assets),
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