added player camera rotation z axis

This commit is contained in:
MihailRis 2024-05-24 01:58:34 +03:00
parent 1917cbba8b
commit 0eba793d63
4 changed files with 23 additions and 10 deletions

View File

@ -47,14 +47,16 @@ void CameraControl::refresh() {
}
void CameraControl::updateMouse(PlayerInput& input) {
glm::vec2& cam = player->cam;
glm::vec3& cam = player->cam;
float sensitivity = (input.zoom
? settings.sensitivity.get() / 4.f
: settings.sensitivity.get());
cam -= glm::degrees(Events::delta / (float)Window::height * sensitivity);
auto d = glm::degrees(Events::delta / (float)Window::height * sensitivity);
cam.x -= d.x;
cam.y -= d.y;
if (cam.y < -89.9f) {
cam.y = -89.9f;
}
@ -69,7 +71,7 @@ void CameraControl::updateMouse(PlayerInput& input) {
}
camera->rotation = glm::mat4(1.0f);
camera->rotate(glm::radians(cam.y), glm::radians(cam.x), 0);
camera->rotate(glm::radians(cam.y), glm::radians(cam.x), glm::radians(cam.z));
}
glm::vec3 CameraControl::updateCameraShaking(float delta) {

View File

@ -66,10 +66,11 @@ static int l_player_get_rot(lua_State* L) {
if (!player) {
return 0;
}
glm::vec2 rot = player->cam;
const glm::vec3& rot = player->cam;
lua_pushnumber(L, rot.x);
lua_pushnumber(L, rot.y);
return 2;
lua_pushnumber(L, rot.z);
return 3;
}
static int l_player_set_rot(lua_State* L) {
@ -77,11 +78,17 @@ static int l_player_set_rot(lua_State* L) {
if (!player) {
return 0;
}
auto x = lua_tonumber(L, 2);
auto y = lua_tonumber(L, 3);
glm::vec2& cam = player->cam;
glm::vec3& cam = player->cam;
lua_Number x = lua_tonumber(L, 2);
lua_Number y = lua_tonumber(L, 3);
lua_Number z = cam.z;
if (lua_isnumber(L, 4)) {
z = lua_tonumber(L, 4);
}
cam.x = x;
cam.y = y;
cam.z = z;
return 0;
}

View File

@ -206,6 +206,7 @@ std::unique_ptr<dynamic::Map> Player::serialize() const {
auto& rotarr = root->putList("rotation");
rotarr.put(cam.x);
rotarr.put(cam.y);
rotarr.put(cam.z);
auto& sparr = root->putList("spawnpoint");
sparr.put(spawnpoint.x);
@ -230,6 +231,9 @@ void Player::deserialize(dynamic::Map *src) {
auto rotarr = src->list("rotation");
cam.x = rotarr->num(0);
cam.y = rotarr->num(1);
if (rotarr->size() > 2) {
cam.z = rotarr->num(2);
}
if (src->has("spawnpoint")) {
auto sparr = src->list("spawnpoint");

View File

@ -45,7 +45,7 @@ public:
std::unique_ptr<Hitbox> hitbox;
bool debug = false;
voxel selectedVoxel {0, 0};
glm::vec2 cam {};
glm::vec3 cam {};
Player(glm::vec3 position, float speed, std::shared_ptr<Inventory> inv);
~Player();