ResPaths.findRaw
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@ -70,7 +70,7 @@ Engine::Engine(EngineSettings& settings, EnginePaths* paths)
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auto resdir = paths->getResources();
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std::vector<fs::path> roots {resdir};
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std::vector<std::pair<std::string, fs::path>> roots {};
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resPaths = std::make_unique<ResPaths>(resdir, roots);
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try {
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loadAssets();
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@ -241,9 +241,9 @@ void Engine::loadContent() {
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names = manager.assembly(names);
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contentPacks = manager.getAll(names);
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std::vector<fs::path> resRoots;
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std::vector<std::pair<std::string, fs::path>> resRoots;
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for (auto& pack : contentPacks) {
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resRoots.push_back(pack.folder);
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resRoots.push_back({pack.id, pack.folder});
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ContentLoader loader(&pack);
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loader.load(contentBuilder);
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@ -4,6 +4,7 @@
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#include <sstream>
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#include <filesystem>
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#include "../util/stringutil.h"
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#include "../typedefs.h"
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#include "WorldFiles.h"
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@ -152,14 +153,14 @@ fs::path EnginePaths::resolve(std::string path) {
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throw files_access_error("unknown entry point '"+prefix+"'");
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}
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ResPaths::ResPaths(fs::path mainRoot, std::vector<fs::path> roots)
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ResPaths::ResPaths(fs::path mainRoot, std::vector<std::pair<std::string, fs::path>> roots)
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: mainRoot(mainRoot), roots(roots) {
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}
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fs::path ResPaths::find(const std::string& filename) const {
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for (int i = roots.size()-1; i >= 0; i--) {
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auto& root = roots[i];
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fs::path file = root / fs::u8path(filename);
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fs::path file = root.second / fs::u8path(filename);
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if (fs::exists(file)) {
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return file;
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}
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@ -167,11 +168,25 @@ fs::path ResPaths::find(const std::string& filename) const {
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return mainRoot / fs::u8path(filename);
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}
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std::string ResPaths::findRaw(const std::string& filename) const {
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for (int i = roots.size()-1; i >= 0; i--) {
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auto& root = roots[i];
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if (fs::exists(root.second / fs::path(filename))) {
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return root.first+":"+filename;
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}
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}
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auto resDir = mainRoot;
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if (fs::exists(resDir / fs::path(filename))) {
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return "core:"+filename;
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}
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throw std::runtime_error("could not to find file "+util::quote(filename));
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}
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std::vector<fs::path> ResPaths::listdir(const std::string& folderName) const {
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std::vector<fs::path> entries;
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for (int i = roots.size()-1; i >= 0; i--) {
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auto& root = roots[i];
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fs::path folder = root / fs::u8path(folderName);
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fs::path folder = root.second / fs::u8path(folderName);
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if (!fs::is_directory(folder))
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continue;
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for (const auto& entry : fs::directory_iterator(folder)) {
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@ -42,12 +42,15 @@ public:
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class ResPaths {
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fs::path mainRoot;
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std::vector<fs::path> roots;
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std::vector<std::pair<std::string, fs::path>> roots;
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public:
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ResPaths(fs::path mainRoot,
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std::vector<fs::path> roots);
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ResPaths(
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fs::path mainRoot,
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std::vector<std::pair<std::string, fs::path>> roots
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);
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fs::path find(const std::string& filename) const;
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std::string findRaw(const std::string& filename) const;
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std::vector<fs::path> listdir(const std::string& folder) const;
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const fs::path& getMainRoot() const;
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@ -19,25 +19,10 @@ static fs::path resolve_path(lua_State* L, const std::string& path) {
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}
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}
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// TODO: move to ResPaths
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static int l_file_find(lua_State* L) {
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std::string path = lua_tostring(L, 1);
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auto& packs = scripting::engine->getContentPacks();
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for (int i = packs.size()-1; i >= 0; i--) {
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auto& pack = packs[i];
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if (fs::exists(pack.folder / fs::path(path))) {
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lua_pushstring(L, (pack.id+":"+path).c_str());
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return 1;
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}
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}
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auto resDir = scripting::engine->getResPaths()->getMainRoot();
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if (fs::exists(resDir / fs::path(path))) {
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lua_pushstring(L, ("core:"+path).c_str());
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return 1;
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}
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luaL_error(L, "file not found %q", path.c_str());
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return 0;
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lua_pushstring(L, scripting::engine->getResPaths()->findRaw(path).c_str());
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return 1;
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}
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static int l_file_resolve(lua_State* L) {
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